Fix remaining instances of tqStatus embedded in user visible strings

git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1250385 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
v3.5.13-sru
tpearson 13 years ago
parent 59498d7d3a
commit f6ffe14cef

@ -258,7 +258,7 @@ ConfigBoard::ConfigBoard(ConfigDialog *configDialog, TQWidget *parent, const cha
m_configDialog = configDialog;
TQVBoxLayout *tqlayout = new TQVBoxLayout(parent, KDialog::marginHint(), KDialog::spacingHint());
TQGroupBox *box = new TQGroupBox(1, Qt::Horizontal, i18n("Game tqStatus Feedback"), parent);
TQGroupBox *box = new TQGroupBox(1, Qt::Horizontal, i18n("Game Status Feedback"), parent);
tqlayout->addWidget(box);
m_indicateUnowned = new TQCheckBox(i18n("Display title deed card on unowned properties"), box);

@ -166,7 +166,7 @@ void KGameDebugDialog::initGamePage()
d->mGameMaster = new TQListViewItem(v, i18n("Is Master"));
d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin"));
d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections"));
d->mGametqStatus = new TQListViewItem(v, i18n("Game tqStatus"));
d->mGametqStatus = new TQListViewItem(v, i18n("Game Status"));
d->mGameRunning = new TQListViewItem(v, i18n("Game is Running"));
d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players"));
d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players"));

@ -95,7 +95,7 @@ KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent)
d->mMaxPlayer.setLocal(-1); // Infinite
d->mMinPlayer.registerData(KGamePropertyBase::IdMinPlayer, this, i18n("MinPlayers"));
d->mMinPlayer.setLocal(0); // Always ok
d->mGametqStatus.registerData(KGamePropertyBase::IdGametqStatus, this, i18n("GametqStatus"));
d->mGametqStatus.registerData(KGamePropertyBase::IdGametqStatus, this, i18n("GameStatus"));
d->mGametqStatus.setLocal(Init);
// d->mUniquePlayerNumber = 0;
d->mRandom = new KRandomSequence;
@ -1244,7 +1244,7 @@ void KGame::Debug()
kdDebug(11001) << "------------------- KGAME -------------------------" << endl;
kdDebug(11001) << "this: " << this << endl;
kdDebug(11001) << "uniquePlayer " << d->mUniquePlayerNumber << endl;
kdDebug(11001) << "gametqStatus " << gametqStatus() << endl;
kdDebug(11001) << "gameStatus " << gametqStatus() << endl;
kdDebug(11001) << "MaxPlayers : " << maxPlayers() << endl;
kdDebug(11001) << "NoOfPlayers : " << playerCount() << endl;
kdDebug(11001) << "NoOfInactive: " << d->mInactivePlayerList.count() << endl;

Loading…
Cancel
Save