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rosegarden/src/sound/SoundDriver.cpp

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/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <glaurent@telegraph-road.org>,
Chris Cannam <cannam@all-day-breakfast.com>,
Richard Bown <bownie@bownie.com>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include <stdlib.h>
#include "SoundDriver.h"
#include "WAVAudioFile.h"
#include "MappedStudio.h"
#include "AudioPlayQueue.h"
#include <unistd.h>
#include <sys/time.h>
#include <pthread.h> // for mutex
//#define DEBUG_SOUND_DRIVER 1
namespace Rosegarden
{
// ---------- SoundDriver -----------
//
SoundDriver::SoundDriver(MappedStudio *studio, const std::string &name):
m_name(name),
m_driverStatus(NO_DRIVER),
m_playStartPosition(0, 0),
m_startPlayback(false),
m_playing(false),
m_midiRecordDevice(0),
m_recordStatus(RECORD_OFF),
m_midiRunningId(MidiInstrumentBase),
m_audioRunningId(AudioInstrumentBase),
// m_audioQueueScavenger(4, 50),
m_audioQueue(0),
m_lowLatencyMode(true),
m_audioRecFileFormat(RIFFAudioFile::FLOAT),
m_studio(studio),
m_sequencerDataBlock(0),
m_externalTransport(0),
m_mmcStatus(TRANSPORT_OFF),
m_mtcStatus(TRANSPORT_OFF),
m_mmcId(0), // default MMC id of 0
m_midiClockEnabled(false),
m_midiClockInterval(0, 0),
m_midiClockSendTime(RealTime::zeroTime),
m_midiSongPositionPointer(0)
{
m_audioQueue = new AudioPlayQueue();
}
SoundDriver::~SoundDriver()
{
std::cout << "SoundDriver::~SoundDriver (exiting)" << std::endl;
delete m_audioQueue;
}
MappedInstrument*
SoundDriver::getMappedInstrument(InstrumentId id)
{
std::vector<MappedInstrument*>::const_iterator it;
for (it = m_instruments.begin(); it != m_instruments.end(); it++) {
if ((*it)->getId() == id)
return (*it);
}
return 0;
}
void
SoundDriver::initialiseAudioQueue(const std::vector<MappedEvent> &events)
{
AudioPlayQueue *newQueue = new AudioPlayQueue();
for (std::vector<MappedEvent>::const_iterator i = events.begin();
i != events.end(); ++i) {
// Check for existence of file - if the sequencer has died
// and been restarted then we're not always loaded up with
// the audio file references we should have. In the future
// we could make this just get the gui to reload our files
// when (or before) this fails.
//
AudioFile *audioFile = getAudioFile(i->getAudioID());
if (audioFile) {
MappedAudioFader *fader =
dynamic_cast<MappedAudioFader*>
(getMappedStudio()->getAudioFader(i->getInstrument()));
if (!fader) {
std::cerr << "WARNING: SoundDriver::initialiseAudioQueue: no fader for audio instrument " << i->getInstrument() << std::endl;
continue;
}
unsigned int channels = fader->getPropertyList(
MappedAudioFader::Channels)[0].toInt();
//#define DEBUG_PLAYING_AUDIO
#ifdef DEBUG_PLAYING_AUDIO
std::cout << "Creating playable audio file: id " << audioFile->getId() << ", event time " << i->getEventTime() << ", time now " << getSequencerTime() << ", start marker " << i->getAudioStartMarker() << ", duration " << i->getDuration() << ", instrument " << i->getInstrument() << " channels " << channels << std::endl;
#endif
RealTime bufferLength = getAudioReadBufferLength();
int bufferFrames = RealTime::realTime2Frame
(bufferLength, getSampleRate());
PlayableAudioFile *paf = 0;
try {
paf = new PlayableAudioFile(i->getInstrument(),
audioFile,
i->getEventTime(),
i->getAudioStartMarker(),
i->getDuration(),
bufferFrames,
getSmallFileSize() * 1024,
channels,
getSampleRate());
} catch (...) {
continue;
}
paf->setRuntimeSegmentId(i->getRuntimeSegmentId());
if (i->isAutoFading()) {
paf->setAutoFade(true);
paf->setFadeInTime(i->getFadeInTime());
paf->setFadeOutTime(i->getFadeInTime());
//#define DEBUG_AUTOFADING
#ifdef DEBUG_AUTOFADING
std::cout << "SoundDriver::initialiseAudioQueue - "
<< "PlayableAudioFile is AUTOFADING - "
<< "in = " << i->getFadeInTime()
<< ", out = " << i->getFadeOutTime()
<< std::endl;
#endif
}
#ifdef DEBUG_AUTOFADING
else {
std::cout << "PlayableAudioFile has no AUTOFADE"
<< std::endl;
}
#endif
newQueue->addScheduled(paf);
} else {
std::cerr << "SoundDriver::initialiseAudioQueue - "
<< "can't find audio file reference for id " << i->getAudioID()
<< std::endl;
std::cerr << "SoundDriver::initialiseAudioQueue - "
<< "try reloading the current Rosegarden file"
<< std::endl;
}
}
std::cout << "SoundDriver::initialiseAudioQueue -- new queue has "
<< newQueue->size() << " files"
<< std::endl;
if (newQueue->empty()) {
if (m_audioQueue->empty()) {
delete newQueue;
return ;
}
}
AudioPlayQueue *oldQueue = m_audioQueue;
m_audioQueue = newQueue;
if (oldQueue)
m_audioQueueScavenger.claim(oldQueue);
}
void
SoundDriver::clearAudioQueue()
{
std::cout << "SoundDriver::clearAudioQueue" << std::endl;
if (m_audioQueue->empty())
return ;
AudioPlayQueue *newQueue = new AudioPlayQueue();
AudioPlayQueue *oldQueue = m_audioQueue;
m_audioQueue = newQueue;
if (oldQueue)
m_audioQueueScavenger.claim(oldQueue);
}
void
SoundDriver::cancelAudioFile(MappedEvent *mE)
{
std::cout << "SoundDriver::cancelAudioFile" << std::endl;
if (!m_audioQueue)
return ;
// For now we only permit cancelling unscheduled files.
const AudioPlayQueue::FileList &files = m_audioQueue->getAllUnscheduledFiles();
for (AudioPlayQueue::FileList::const_iterator fi = files.begin();
fi != files.end(); ++fi) {
PlayableAudioFile *file = *fi;
if (mE->getRuntimeSegmentId() == -1) {
// ERROR? The comparison between file->getAudioFile()->getId() of type unsigned int
// and mE->getAudioID() of type int.
if (file->getInstrument() == mE->getInstrument() &&
int(file->getAudioFile()->getId() == mE->getAudioID())) {
file->cancel();
}
} else {
if (file->getRuntimeSegmentId() == mE->getRuntimeSegmentId() &&
file->getStartTime() == mE->getEventTime()) {
file->cancel();
}
}
}
}
const AudioPlayQueue *
SoundDriver::getAudioQueue() const
{
return m_audioQueue;
}
void
SoundDriver::setMappedInstrument(MappedInstrument *mI)
{
std::vector<MappedInstrument*>::iterator it;
// If we match then change existing entry
for (it = m_instruments.begin(); it != m_instruments.end(); it++) {
if ((*it)->getId() == mI->getId()) {
(*it)->setChannel(mI->getChannel());
(*it)->setType(mI->getType());
delete mI;
return ;
}
}
// else create a new one
m_instruments.push_back(mI);
std::cout << "SoundDriver: setMappedInstrument() : "
<< "type = " << mI->getType() << " : "
<< "channel = " << (int)(mI->getChannel()) << " : "
<< "id = " << mI->getId() << std::endl;
}
unsigned int
SoundDriver::getDevices()
{
return m_devices.size();
}
MappedDevice
SoundDriver::getMappedDevice(DeviceId id)
{
MappedDevice retDevice;
std::vector<MappedInstrument*>::iterator it;
std::vector<MappedDevice*>::iterator dIt = m_devices.begin();
for (; dIt != m_devices.end(); dIt++) {
if ((*dIt)->getId() == id)
retDevice = **dIt;
}
// If we match then change existing entry
for (it = m_instruments.begin(); it != m_instruments.end(); it++) {
if ((*it)->getDevice() == id)
retDevice.push_back(*it);
}
#ifdef DEBUG_SOUND_DRIVER
std::cout << "SoundDriver::getMappedDevice(" << id << ") - "
<< "name = \"" << retDevice.getName()
<< "\" type = " << retDevice.getType()
<< " direction = " << retDevice.getDirection()
<< " connection = \"" << retDevice.getConnection() << "\""
<< " recording = " << retDevice.isRecording()
<< std::endl;
#endif
return retDevice;
}
bool
SoundDriver::addAudioFile(const std::string &fileName, unsigned int id)
{
AudioFile *ins = 0;
try {
ins = new WAVAudioFile(id, fileName, fileName);
ins->open();
m_audioFiles.push_back(ins);
// std::cout << "Sequencer::addAudioFile() = \"" << fileName << "\"" << std::endl;
return true;
} catch (SoundFile::BadSoundFileException e) {
std::cerr << "SoundDriver::addAudioFile: Failed to add audio file " << fileName << ": " << e.getMessage() << std::endl;
delete ins;
return false;
}
}
bool
SoundDriver::removeAudioFile(unsigned int id)
{
std::vector<AudioFile*>::iterator it;
for (it = m_audioFiles.begin(); it != m_audioFiles.end(); it++) {
if ((*it)->getId() == id) {
std::cout << "Sequencer::removeAudioFile() = \"" <<
(*it)->getFilename() << "\"" << std::endl;
delete (*it);
m_audioFiles.erase(it);
return true;
}
}
return false;
}
AudioFile*
SoundDriver::getAudioFile(unsigned int id)
{
std::vector<AudioFile*>::iterator it;
for (it = m_audioFiles.begin(); it != m_audioFiles.end(); it++) {
if ((*it)->getId() == id)
return *it;
}
return 0;
}
void
SoundDriver::clearAudioFiles()
{
// std::cout << "SoundDriver::clearAudioFiles() - clearing down audio files"
// << std::endl;
std::vector<AudioFile*>::iterator it;
for (it = m_audioFiles.begin(); it != m_audioFiles.end(); it++)
delete(*it);
m_audioFiles.erase(m_audioFiles.begin(), m_audioFiles.end());
}
void
SoundDriver::sleep(const RealTime &rt)
{
// The usleep man page says it's deprecated and we should use
// nanosleep. And that's what we did. But it seems quite a few
// people don't have nanosleep, so we're reverting to usleep.
unsigned long usec = rt.sec * 1000000 + rt.usec();
usleep(usec);
}
}