// Copyright: See COPYING file that comes with this distribution // // Original Author: Ewald R. de Wit // From Qt-Interest mailing list // http://lists.trolltech.com/qt-interest/1999-07/thread00400-0.html // // (c) 2012 Timothy Pearson #include #include #include "floatspinbox.h" #define ROUND(x) ((int)(0.5 + (x))) FloatSpinBox::FloatSpinBox(double fmin, double fmax, double fvalue, TQWidget *parent) : TQSpinBox(parent) { init(fmin, fmax, fvalue); connect( this, SIGNAL(valueChanged(int)), SLOT(acceptValueChanged(int)) ); } FloatSpinBox::FloatSpinBox(TQWidget *parent , const char* name) : TQSpinBox(parent, name) { init(0, 0, 0); connect( this, SIGNAL(valueChanged(int)), SLOT(acceptValueChanged(int)) ); } void FloatSpinBox::init(double fmin, double fmax, double fvalue) { min = fmin; max = fmax; value = fvalue; // How many decimals after the floating point? dec = ((fmax - fmin) == 0) ? 2 : 2 - (int)( log10(fabs(fmax - fmin)) ); if (dec < 0) dec = 0; int intmax = (int)((max - min) * pow( 10, dec )); int intval = ROUND( (value - min) * pow( 10, dec ) ); setRange( 0, intmax ); setValue( intval ); setSteps( 10, 100 ); TQDoubleValidator *validator = new TQDoubleValidator(min, max, dec, this); setValidator(validator); } void FloatSpinBox::setFloatMin(double fmin) { init(fmin, max, value); } void FloatSpinBox::setFloatMax(double fmax) { init(min, fmax, value); } TQString FloatSpinBox::mapValueToText(int ival) { TQString str; value = min + (double)ival * pow(10, -dec); str.sprintf("%.*f", dec, value); // This can hang as 'value' may (randomly) have an insanely high precision that is very difficult to convert to text return( str ); } int FloatSpinBox::mapTextToValue (bool * ok) { TQString str = cleanText(); double tryValue = str.toDouble( ok ); if (*ok) { value = tryValue; } return ROUND( (value - min) * pow( 10, dec ) ); } void FloatSpinBox::setFloatValue(double d) { value = d; setValue( ROUND( (value - min) * pow( 10, dec )) ); } void FloatSpinBox::acceptValueChanged(int ival) { Q_UNUSED(ival); emit floatValueChanged( value ); } FloatSpinBox::~FloatSpinBox() { // }