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tdesdk/poxml/antlr/antlr/InputBuffer.h

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#ifndef INC_InputBuffer_hpp__
#define INC_InputBuffer_hpp__
/**
* <b>SOFTWARE RIGHTS</b>
* <p>
* ANTLR 2.6.0 MageLang Insitute, 1999
* <p>
* We reserve no legal rights to the ANTLR--it is fully in the
* public domain. An individual or company may do whatever
* they wish with source code distributed with ANTLR or the
* code generated by ANTLR, including the incorporation of
* ANTLR, or its output, into commerical software.
* <p>
* We encourage users to develop software with ANTLR. However,
* we do ask that credit is given to us for developing
* ANTLR. By "credit", we mean that if you use ANTLR or
* incorporate any source code into one of your programs
* (commercial product, research project, or otherwise) that
* you acknowledge this fact somewhere in the documentation,
* research report, etc... If you like ANTLR and have
* developed a nice tool with the output, please mention that
* you developed it using ANTLR. In addition, we ask that the
* headers remain intact in our source code. As long as these
* guidelines are kept, we expect to continue enhancing this
* system and expect to make other tools available as they are
* completed.
* <p>
* The ANTLR gang:
* @version ANTLR 2.6.0 MageLang Insitute, 1999
* @author Terence Parr, <a href=http://www.MageLang.com>MageLang Institute</a>
* @author <br>John Lilley, <a href=http://www.Empathy.com>Empathy Software</a>
* @author <br><a href="mailto:pete@yamuna.demon.co.uk">Pete Wells</a>
*/
/**A Stream of characters fed to the lexer from a InputStream that can
* be rewound via mark()/rewind() methods.
* <p>
* A dynamic array is used to buffer up all the input characters. Normally,
* "k" characters are stored in the buffer. More characters may be stored during
* guess mode (testing syntactic predicate), or when LT(i>k) is referenced.
* Consumption of characters is deferred. In other words, reading the next
* character is not done by conume(), but deferred until needed by LA or LT.
* <p>
*
* @see antlr.CharQueue
*/
#include "antlr/config.h"
#include "antlr/CircularQueue.h"
#include <string>
ANTLR_BEGIN_NAMESPACE(antlr)
class InputBuffer {
protected:
// char source
// leave to subclasses
// Number of active markers
int nMarkers; // = 0;
// Additional offset used when markers are active
int markerOffset; // = 0;
// Number of calls to consume() since last LA() or LT() call
int numToConsume; // = 0;
// Circular queue
CircularQueue<int> queue;
public:
/** Create a character buffer */
InputBuffer();
virtual ~InputBuffer() {}
/** This method updates the state of the input buffer so that
* the text matched since the most recent mark() is no longer
* held by the buffer. So, you either do a mark/rewind for
* failed predicate or mark/commit to keep on parsing without
* rewinding the input.
*/
void commit();
/** Mark another character for deferred consumption */
virtual void consume();
/** Ensure that the character buffer is sufficiently full */
virtual void fill(int amount);
/** Override this in subclasses to get the next character */
virtual int getChar()=0;
ANTLR_USE_NAMESPACE(std)string getLAChars() const;
ANTLR_USE_NAMESPACE(std)string getMarkedChars() const;
virtual bool isMarked() const;
/** Get a lookahead character */
virtual int LA(int i);
/**Return an integer marker that can be used to rewind the buffer to
* its current state.
*/
virtual int mark();
/**Rewind the character buffer to a marker.
* @param mark Marker returned previously from mark()
*/
virtual void rewind(int mark);
protected:
/** Sync up deferred consumption */
void syncConsume();
private:
InputBuffer(const InputBuffer& other);
InputBuffer& operator=(const InputBuffer& other);
};
/** Sync up deferred consumption */
inline void InputBuffer::syncConsume() {
#ifdef OLD_CODE
while (numToConsume > 0) {
if (nMarkers > 0)
{
// guess mode -- leave leading characters and bump offset.
markerOffset++;
} else {
// normal mode -- remove first character
queue.removeFirst();
}
numToConsume--;
}
#endif
if (numToConsume > 0) {
if (nMarkers > 0) {
markerOffset += numToConsume;
} else {
queue.removeItems( numToConsume );
}
numToConsume = 0;
}
}
/** Get a lookahead character */
inline int InputBuffer::LA(int i)
{
fill(i);
return queue.elementAt(markerOffset + i - 1);
}
ANTLR_END_NAMESPACE
#endif //INC_InputBuffer_hpp__