You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tpearson
f6ffe14cef
|
13 years ago | |
---|---|---|
.. | ||
carddecks | 14 years ago | |
highscore | 13 years ago | |
kgame | 13 years ago | |
pics | 15 years ago | |
Makefile.am | 15 years ago | |
README | 15 years ago | |
TODO | 15 years ago | |
configure.in.in | 15 years ago | |
kcanvasrootpixmap.cpp | 14 years ago | |
kcanvasrootpixmap.h | 14 years ago | |
kcarddialog.cpp | 13 years ago | |
kcarddialog.h | 13 years ago | |
kcarddialog.png | 15 years ago | |
kchat.cpp | 13 years ago | |
kchat.h | 13 years ago | |
kchatbase.cpp | 13 years ago | |
kchatbase.h | 13 years ago | |
kchatdialog.cpp | 13 years ago | |
kchatdialog.h | 13 years ago | |
kgamelcd.cpp | 13 years ago | |
kgamelcd.h | 13 years ago | |
kgamemisc.cpp | 14 years ago | |
kgamemisc.h | 14 years ago | |
kgameprogress.cpp | 13 years ago | |
kgameprogress.h | 13 years ago | |
kgrid2d.h | 13 years ago | |
kstdgameaction.cpp | 13 years ago | |
kstdgameaction.h | 13 years ago |
README
This directory contains the library for the kdegames packege. It is a collection of functions used by some games or which are useful for other games. Packagers note: it is recommended to put the directory "carddecks" into a separate package, as not all games using libkdegames use the carddecks as well. Contents: kcarddialog: Access to carddeck selection and administration for cardgames kstdgameaction: just like kstdaction this provides some default action for kde games. games often use different entries than other apps (like "game" instead of "file"), so use this if possible kgamemisc: some static method i didn't know a good class name for. it currently features "randomName()" which will just give you a random name from a list (translators note: happy translating ;) i copied kde-common/accounts for this so there are nearly 300 entries...) kgame: this is a complete network/game handling library. it constists of a lot of classes which are explained in the kgame docu (as soon as it is written) if you use libkdegames in your game please also add KGlobal::locale()->insertCatalogue("libkdegames"); to main() This will add libkdegames.pot to your game and therefore all libkdegames strings get translated.