#ifndef INC_InputBuffer_hpp__ #define INC_InputBuffer_hpp__ /** * SOFTWARE RIGHTS *

* ANTLR 2.6.0 MageLang Insitute, 1999 *

* We reserve no legal rights to the ANTLR--it is fully in the * public domain. An individual or company may do whatever * they wish with source code distributed with ANTLR or the * code generated by ANTLR, including the incorporation of * ANTLR, or its output, into commerical software. *

* We encourage users to develop software with ANTLR. However, * we do ask that credit is given to us for developing * ANTLR. By "credit", we mean that if you use ANTLR or * incorporate any source code into one of your programs * (commercial product, research project, or otherwise) that * you acknowledge this fact somewhere in the documentation, * research report, etc... If you like ANTLR and have * developed a nice tool with the output, please mention that * you developed it using ANTLR. In addition, we ask that the * headers remain intact in our source code. As long as these * guidelines are kept, we expect to continue enhancing this * system and expect to make other tools available as they are * completed. *

* The ANTLR gang: * @version ANTLR 2.6.0 MageLang Insitute, 1999 * @author Terence Parr, MageLang Institute * @author
John Lilley, Empathy Software * @author
Pete Wells */ /**A Stream of characters fed to the lexer from a InputStream that can * be rewound via mark()/rewind() methods. *

* A dynamic array is used to buffer up all the input characters. Normally, * "k" characters are stored in the buffer. More characters may be stored during * guess mode (testing syntactic predicate), or when LT(i>k) is referenced. * Consumption of characters is deferred. In other words, reading the next * character is not done by conume(), but deferred until needed by LA or LT. *

* * @see antlr.CharQueue */ #include "antlr/config.h" #include "antlr/CircularQueue.h" #include ANTLR_BEGIN_NAMESPACE(antlr) class InputBuffer { protected: // char source // leave to subclasses // Number of active markers int nMarkers; // = 0; // Additional offset used when markers are active int markerOffset; // = 0; // Number of calls to consume() since last LA() or LT() call int numToConsume; // = 0; // Circular queue CircularQueue queue; public: /** Create a character buffer */ InputBuffer(); virtual ~InputBuffer() {} /** This method updates the state of the input buffer so that * the text matched since the most recent mark() is no longer * held by the buffer. So, you either do a mark/rewind for * failed predicate or mark/commit to keep on parsing without * rewinding the input. */ void commit(); /** Mark another character for deferred consumption */ virtual void consume(); /** Ensure that the character buffer is sufficiently full */ virtual void fill(int amount); /** Override this in subclasses to get the next character */ virtual int getChar()=0; ANTLR_USE_NAMESPACE(std)string getLAChars() const; ANTLR_USE_NAMESPACE(std)string getMarkedChars() const; virtual bool isMarked() const; /** Get a lookahead character */ virtual int LA(int i); /**Return an integer marker that can be used to rewind the buffer to * its current state. */ virtual int mark(); /**Rewind the character buffer to a marker. * @param mark Marker returned previously from mark() */ virtual void rewind(int mark); protected: /** Sync up deferred consumption */ void syncConsume(); private: InputBuffer(const InputBuffer& other); InputBuffer& operator=(const InputBuffer& other); }; /** Sync up deferred consumption */ inline void InputBuffer::syncConsume() { #ifdef OLD_CODE while (numToConsume > 0) { if (nMarkers > 0) { // guess mode -- leave leading characters and bump offset. markerOffset++; } else { // normal mode -- remove first character queue.removeFirst(); } numToConsume--; } #endif if (numToConsume > 0) { if (nMarkers > 0) { markerOffset += numToConsume; } else { queue.removeItems( numToConsume ); } numToConsume = 0; } } /** Get a lookahead character */ inline int InputBuffer::LA(int i) { fill(i); return queue.elementAt(markerOffset + i - 1); } ANTLR_END_NAMESPACE #endif //INC_InputBuffer_hpp__