pulse: fix for recording delay

ulab-next-nosound
Jay Sorg 10 years ago
parent dd00c8691c
commit 290bafe173

@ -71,7 +71,7 @@ PA_MODULE_USAGE(
#define DEFAULT_SOURCE_NAME "xrdp-source"
#define DEFAULT_LATENCY_TIME 10
#define MAX_LATENCY_USEC (PA_USEC_PER_SEC * 2)
#define MAX_LATENCY_USEC 1000
#define CHANSRV_PORT_STR "/tmp/.xrdp/xrdp_chansrv_audio_in_socket_%d"
struct userdata {
@ -144,6 +144,32 @@ static void source_update_requested_latency_cb(pa_source *s) {
u->block_usec = pa_source_get_requested_latency_within_thread(s);
}
static int lsend(int fd, char *data, int bytes) {
int sent = 0;
int error;
while (sent < bytes) {
error = send(fd, data + sent, bytes - sent, 0);
if (error < 1) {
return error;
}
sent += error;
}
return sent;
}
static int lrecv(int fd, char *data, int bytes) {
int recved = 0;
int error;
while (recved < bytes) {
error = recv(fd, data + recved, bytes - recved, 0);
if (error < 1) {
return error;
}
recved += error;
}
return recved;
}
static int data_get(struct userdata *u, pa_memchunk *chunk) {
int fd;
@ -190,7 +216,7 @@ static int data_get(struct userdata *u, pa_memchunk *chunk) {
buf[9] = 0;
buf[10] = 0;
send(u->fd, buf, 11, 0);
lsend(u->fd, buf, 11);
u->want_src_data = 1;
pa_log_debug("###### started recording");
}
@ -208,10 +234,10 @@ static int data_get(struct userdata *u, pa_memchunk *chunk) {
buf[9] = (unsigned char) chunk->length;
buf[10] = (unsigned char) ((chunk->length >> 8) & 0xff);
send(u->fd, buf, 11, 0);
lsend(u->fd, buf, 11);
/* read length of data available */
recv(u->fd, ubuf, 2, 0);
lrecv(u->fd, (char *) ubuf, 2);
bytes = ((ubuf[1] << 8) & 0xff00) | (ubuf[0] & 0xff);
if (bytes == 0) {
@ -220,7 +246,7 @@ static int data_get(struct userdata *u, pa_memchunk *chunk) {
}
/* get data */
bytes = recv(u->fd, data, bytes, 0);
bytes = lrecv(u->fd, data, bytes);
pa_memblock_release(chunk->memblock);
@ -272,7 +298,7 @@ static void thread_func(void *userdata) {
buf[9] = 0;
buf[10] = 0;
send(u->fd, buf, 11, 0);
lsend(u->fd, buf, 11);
u->want_src_data = 0;
pa_log_debug("###### stopped recording");
}

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