/**************************************************************************** ** ** Definition of QServerSocketClass. ** ** Created : 970521 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the network module of the Qt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.QPL ** included in the packaging of this file. Licensees holding valid Qt ** Commercial licenses may use this file in accordance with the Qt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #ifndef QSERVERSOCKET_H #define QSERVERSOCKET_H #ifndef QT_H #include "qobject.h" #include "qhostaddress.h" #include "qsocketdevice.h" // ### remove or keep for users' convenience? #endif // QT_H #ifndef QT_NO_NETWORK #if !defined( QT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK ) #define QM_EXPORT_NETWORK #else #define QM_EXPORT_NETWORK Q_EXPORT #endif class QServerSocketPrivate; class QM_EXPORT_NETWORK QServerSocket : public QObject { Q_OBJECT public: QServerSocket( Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); QServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); QServerSocket( QObject *parent=0, const char *name=0 ); virtual ~QServerSocket(); bool ok() const; Q_UINT16 port() const ; int socket() const ; virtual void setSocket( int socket ); QHostAddress address() const ; virtual void newConnection( int socket ) = 0; protected: QSocketDevice *socketDevice(); private slots: void incomingConnection( int socket ); private: QServerSocketPrivate *d; void init( const QHostAddress & address, Q_UINT16 port, int backlog ); }; #endif // QT_NO_NETWORK #endif // QSERVERSOCKET_H