Bug fix: GLX backend incompatibility with mesa & others

- Fix a bug that glx_bind_pixmap() doesn't work with mesa drivers.
  Thanks to Janhouse and mkraemer for reporting. (#7)

- Use stencil buffer to attempt to eliminate potential double-paint
  issue in glx_render(). X Fixes doesn't guarantee the rectangles in a
  region do not overlap, and this may cause some regions to be painted
  twice, which would be a problem if we are painting transparent things.
  Now the target window must have a stencil buffer. Compiz uses its own
  region implementation to deal with this, but as a lightweight
  compositor we can't really do the same. It may have a positive or
  negative effort over performance. Callgrind result indicates basically
  no change in performance, but this may or may not be true.

- Correctly distinguish GL extensions and GLX extensions. Sorry. :-D

- Handle screen size. Thanks to tsmithe for reporting. (#7)

- Rename OpenGL backend to GLX backend, because, we might have a EGL
  backend someday.

- Add configuration file option `backend` to specify backend. Add
  `backend` to D-Bus `opts_get`.

- Add OpenGL shader compilation code, but currently unused.

- Minor adjustments.

- Known issue: Window content doesn't get updated in VirtualBox,
  probably because its OpenGL implementation requires constant rebinding
  of texture. But that's really slow...

- Known issue: Blur feature is still unimplemented in GLX backend.
pull/2/head
Richard Grenville 11 years ago
parent f9f1e1f228
commit 74792903de

@ -89,6 +89,10 @@
// libGL
#ifdef CONFIG_VSYNC_OPENGL
#ifdef CONFIG_VSYNC_OPENGL_GLSL
#define GL_GLEXT_PROTOTYPES
#endif
#include <GL/glx.h>
#endif
@ -263,6 +267,7 @@ typedef enum {
enum backend {
BKEND_XRENDER,
BKEND_GLX,
NUM_BKEND,
};
typedef struct _glx_texture glx_texture_t;
@ -594,6 +599,8 @@ typedef struct {
// === OpenGL related ===
/// GLX context.
GLXContext glx_context;
/// Whether we have GL_ARB_texture_non_power_of_two.
bool glx_has_texture_non_power_of_two;
/// Pointer to glXGetVideoSyncSGI function.
f_GetVideoSync glXGetVideoSyncSGI;
/// Pointer to glXWaitVideoSyncSGI function.
@ -874,6 +881,7 @@ typedef enum {
extern const char * const WINTYPES[NUM_WINTYPES];
extern const char * const VSYNC_STRS[NUM_VSYNC];
extern const char * const BACKEND_STRS[NUM_BKEND];
extern session_t *ps_g;
// == Debugging code ==
@ -1252,6 +1260,20 @@ parse_vsync(session_t *ps, const char *str) {
return false;
}
/**
* Parse a backend option argument.
*/
static inline bool
parse_backend(session_t *ps, const char *str) {
for (enum backend i = 0; i < (sizeof(BACKEND_STRS) / sizeof(BACKEND_STRS[0])); ++i)
if (!strcasecmp(str, BACKEND_STRS[i])) {
ps->o.backend = i;
return true;
}
printf_errf("(\"%s\"): Invalid backend argument.", str);
return false;
}
timeout_t *
timeout_insert(session_t *ps, time_ms_t interval,
bool (*callback)(session_t *ps, timeout_t *ptmout), void *data);
@ -1542,6 +1564,9 @@ glx_destroy(session_t *ps);
void
glx_on_root_change(session_t *ps);
bool
glx_init_blur(session_t *ps);
bool
glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
int width, int height, int depth);
@ -1554,6 +1579,9 @@ glx_tex_binded(const glx_texture_t *ptex) {
return ptex && ptex->glpixmap && ptex->texture;
}
void
glx_set_clip(session_t *ps, XserverRegion reg);
bool
glx_render(session_t *ps, const glx_texture_t *ptex,
int x, int y, int dx, int dy, int width, int height, int z,

@ -40,6 +40,12 @@ const char * const VSYNC_STRS[NUM_VSYNC] = {
"opengl-swc", // VSYNC_OPENGL_SWC
};
/// Names of backends.
const char * const BACKEND_STRS[NUM_BKEND] = {
"xrender", // BKEND_XRENDER
"glx", // BKEND_GLX
};
/// Function pointers to init VSync modes.
static bool (* const (VSYNC_FUNCS_INIT[NUM_VSYNC]))(session_t *ps) = {
[VSYNC_DRM ] = vsync_drm_init,
@ -1628,8 +1634,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
reg_paint = region;
}
XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, reg_paint);
set_tgt_clip(ps, reg_paint);
paint_root(ps, reg_paint);
// Create temporary regions for use during painting
@ -1666,8 +1671,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
// Detect if the region is empty before painting
if (region == reg_paint || !is_region_empty(ps, reg_paint)) {
XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0,
reg_paint);
set_tgt_clip(ps, reg_paint);
win_paint_shadow(ps, w, reg_paint);
}
@ -1694,7 +1698,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
}
if (!is_region_empty(ps, reg_paint)) {
XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, reg_paint);
set_tgt_clip(ps, reg_paint);
// Blur window background
if ((ps->o.blur_background && WMODE_SOLID != w->mode)
|| (ps->o.blur_background_frame && w->frame_opacity)) {
@ -1713,7 +1717,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
// Do this as early as possible
if (!ps->o.dbe)
XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, None);
set_tgt_clip(ps, None);
if (ps->o.vsync) {
// Make sure all previous requests are processed to achieve best
@ -4044,7 +4048,7 @@ usage(void) {
" opengl-oml = Try to VSync with OML_sync_control OpenGL extension.\n"
" Only work on some drivers. Experimental." WARNING"\n"
" opengl-swc = Try to VSync with SGI_swap_control OpenGL extension.\n"
" Only work on some drivers. Works only with OpenGL backend.\n"
" Only work on some drivers. Works only with GLX backend.\n"
" Does not actually control paint timing, only buffer swap is\n"
" affected, so it doesn't have the effect of --sw-opti unlike\n"
" other methods. Experimental." WARNING "\n"
@ -4098,8 +4102,8 @@ usage(void) {
"--invert-color-include condition\n"
" Specify a list of conditions of windows that should be painted with\n"
" inverted color. Resource-hogging, and is not well tested.\n"
"--opengl\n"
" Enable the highly experimental OpenGL backend." WARNING "\n"
"--backend backend\n"
" Choose backend. Possible choices are xrender and glx" WARNING ".\n"
#undef WARNING
#ifndef CONFIG_DBUS
#define WARNING WARNING_DISABLED
@ -4450,6 +4454,9 @@ parse_config(session_t *ps, struct options_tmp *pcfgtmp) {
// --vsync
if (config_lookup_string(&cfg, "vsync", &sval) && !parse_vsync(ps, sval))
exit(1);
// --backend
if (config_lookup_string(&cfg, "backend", &sval) && !parse_backend(ps, sval))
exit(1);
// --alpha-step
config_lookup_float(&cfg, "alpha-step", &ps->o.alpha_step);
// --dbe
@ -4552,6 +4559,7 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
{ "logpath", required_argument, NULL, 287 },
{ "invert-color-include", required_argument, NULL, 288 },
{ "opengl", no_argument, NULL, 289 },
{ "backend", required_argument, NULL, 290 },
// Must terminate with a NULL entry
{ NULL, 0, NULL, 0 },
};
@ -4809,6 +4817,11 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
// --opengl
ps->o.backend = BKEND_GLX;
break;
case 290:
// --backend
if (!parse_backend(ps, optarg))
exit(1);
break;
default:
usage();
break;
@ -5115,7 +5128,7 @@ vsync_opengl_swc_init(session_t *ps) {
if (BKEND_GLX != ps->o.backend) {
printf_errf("(): I'm afraid glXSwapIntervalSGI wouldn't help if you are "
"not using OpenGL backend. You could try, nonetheless.");
"not using GLX backend. You could try, nonetheless.");
}
// Get video sync functions
@ -5283,11 +5296,13 @@ init_filters(session_t *ps) {
}
break;
}
#ifdef CONFIG_VSYNC_OPENGL
case BKEND_GLX:
{
printf_errf("(): OpenGL blur is not implemented yet.");
return false;
if (!glx_init_blur(ps))
return false;
}
#endif
}
}
@ -5709,6 +5724,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
#ifdef CONFIG_VSYNC_OPENGL
.glx_context = None,
.glx_has_texture_non_power_of_two = false,
.glXGetVideoSyncSGI = NULL,
.glXWaitVideoSyncSGI = NULL,
.glXGetSyncValuesOML = NULL,
@ -5862,6 +5878,14 @@ session_init(session_t *ps_old, int argc, char **argv) {
ps->o.dbe = false;
}
// Start listening to events on root earlier to catch all possible
// root geometry changes
XSelectInput(ps->dpy, ps->root,
SubstructureNotifyMask
| ExposureMask
| StructureNotifyMask
| PropertyChangeMask);
ps->root_width = DisplayWidth(ps->dpy, ps->scr);
ps->root_height = DisplayHeight(ps->dpy, ps->scr);
@ -5874,7 +5898,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
// Initialize DBE
if (ps->o.dbe && BKEND_GLX == ps->o.backend) {
printf_errf("(): DBE couldn't be used on OpenGL backend.");
printf_errf("(): DBE couldn't be used on GLX backend.");
ps->o.dbe = false;
}
@ -5887,7 +5911,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
if (!glx_init(ps, true))
exit(1);
#else
printf_errfq(1, "(): OpenGL backend support not compiled in.");
printf_errfq(1, "(): GLX backend support not compiled in.");
#endif
}
@ -5926,6 +5950,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
}
}
// Initialize filters, must be preceded by OpenGL context creation
if (!init_filters(ps))
exit(1);
@ -5947,12 +5972,6 @@ session_init(session_t *ps_old, int argc, char **argv) {
redir_start(ps);
XSelectInput(ps->dpy, ps->root,
SubstructureNotifyMask
| ExposureMask
| StructureNotifyMask
| PropertyChangeMask);
{
Window root_return, parent_return;
Window *children;

@ -176,7 +176,7 @@ paint_isvalid(session_t *ps, const paint_t *ppaint) {
return true;
}
/**
* Bind texture in paint_t if we are using OpenGL backend.
* Bind texture in paint_t if we are using GLX backend.
*/
static inline bool
paint_bind_tex(session_t *ps, paint_t *ppaint, int wid, int hei, int depth) {
@ -542,6 +542,20 @@ win_render(session_t *ps, win *w, int x, int y, int wid, int hei, double opacity
pict, (w ? w->paint.ptex: ps->root_tile_paint.ptex), reg_paint);
}
static inline void
set_tgt_clip(session_t *ps, XserverRegion reg) {
switch (ps->o.backend) {
case BKEND_XRENDER:
XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, reg);
break;
#ifdef CONFIG_VSYNC_OPENGL
case BKEND_GLX:
glx_set_clip(ps, reg);
break;
#endif
}
}
static void
paint_all(session_t *ps, XserverRegion region, win *t);

@ -876,6 +876,11 @@ cdbus_process_opts_get(session_t *ps, DBusMessage *msg) {
cdbus_reply_string(ps, msg, VSYNC_STRS[ps->o.vsync]);
return true;
}
if (!strcmp("backend", target)) {
assert(ps->o.backend < sizeof(BACKEND_STRS) / sizeof(BACKEND_STRS[0]));
cdbus_reply_string(ps, msg, BACKEND_STRS[ps->o.backend]);
return true;
}
cdbus_m_opts_get_do(dbe, cdbus_reply_bool);
cdbus_m_opts_get_do(vsync_aggressive, cdbus_reply_bool);

@ -51,7 +51,7 @@ glx_init(session_t *ps, bool need_render) {
}
// Ensure GLX_EXT_texture_from_pixmap exists
if (need_render && !glx_hasext(ps, "GLX_EXT_texture_from_pixmap"))
if (need_render && !glx_hasglxext(ps, "GLX_EXT_texture_from_pixmap"))
goto glx_init_end;
// Get GLX context
@ -68,6 +68,24 @@ glx_init(session_t *ps, bool need_render) {
goto glx_init_end;
}
// Ensure we have a stencil buffer. X Fixes does not guarantee rectangles
// in regions don't overlap, so we must use stencil buffer to make sure
// we don't paint a region for more than one time, I think?
if (need_render) {
GLint val = 0;
glGetIntegerv(GL_STENCIL_BITS, &val);
if (!val) {
printf_errf("(): Target window doesn't have stencil buffer.");
goto glx_init_end;
}
}
// Check GL_ARB_texture_non_power_of_two, requires a GLX context and
// must precede FBConfig fetching
if (need_render)
ps->glx_has_texture_non_power_of_two = glx_hasglext(ps,
"GL_ARB_texture_non_power_of_two");
// Acquire function addresses
if (need_render) {
ps->glXBindTexImageProc = (f_BindTexImageEXT)
@ -85,24 +103,23 @@ glx_init(session_t *ps, bool need_render) {
goto glx_init_end;
if (need_render) {
// Adjust viewport
glViewport(0, 0, ps->root_width, ps->root_height);
// Initialize settings, copied from dcompmgr
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, ps->root_width, ps->root_height, 0, -100.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glx_on_root_change(ps);
// glEnable(GL_DEPTH_TEST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
// Initialize stencil buffer
glClear(GL_STENCIL_BUFFER_BIT);
glEnable(GL_STENCIL_TEST);
glStencilMask(0x1);
glStencilFunc(GL_EQUAL, 0x1, 0x1);
// Clear screen
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glXSwapBuffers(ps->dpy, get_tgt_window(ps));
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// glXSwapBuffers(ps->dpy, get_tgt_window(ps));
}
success = true;
@ -141,6 +158,34 @@ glx_destroy(session_t *ps) {
void
glx_on_root_change(session_t *ps) {
glViewport(0, 0, ps->root_width, ps->root_height);
// Initialize matrix, copied from dcompmgr
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, ps->root_width, ps->root_height, 0, -100.0, 100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
/**
* Initialize GLX blur filter.
*/
bool
glx_init_blur(session_t *ps) {
printf_errf("(): Blur on GLX backend isn't implemented yet, sorry.");
return false;
// #ifdef CONFIG_VSYNC_OPENGL_GLSL
// static const char *FRAG_SHADER_BLUR = "";
// GLuint frag_shader = glx_create_shader(GL_FRAGMENT_SHADER, FRAG_SHADER_BLUR);
// if (!frag_shader) {
// printf_errf("(): Failed to create fragment shader for blurring.");
// return false;
// }
// #else
// printf_errf("(): GLSL support not compiled in. Cannot do blur with GLX backend.");
// return false;
// #endif
}
/**
@ -346,15 +391,28 @@ glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
if (!ptex->glpixmap) {
need_release = false;
// Determine texture target, copied from compiz
GLint tex_tgt = 0;
if (GLX_TEXTURE_2D_BIT_EXT & pcfg->texture_tgts
&& ps->glx_has_texture_non_power_of_two)
tex_tgt = GLX_TEXTURE_2D_EXT;
else if (GLX_TEXTURE_RECTANGLE_BIT_EXT & pcfg->texture_tgts)
tex_tgt = GLX_TEXTURE_RECTANGLE_EXT;
else if (!(GLX_TEXTURE_2D_BIT_EXT & pcfg->texture_tgts))
tex_tgt = GLX_TEXTURE_RECTANGLE_EXT;
else
tex_tgt = GLX_TEXTURE_2D_EXT;
#ifdef DEBUG_GLX
printf_dbgf("(): depth %d rgba %d\n", depth, (GLX_TEXTURE_FORMAT_RGBA_EXT == pcfg->texture_fmt));
printf_dbgf("(): depth %d, tgt %#x, rgba %d\n", depth, tex_tgt,
(GLX_TEXTURE_FORMAT_RGBA_EXT == pcfg->texture_fmt));
#endif
int attrs[] = {
GLint attrs[] = {
GLX_TEXTURE_FORMAT_EXT,
pcfg->texture_fmt,
// GLX_TEXTURE_TARGET_EXT,
// ,
GLX_TEXTURE_TARGET_EXT,
tex_tgt,
0,
};
@ -403,6 +461,51 @@ glx_release_pixmap(session_t *ps, glx_texture_t *ptex) {
}
}
/**
* Set clipping region on the target window.
*/
void
glx_set_clip(session_t *ps, XserverRegion reg) {
glClear(GL_STENCIL_BUFFER_BIT);
if (reg) {
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glDepthMask(GL_FALSE);
glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
int nrects = 0;
XRectangle *rects = XFixesFetchRegion(ps->dpy, reg, &nrects);
glBegin(GL_QUADS);
for (int i = 0; i < nrects; ++i) {
GLint rx = rects[i].x;
GLint ry = rects[i].y;
GLint rxe = rx + rects[i].width;
GLint rye = ry + rects[i].height;
GLint z = 0;
#ifdef DEBUG_GLX
printf_dbgf("(): Rect %d: %f, %f, %f, %f\n", i, rx, ry, rxe, rye);
#endif
glVertex3i(rx, ry, z);
glVertex3i(rxe, ry, z);
glVertex3i(rxe, rye, z);
glVertex3i(rx, rye, z);
}
glEnd();
if (rects)
XFree(rects);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthMask(GL_TRUE);
}
}
/**
* @brief Render a region with texture data.
*/
@ -440,11 +543,6 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
}
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, ptex->texture);
glBegin(GL_QUADS);
{
XserverRegion reg_new = None;
@ -459,9 +557,10 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
int nrects = 1;
#ifdef DEBUG_GLX
printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d \n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
#endif
/*
if (reg_tgt) {
reg_new = XFixesCreateRegion(ps->dpy, &rec_all, 1);
XFixesIntersectRegion(ps->dpy, reg_new, reg_new, reg_tgt);
@ -469,6 +568,12 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
nrects = 0;
rects = XFixesFetchRegion(ps->dpy, reg_new, &nrects);
}
*/
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, ptex->texture);
glBegin(GL_QUADS);
for (int i = 0; i < nrects; ++i) {
GLfloat rx = (double) (rects[i].x - dx + x) / ptex->width;
@ -504,11 +609,12 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
glVertex3i(rdx, rdye, z);
}
glEnd();
if (rects && rects != &rec_all)
XFree(rects);
free_region(ps, &reg_new);
}
glEnd();
// Cleanup
glBindTexture(GL_TEXTURE_2D, 0);
@ -519,3 +625,85 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
return true;
}
#ifdef CONFIG_VSYNC_OPENGL_GLSL
GLuint
glx_create_shader(GLenum shader_type, const char *shader_str) {
bool success = false;
GLuint shader = glCreateShader(shader_type);
if (!shader) {
printf_errf("(): Failed to create shader with type %d.", shader_type);
goto glx_create_shader_end;
}
glShaderSource(shader, 1, &shader_str, NULL);
glCompileShader(shader);
// Get shader status
{
GLint status = GL_FALSE;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (GL_FALSE == status) {
GLint log_len = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
if (log_len) {
char log[log_len + 1];
glGetShaderInfoLog(shader, log_len, NULL, log);
printf_errf("(): Failed to compile shader with type %d: %s",
shader_type, log);
}
goto glx_create_shader_end;
}
}
success = true;
glx_create_shader_end:
if (shader && !success) {
glDeleteShader(shader);
shader = 0;
}
return shader;
}
GLuint
glx_create_program(GLenum shader_type, const GLuint * const shaders,
int nshaders) {
bool success = false;
GLuint program = glCreateProgram();
if (!program) {
printf_errf("(): Failed to create program.");
goto glx_create_program_end;
}
for (int i = 0; i < nshaders; ++i)
glAttachShader(program, shaders[i]);
glLinkProgram(program);
// Get program status
{
GLint status = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &status);
if (GL_FALSE == status) {
GLint log_len = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
if (log_len) {
char log[log_len + 1];
glGetProgramInfoLog(program, log_len, NULL, log);
printf_errf("(): Failed to link program: %s", log);
}
goto glx_create_program_end;
}
}
success = true;
glx_create_program_end:
if (program && !success) {
glDeleteProgram(program);
program = 0;
}
return program;
}
#endif

@ -12,22 +12,62 @@
#include <ctype.h>
/**
* Check if a word is in string.
*/
static inline bool
wd_is_in_str(const char *haystick, const char *needle) {
if (!haystick)
return false;
assert(*needle);
const char *pos = haystick - 1;
while ((pos = strstr(pos + 1, needle))) {
// Continue if it isn't a word boundary
if (((pos - haystick) && !isspace(*(pos - 1)))
|| (strlen(pos) > strlen(needle) && !isspace(pos[strlen(needle)])))
continue;
return true;
}
return false;
}
/**
* Check if a GLX extension exists.
*/
static inline bool
glx_hasext(session_t *ps, const char *ext) {
glx_hasglxext(session_t *ps, const char *ext) {
const char *glx_exts = glXQueryExtensionsString(ps->dpy, ps->scr);
const char *pos = strstr(glx_exts, ext);
// Make sure the extension string is matched as a whole word
if (!pos
|| ((pos - glx_exts) && !isspace(*(pos - 1)))
|| (strlen(pos) > strlen(ext) && !isspace(pos[strlen(ext)]))) {
printf_errf("(): Missing OpenGL extension %s.", ext);
if (!glx_exts) {
printf_errf("(): Failed get GLX extension list.");
return false;
}
return true;
bool found = wd_is_in_str(glx_exts, ext);
if (!found)
printf_errf("(): Missing GLX extension %s.", ext);
return found;
}
/**
* Check if a GLX extension exists.
*/
static inline bool
glx_hasglext(session_t *ps, const char *ext) {
const char *gl_exts = (const char *) glGetString(GL_EXTENSIONS);
if (!gl_exts) {
printf_errf("(): Failed get GL extension list.");
return false;
}
bool found = wd_is_in_str(gl_exts, ext);
if (!found)
printf_errf("(): Missing GL extension %s.", ext);
return found;
}
static inline XVisualInfo *

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