/* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include #include "SoundDriver.h" #include "WAVAudioFile.h" #include "MappedStudio.h" #include "AudioPlayQueue.h" #include #include #include // for mutex //#define DEBUG_SOUND_DRIVER 1 namespace Rosegarden { // ---------- SoundDriver ----------- // SoundDriver::SoundDriver(MappedStudio *studio, const std::string &name): m_name(name), m_driverStatus(NO_DRIVER), m_playStartPosition(0, 0), m_startPlayback(false), m_playing(false), m_midiRecordDevice(0), m_recordStatus(RECORD_OFF), m_midiRunningId(MidiInstrumentBase), m_audioRunningId(AudioInstrumentBase), // m_audioQueueScavenger(4, 50), m_audioQueue(0), m_lowLatencyMode(true), m_audioRecFileFormat(RIFFAudioFile::FLOAT), m_studio(studio), m_sequencerDataBlock(0), m_externalTransport(0), m_mmcStatus(TRANSPORT_OFF), m_mtcStatus(TRANSPORT_OFF), m_mmcId(0), // default MMC id of 0 m_midiClockEnabled(false), m_midiClockInterval(0, 0), m_midiClockSendTime(RealTime::zeroTime), m_midiSongPositionPointer(0) { m_audioQueue = new AudioPlayQueue(); } SoundDriver::~SoundDriver() { std::cout << "SoundDriver::~SoundDriver (exiting)" << std::endl; delete m_audioQueue; } MappedInstrument* SoundDriver::getMappedInstrument(InstrumentId id) { std::vector::const_iterator it; for (it = m_instruments.begin(); it != m_instruments.end(); it++) { if ((*it)->getId() == id) return (*it); } return 0; } void SoundDriver::initialiseAudioQueue(const std::vector &events) { AudioPlayQueue *newQueue = new AudioPlayQueue(); for (std::vector::const_iterator i = events.begin(); i != events.end(); ++i) { // Check for existence of file - if the sequencer has died // and been restarted then we're not always loaded up with // the audio file references we should have. In the future // we could make this just get the gui to reload our files // when (or before) this fails. // AudioFile *audioFile = getAudioFile(i->getAudioID()); if (audioFile) { MappedAudioFader *fader = dynamic_cast (getMappedStudio()->getAudioFader(i->getInstrument())); if (!fader) { std::cerr << "WARNING: SoundDriver::initialiseAudioQueue: no fader for audio instrument " << i->getInstrument() << std::endl; continue; } unsigned int channels = fader->getPropertyList( MappedAudioFader::Channels)[0].toInt(); //#define DEBUG_PLAYING_AUDIO #ifdef DEBUG_PLAYING_AUDIO std::cout << "Creating playable audio file: id " << audioFile->getId() << ", event time " << i->getEventTime() << ", time now " << getSequencerTime() << ", start marker " << i->getAudioStartMarker() << ", duration " << i->getDuration() << ", instrument " << i->getInstrument() << " channels " << channels << std::endl; #endif RealTime bufferLength = getAudioReadBufferLength(); int bufferFrames = RealTime::realTime2Frame (bufferLength, getSampleRate()); PlayableAudioFile *paf = 0; try { paf = new PlayableAudioFile(i->getInstrument(), audioFile, i->getEventTime(), i->getAudioStartMarker(), i->getDuration(), bufferFrames, getSmallFileSize() * 1024, channels, getSampleRate()); } catch (...) { continue; } paf->setRuntimeSegmentId(i->getRuntimeSegmentId()); if (i->isAutoFading()) { paf->setAutoFade(true); paf->setFadeInTime(i->getFadeInTime()); paf->setFadeOutTime(i->getFadeInTime()); //#define DEBUG_AUTOFADING #ifdef DEBUG_AUTOFADING std::cout << "SoundDriver::initialiseAudioQueue - " << "PlayableAudioFile is AUTOFADING - " << "in = " << i->getFadeInTime() << ", out = " << i->getFadeOutTime() << std::endl; #endif } #ifdef DEBUG_AUTOFADING else { std::cout << "PlayableAudioFile has no AUTOFADE" << std::endl; } #endif newQueue->addScheduled(paf); } else { std::cerr << "SoundDriver::initialiseAudioQueue - " << "can't find audio file reference for id " << i->getAudioID() << std::endl; std::cerr << "SoundDriver::initialiseAudioQueue - " << "try reloading the current Rosegarden file" << std::endl; } } std::cout << "SoundDriver::initialiseAudioQueue -- new queue has " << newQueue->size() << " files" << std::endl; if (newQueue->empty()) { if (m_audioQueue->empty()) { delete newQueue; return ; } } AudioPlayQueue *oldQueue = m_audioQueue; m_audioQueue = newQueue; if (oldQueue) m_audioQueueScavenger.claim(oldQueue); } void SoundDriver::clearAudioQueue() { std::cout << "SoundDriver::clearAudioQueue" << std::endl; if (m_audioQueue->empty()) return ; AudioPlayQueue *newQueue = new AudioPlayQueue(); AudioPlayQueue *oldQueue = m_audioQueue; m_audioQueue = newQueue; if (oldQueue) m_audioQueueScavenger.claim(oldQueue); } void SoundDriver::cancelAudioFile(MappedEvent *mE) { std::cout << "SoundDriver::cancelAudioFile" << std::endl; if (!m_audioQueue) return ; // For now we only permit cancelling unscheduled files. const AudioPlayQueue::FileList &files = m_audioQueue->getAllUnscheduledFiles(); for (AudioPlayQueue::FileList::const_iterator fi = files.begin(); fi != files.end(); ++fi) { PlayableAudioFile *file = *fi; if (mE->getRuntimeSegmentId() == -1) { // ERROR? The comparison between file->getAudioFile()->getId() of type unsigned int // and mE->getAudioID() of type int. if (file->getInstrument() == mE->getInstrument() && int(file->getAudioFile()->getId() == mE->getAudioID())) { file->cancel(); } } else { if (file->getRuntimeSegmentId() == mE->getRuntimeSegmentId() && file->getStartTime() == mE->getEventTime()) { file->cancel(); } } } } const AudioPlayQueue * SoundDriver::getAudioQueue() const { return m_audioQueue; } void SoundDriver::setMappedInstrument(MappedInstrument *mI) { std::vector::iterator it; // If we match then change existing entry for (it = m_instruments.begin(); it != m_instruments.end(); it++) { if ((*it)->getId() == mI->getId()) { (*it)->setChannel(mI->getChannel()); (*it)->setType(mI->getType()); delete mI; return ; } } // else create a new one m_instruments.push_back(mI); std::cout << "SoundDriver: setMappedInstrument() : " << "type = " << mI->getType() << " : " << "channel = " << (int)(mI->getChannel()) << " : " << "id = " << mI->getId() << std::endl; } unsigned int SoundDriver::getDevices() { return m_devices.size(); } MappedDevice SoundDriver::getMappedDevice(DeviceId id) { MappedDevice retDevice; std::vector::iterator it; std::vector::iterator dIt = m_devices.begin(); for (; dIt != m_devices.end(); dIt++) { if ((*dIt)->getId() == id) retDevice = **dIt; } // If we match then change existing entry for (it = m_instruments.begin(); it != m_instruments.end(); it++) { if ((*it)->getDevice() == id) retDevice.push_back(*it); } #ifdef DEBUG_SOUND_DRIVER std::cout << "SoundDriver::getMappedDevice(" << id << ") - " << "name = \"" << retDevice.getName() << "\" type = " << retDevice.getType() << " direction = " << retDevice.getDirection() << " connection = \"" << retDevice.getConnection() << "\"" << " recording = " << retDevice.isRecording() << std::endl; #endif return retDevice; } bool SoundDriver::addAudioFile(const std::string &fileName, unsigned int id) { AudioFile *ins = 0; try { ins = new WAVAudioFile(id, fileName, fileName); ins->open(); m_audioFiles.push_back(ins); // std::cout << "Sequencer::addAudioFile() = \"" << fileName << "\"" << std::endl; return true; } catch (SoundFile::BadSoundFileException e) { std::cerr << "SoundDriver::addAudioFile: Failed to add audio file " << fileName << ": " << e.getMessage() << std::endl; delete ins; return false; } } bool SoundDriver::removeAudioFile(unsigned int id) { std::vector::iterator it; for (it = m_audioFiles.begin(); it != m_audioFiles.end(); it++) { if ((*it)->getId() == id) { std::cout << "Sequencer::removeAudioFile() = \"" << (*it)->getFilename() << "\"" << std::endl; delete (*it); m_audioFiles.erase(it); return true; } } return false; } AudioFile* SoundDriver::getAudioFile(unsigned int id) { std::vector::iterator it; for (it = m_audioFiles.begin(); it != m_audioFiles.end(); it++) { if ((*it)->getId() == id) return *it; } return 0; } void SoundDriver::clearAudioFiles() { // std::cout << "SoundDriver::clearAudioFiles() - clearing down audio files" // << std::endl; std::vector::iterator it; for (it = m_audioFiles.begin(); it != m_audioFiles.end(); it++) delete(*it); m_audioFiles.erase(m_audioFiles.begin(), m_audioFiles.end()); } void SoundDriver::sleep(const RealTime &rt) { // The usleep man page says it's deprecated and we should use // nanosleep. And that's what we did. But it seems quite a few // people don't have nanosleep, so we're reverting to usleep. unsigned long usec = rt.sec * 1000000 + rt.usec(); usleep(usec); } }