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117 lines
2.5 KiB
117 lines
2.5 KiB
#ifndef qwt3d_enrichment_std_h__2004_02_23_19_25_begin_guarded_code
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#define qwt3d_enrichment_std_h__2004_02_23_19_25_begin_guarded_code
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#include "qwt3d_enrichment.h"
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namespace Qwt3D
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{
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class Plot3D;
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//! The Cross Hair Style
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class QWT3D_EXPORT CrossHair : public VertexEnrichment
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{
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public:
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CrossHair();
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CrossHair(double rad, double linewidth, bool smooth, bool boxed);
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Qwt3D::Enrichment* clone() const {return new CrossHair(*this);}
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void configure(double rad, double linewidth, bool smooth, bool boxed);
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void drawBegin();
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void drawEnd();
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void draw(Qwt3D::Triple const&);
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private:
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bool boxed_, smooth_;
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double linewidth_, radius_;
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GLboolean oldstate_;
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};
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//! The Point Style
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class QWT3D_EXPORT Dot : public VertexEnrichment
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{
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public:
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Dot();
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Dot(double pointsize, bool smooth);
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Qwt3D::Enrichment* clone() const {return new Dot(*this);}
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void configure(double pointsize, bool smooth);
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void drawBegin();
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void drawEnd();
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void draw(Qwt3D::Triple const&);
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private:
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bool smooth_;
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double pointsize_;
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GLboolean oldstate_;
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};
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//! The Cone Style
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class QWT3D_EXPORT Cone : public VertexEnrichment
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{
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public:
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Cone();
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Cone(double rad, unsigned quality);
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~Cone();
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Qwt3D::Enrichment* clone() const {return new Cone(*this);}
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void configure(double rad, unsigned quality);
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void draw(Qwt3D::Triple const&);
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private:
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GLUquadricObj *hat;
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GLUquadricObj *disk;
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unsigned quality_;
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double radius_;
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GLboolean oldstate_;
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};
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//! 3D vector field.
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/**
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The class encapsulates a vector field including his OpenGL representation as arrow field.
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The arrows can be configured in different aspects (color, shape, painting quality).
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*/
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class QWT3D_EXPORT Arrow : public VertexEnrichment
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{
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public:
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Arrow();
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~Arrow();
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Qwt3D::Enrichment* clone() const {return new Arrow(*this);}
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void configure(int segs, double relconelength, double relconerad, double relstemrad);
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void setQuality(int val) {segments_ = val;} //!< Set the number of faces for the arrow
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void draw(Qwt3D::Triple const&);
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void setTop(Qwt3D::Triple t){top_ = t;}
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void setColor(Qwt3D::RGBA rgba) {rgba_ = rgba;}
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private:
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GLUquadricObj *hat;
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GLUquadricObj *disk;
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GLUquadricObj *base;
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GLUquadricObj *bottom;
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GLboolean oldstate_;
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double calcRotation(Qwt3D::Triple& axis, Qwt3D::FreeVector const& vec);
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int segments_;
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double rel_cone_length;
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double rel_cone_radius;
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double rel_stem_radius;
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Qwt3D::Triple top_;
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Qwt3D::RGBA rgba_;
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};
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} // ns
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#endif
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