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qt3/src/network/qserversocket.h

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3.0 KiB

/****************************************************************************
**
** Definition of QServerSocketClass.
**
** Created : 970521
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the network module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#ifndef QSERVERSOCKET_H
#define QSERVERSOCKET_H
#ifndef QT_H
#include "qobject.h"
#include "qhostaddress.h"
#include "qsocketdevice.h" // ### remove or keep for users' convenience?
#endif // QT_H
#ifndef QT_NO_NETWORK
#if !defined( QT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK )
#define QM_EXPORT_NETWORK
#else
#define QM_EXPORT_NETWORK Q_EXPORT
#endif
class QServerSocketPrivate;
class QM_EXPORT_NETWORK QServerSocket : public QObject
{
Q_OBJECT
public:
QServerSocket( Q_UINT16 port, int backlog = 1,
QObject *parent=0, const char *name=0 );
QServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1,
QObject *parent=0, const char *name=0 );
QServerSocket( QObject *parent=0, const char *name=0 );
virtual ~QServerSocket();
bool ok() const;
Q_UINT16 port() const ;
int socket() const ;
virtual void setSocket( int socket );
QHostAddress address() const ;
virtual void newConnection( int socket ) = 0;
protected:
QSocketDevice *socketDevice();
private slots:
void incomingConnection( int socket );
private:
QServerSocketPrivate *d;
void init( const QHostAddress & address, Q_UINT16 port, int backlog );
};
#endif // QT_NO_NETWORK
#endif // QSERVERSOCKET_H