Bring undo, redo, find, and revert icons into XDG compliance

pull/1/head
Timothy Pearson 10 years ago
parent 8b4687b66f
commit 2eda1e5dd5

@ -101,9 +101,9 @@ MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) {
createCollectionMenu(); createCollectionMenu();
game_->insertItem(i18n("&Level Collection"), collection_); game_->insertItem(i18n("&Level Collection"), collection_);
pixmap = SmallIcon("undo"); pixmap = SmallIcon("edit-undo");
game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString())); game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString()));
pixmap = SmallIcon("redo"); pixmap = SmallIcon("edit-redo");
game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString())); game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString()));
game_->insertSeparator(); game_->insertSeparator();
pixmap = SmallIcon("system-log-out"); pixmap = SmallIcon("system-log-out");

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