TDE base libraries and programs
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Richard Grenville b75d417c52 Bug fix: GLX: Fix dim and blur with --glx-no-stencil
- GLX backend: Fix broken dim and blur with --glx-no-stencil when
  dealing with shaped windows.

- GLX backend: Cache region contents and do a local region intersection
  instead of using XFixesIntersectRegion(). Drastic reduction in CPU
  usage for --glx-no-stencil. Now --glx-no-stencil substantially
  outperforms (~15%) normal mode.

- Use macros to reuse paint-in-region code in opengl.c . Add new type
  "reg_data_t" to store XserverRegion cache.
12 years ago
c2.c Improvement: GLX: Cache region contents & --glx-no-rebind-pixmap 12 years ago
c2.h Improvement: ARGB window matching & Enable track_focus with D-Bus 12 years ago
common.h Bug fix: GLX: Fix dim and blur with --glx-no-stencil 12 years ago
compton.c Bug fix: GLX: Fix dim and blur with --glx-no-stencil 12 years ago
compton.h Bug fix: GLX: Fix dim and blur with --glx-no-stencil 12 years ago
dbus.c Feature #4: Default active window opacity 12 years ago
dbus.h Improvement: Change VSync mode with D-Bus & Makefile update & Misc 12 years ago
opengl.c Bug fix: GLX: Fix dim and blur with --glx-no-stencil 12 years ago
opengl.h Bug fix: GLX backend incompatibility with mesa & others 12 years ago