/* * Remote Laboratory Authentication Server * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * (c) 2012 Timothy Pearson * Raptor Engineering * http://www.raptorengineeringinc.com */ #include #include "auth_conn.h" /* The AuthSocket class provides a socket that is connected with a client. For every client that connects to the server, the server creates a new instance of this class. */ AuthSocket::AuthSocket(int sock, TQObject *parent, const char *name) : TDEKerberosServerSocket( parent, name ) { setServiceName("remotefpga"); line = 0; connect(this, SIGNAL(connectionClosed()), SLOT(deleteLater())); connect(this, SIGNAL(connectionClosed()), SLOT(connectionClosedHandler())); setSocket( sock ); } AuthSocket::~AuthSocket() { // } void AuthSocket::close() { TQSocket::close(); connectionClosedHandler(); } void AuthSocket::connectionClosedHandler() { printf("[DEBUG] Connection from %s closed\n\r", m_remoteHost.ascii()); } int AuthSocket::initiateKerberosHandshake() { bool user_authorized = false; if (setUsingKerberos(true) == 0) { TQ_UINT32 magicnum = MAGIC_NUMBER; TQ_UINT32 protover = PROTOCOL_VERSION; TQDataStream ds(this); ds << magicnum; ds << protover; // RAJA FIXME if (user_authorized == 1) { // Send list of available servers... writeBlock("OK�", strlen("OK�")); } writeBlock("TESTING", strlen("TESTING")); return 0; } else { return -1; } } /* The AuthServer class handles new connections to the server. For every client that connects, it creates a new AuthSocket -- that instance is now responsible for the communication with that client. */ AuthServer::AuthServer(TQObject* parent) : TQServerSocket( 4004, 1, parent ) { if ( !ok() ) { printf("[ERROR] Failed to bind to port 4004\n\r"); exit(1); } } AuthServer::~AuthServer() { // } void AuthServer::newConnection(int socket) { AuthSocket *s = new AuthSocket(socket, this); s->m_remoteHost = s->peerAddress().toString(); printf("[DEBUG] New connection from %s\n\r", s->m_remoteHost.ascii()); if (s->initiateKerberosHandshake() != 0) { s->close(); } else { emit newConnect(s); } }