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/*
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This file is part of FFTS -- The Fastest Fourier Transform in the South
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Copyright (c) 2012, 2013, Anthony M. Blake <amb@anthonix.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the organization nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL ANTHONY M. BLAKE BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef FFTS_MACROS_NEON_H
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#define FFTS_MACROS_NEON_H
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#include <arm_neon.h>
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#ifdef HAVE_STDLIB_H
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#include <stdlib.h>
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#endif
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#define FFTS_MALLOC(d,a) (valloc(d))
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#define FFTS_FREE(d) (free(d))
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typedef float32x4_t V4SF;
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typedef float32x4x2_t V4SF2;
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#define V4SF_ADD vaddq_f32
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#define V4SF_SUB vsubq_f32
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#define V4SF_MUL vmulq_f32
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#define V4SF_XOR(x,y) \
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(vreinterpretq_f32_u32(veorq_u32(vreinterpretq_u32_f32(x), vreinterpretq_u32_f32(y))))
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#define V4SF_ST vst1q_f32
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#define V4SF_LD vld1q_f32
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#define V4SF_SWAP_PAIRS(x) \
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(vrev64q_f32(x))
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#define V4SF_UNPACK_HI(a,b) \
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(vcombine_f32(vget_high_f32(a), vget_high_f32(b)))
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#define V4SF_UNPACK_LO(a,b) \
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(vcombine_f32(vget_low_f32(a), vget_low_f32(b)))
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#define V4SF_BLEND(x,y) \
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(vcombine_f32(vget_low_f32(x), vget_high_f32(y)))
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static FFTS_ALWAYS_INLINE V4SF
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V4SF_LIT4(float f3, float f2, float f1, float f0)
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{
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float FFTS_ALIGN(16) d[4] = {f0, f1, f2, f3};
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return V4SF_LD(d);
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}
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#define V4SF_DUPLICATE_RE(r) \
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vcombine_f32(vdup_lane_f32(vget_low_f32(r),0), vdup_lane_f32(vget_high_f32(r),0))
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#define V4SF_DUPLICATE_IM(r) \
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vcombine_f32(vdup_lane_f32(vget_low_f32(r),1), vdup_lane_f32(vget_high_f32(r),1))
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static FFTS_ALWAYS_INLINE V4SF
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V4SF_IMULI(int inv, V4SF a)
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{
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if (inv) {
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return V4SF_SWAP_PAIRS(V4SF_XOR(a, V4SF_LIT4(0.0f, -0.0f, 0.0f, -0.0f)));
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} else {
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return V4SF_SWAP_PAIRS(V4SF_XOR(a, V4SF_LIT4(-0.0f, 0.0f, -0.0f, 0.0f)));
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}
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}
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static FFTS_ALWAYS_INLINE V4SF
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V4SF_IMUL(V4SF d, V4SF re, V4SF im)
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{
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re = V4SF_MUL(re, d);
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im = V4SF_MUL(im, V4SF_SWAP_PAIRS(d));
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return V4SF_SUB(re, im);
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}
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static FFTS_ALWAYS_INLINE V4SF
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V4SF_IMULJ(V4SF d, V4SF re, V4SF im)
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{
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re = V4SF_MUL(re, d);
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im = V4SF_MUL(im, V4SF_SWAP_PAIRS(d));
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return V4SF_ADD(re, im);
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}
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#define V4SF2_ST vst2q_f32
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#define V4SF2_LD vld2q_f32
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static FFTS_ALWAYS_INLINE void
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V4SF2_STORE_SPR(float *addr, V4SF2 p)
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{
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vst1q_f32(addr, p.val[0]);
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vst1q_f32(addr + 4, p.val[1]);
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}
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#endif /* FFTS_MACROS_NEON_H */
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