@ -25,28 +25,28 @@ for composing a song, you might require
- several audio tracks
- a mixer
While with artscontrol, the user can setup much of this himself manually, the
problem is that this has to be done over and over again. That is, if he saves
the song, the settings of his effects, instruments and the mixer will not be
saved with it.
While with artscontrol, the users can setup much of this themselves manually,
the problem is that this has to be done over and over again. That is, if they
save the song, the settings of their effects, instruments and the mixer will
not be saved with it.
The main idea of the new interfaces in Arts::Environment is that the sequencer
can save the environment required to create a song along with the the song, so
that the user will find himself surrounded by the same effects, instruments,...
with the same settings again, once he loads the song again.
So, conceptually, we can imagine the environment as a "room", where the user
works in to create a song. He needs to install the things inside the room he
needs . Initially, the room will be empty. Now, the user things: oh, I am going
to need this nice 24 channel mixer. *plop* - it appears in the room. Now he
thinks I need some sampler which can play my piano. *plop* - it appears in
the room.
Now he starts working, and adds the "items" he needs. Finally, if he stops
working on the song, he can pack all what is in the environment in a little
box, and whenever he starts working on the song again, he can start where he
left off. He can even take the environment to a friend, and continue working
on the song there.
that the users will find themselves surrounded by the same effects,
instruments,... with the same settings again, once t hey load the song again.
So, conceptually, we can imagine the environment as a "room", where a user
works in to create a song. They needs to install the things inside the room
they need. Initially, the room will be empty. Now, the user thinks: oh, I am
going to need this nice 24 channel mixer. *plop* - it appears in the room.
Now they think: I need some sampler which can play my piano. *plop* - it
appears in the room.
Now they starts working, adding the "items" they need. Finally, if they stop
working on the song, t hey can pack all what is in the environment in a little
box, and whenever t hey starts working on the song again, t hey can start where
they left off. They can even take the environment to a friend, and continue
working on the song there.
Note that there might be other tasks (such as creating a film, playing an
mp3 with noatun,...) which will have similar requirements of saving the