|
|
|
/****************************************************************************
|
|
|
|
** ui.h extension file, included from the uic-generated form implementation.
|
|
|
|
**
|
|
|
|
** If you wish to add, delete or rename functions or slots use
|
|
|
|
** TQt Designer which will update this file, preserving your code. Create an
|
|
|
|
** init() function in place of a constructor, and a destroy() function in
|
|
|
|
** place of a destructor.
|
|
|
|
*****************************************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
void WordCompletionUI::init() {
|
|
|
|
languageButton = new KLanguageButton (selectedDictionaryDetails, "languageButton");
|
|
|
|
selectedDictionaryDetailsLayout->addWidget (languageButton, 1, 1);
|
|
|
|
languageLabel->setBuddy (languageButton);
|
|
|
|
TQWhatsThis::add (languageButton, i18n("With this combo box you select the language associated with the selected dictionary."));
|
|
|
|
|
|
|
|
loadLanguageList(languageButton);
|
|
|
|
languageButton->insertLanguage("??", i18n("Other"), TQString::fromLatin1("l10n/"), TQString());
|
|
|
|
|
|
|
|
connect (languageButton, TQT_SIGNAL(activated(int)), this, TQT_SLOT(languageButton_activated(int)));
|
|
|
|
}
|
|
|
|
|
|
|
|
void WordCompletionUI::languageButton_activated (int) {
|
|
|
|
if (languageButton->currentTag() == "??") {
|
|
|
|
TQString customLanguage = KInputDialog::getText(i18n("Create Custom Language"), i18n("Please enter the code for the custom language:"));
|
|
|
|
|
|
|
|
if (languageButton->containsTag(customLanguage)) {
|
|
|
|
languageButton->setCurrentItem(customLanguage);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
languageButton->insertLanguage(customLanguage, i18n("without name"), TQString::fromLatin1("l10n/"), TQString());
|
|
|
|
languageButton->setCurrentItem(customLanguage);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|