Fixed NukePlugin implementation which was preventing the sound server

from autosuspending. This relates to bug 2844.

Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
(cherry picked from commit de908386ba)
pull/20/head
Michele Calgaro 7 years ago
parent 5a6c69b215
commit 53bd3f321c

@ -1,5 +1,5 @@
/*
this plugin nukes the input data.
This plugin nukes the input data and does not play any sound.
Copyright (C) 2000 Martin Vogt
This program is free software; you can redistribute it and/or modify
@ -12,7 +12,6 @@
#include "nukePlugin.h"
#include <iostream>
using namespace std;
@ -20,12 +19,9 @@ using namespace std;
NukePlugin::NukePlugin() {
}
NukePlugin::~NukePlugin() {
}
void NukePlugin::decoder_loop() {
if (input == NULL) {
cout << "NukePlugin::decoder_loop input is NULL"<<endl;
@ -37,10 +33,14 @@ void NukePlugin::decoder_loop() {
}
char nukeBuffer[8192];
output->audioInit();
while(runCheck()) {
switch(streamState) {
case _STREAM_STATE_FIRST_INIT :
output->audioOpen();
output->audioSetup(0,0,0,0,0);
setStreamState(_STREAM_STATE_PLAY);
break;
case _STREAM_STATE_INIT :
case _STREAM_STATE_PLAY :
input->read(nukeBuffer,8192);
@ -54,6 +54,8 @@ void NukePlugin::decoder_loop() {
cout << "unknown stream state:"<<streamState<<endl;
}
}
output->audioFlush();
output->audioClose();
}

@ -1,5 +1,5 @@
/*
this plugin nukes the input data.
This plugin nukes the input data and does not play any sound.
Copyright (C) 2000 Martin Vogt
This program is free software; you can redistribute it and/or modify
@ -28,7 +28,5 @@ class KDE_EXPORT NukePlugin : public DecoderPlugin {
void decoder_loop();
void config(const char* key,const char* value,void* user_data);
private:
};
#endif

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