You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
299 lines
13 KiB
299 lines
13 KiB
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
|
|
** All rights reserved.
|
|
** Contact: Nokia Corporation (qt-info@nokia.com)
|
|
**
|
|
** This file is part of the QtOpenGL module of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:LGPL$
|
|
** Commercial Usage
|
|
** Licensees holding valid Qt Commercial licenses may use this file in
|
|
** accordance with the Qt Commercial License Agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and Nokia.
|
|
**
|
|
** GNU Lesser General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
** General Public License version 2.1 as published by the Free Software
|
|
** Foundation and appearing in the file LICENSE.LGPL included in the
|
|
** packaging of this file. Please review the following information to
|
|
** ensure the GNU Lesser General Public License version 2.1 requirements
|
|
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
**
|
|
** In addition, as a special exception, Nokia gives you certain additional
|
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
**
|
|
** GNU General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU
|
|
** General Public License version 3.0 as published by the Free Software
|
|
** Foundation and appearing in the file LICENSE.GPL included in the
|
|
** packaging of this file. Please review the following information to
|
|
** ensure the GNU General Public License version 3.0 requirements will be
|
|
** met: http://www.gnu.org/copyleft/gpl.html.
|
|
**
|
|
** If you have questions regarding the use of this file, please contact
|
|
** Nokia at qt-info@nokia.com.
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
#ifndef QGLSHADERPROGRAM_H
|
|
#define QGLSHADERPROGRAM_H
|
|
|
|
#include <QtOpenGL/qgl.h>
|
|
#include <QtGui/qvector2d.h>
|
|
#include <QtGui/qvector3d.h>
|
|
#include <QtGui/qvector4d.h>
|
|
#include <QtGui/qmatrix4x4.h>
|
|
|
|
QT_BEGIN_HEADER
|
|
|
|
QT_BEGIN_NAMESPACE
|
|
|
|
QT_MODULE(OpenGL)
|
|
|
|
#if !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
|
|
|
|
class QGLShaderProgram;
|
|
class QGLShaderPrivate;
|
|
|
|
class Q_OPENGL_EXPORT QGLShader : public QObject
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
enum ShaderTypeBit
|
|
{
|
|
Vertex = 0x0001,
|
|
Fragment = 0x0002
|
|
};
|
|
Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
|
|
|
|
explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
|
|
QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
|
|
virtual ~QGLShader();
|
|
|
|
QGLShader::ShaderType shaderType() const;
|
|
|
|
bool compileSourceCode(const char *source);
|
|
bool compileSourceCode(const QByteArray& source);
|
|
bool compileSourceCode(const QString& source);
|
|
bool compileSourceFile(const QString& fileName);
|
|
|
|
QByteArray sourceCode() const;
|
|
|
|
bool isCompiled() const;
|
|
QString log() const;
|
|
|
|
GLuint shaderId() const;
|
|
|
|
private:
|
|
friend class QGLShaderProgram;
|
|
|
|
Q_DISABLE_COPY(QGLShader)
|
|
Q_DECLARE_PRIVATE(QGLShader)
|
|
};
|
|
|
|
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
|
|
|
|
|
|
class QGLShaderProgramPrivate;
|
|
|
|
class Q_OPENGL_EXPORT QGLShaderProgram : public QObject
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
explicit QGLShaderProgram(QObject *parent = 0);
|
|
explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0);
|
|
virtual ~QGLShaderProgram();
|
|
|
|
bool addShader(QGLShader *shader);
|
|
void removeShader(QGLShader *shader);
|
|
QList<QGLShader *> shaders() const;
|
|
|
|
bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source);
|
|
bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source);
|
|
bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source);
|
|
bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName);
|
|
|
|
void removeAllShaders();
|
|
|
|
virtual bool link();
|
|
bool isLinked() const;
|
|
QString log() const;
|
|
|
|
bool bind();
|
|
void release();
|
|
|
|
GLuint programId() const;
|
|
|
|
void bindAttributeLocation(const char *name, int location);
|
|
void bindAttributeLocation(const QByteArray& name, int location);
|
|
void bindAttributeLocation(const QString& name, int location);
|
|
|
|
int attributeLocation(const char *name) const;
|
|
int attributeLocation(const QByteArray& name) const;
|
|
int attributeLocation(const QString& name) const;
|
|
|
|
void setAttributeValue(int location, GLfloat value);
|
|
void setAttributeValue(int location, GLfloat x, GLfloat y);
|
|
void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z);
|
|
void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void setAttributeValue(int location, const QVector2D& value);
|
|
void setAttributeValue(int location, const QVector3D& value);
|
|
void setAttributeValue(int location, const QVector4D& value);
|
|
void setAttributeValue(int location, const QColor& value);
|
|
void setAttributeValue(int location, const GLfloat *values, int columns, int rows);
|
|
|
|
void setAttributeValue(const char *name, GLfloat value);
|
|
void setAttributeValue(const char *name, GLfloat x, GLfloat y);
|
|
void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
|
|
void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void setAttributeValue(const char *name, const QVector2D& value);
|
|
void setAttributeValue(const char *name, const QVector3D& value);
|
|
void setAttributeValue(const char *name, const QVector4D& value);
|
|
void setAttributeValue(const char *name, const QColor& value);
|
|
void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
|
|
|
|
void setAttributeArray
|
|
(int location, const GLfloat *values, int tupleSize, int stride = 0);
|
|
void setAttributeArray
|
|
(int location, const QVector2D *values, int stride = 0);
|
|
void setAttributeArray
|
|
(int location, const QVector3D *values, int stride = 0);
|
|
void setAttributeArray
|
|
(int location, const QVector4D *values, int stride = 0);
|
|
void setAttributeArray
|
|
(const char *name, const GLfloat *values, int tupleSize, int stride = 0);
|
|
void setAttributeArray
|
|
(const char *name, const QVector2D *values, int stride = 0);
|
|
void setAttributeArray
|
|
(const char *name, const QVector3D *values, int stride = 0);
|
|
void setAttributeArray
|
|
(const char *name, const QVector4D *values, int stride = 0);
|
|
|
|
void enableAttributeArray(int location);
|
|
void enableAttributeArray(const char *name);
|
|
void disableAttributeArray(int location);
|
|
void disableAttributeArray(const char *name);
|
|
|
|
int uniformLocation(const char *name) const;
|
|
int uniformLocation(const QByteArray& name) const;
|
|
int uniformLocation(const QString& name) const;
|
|
|
|
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
|
|
void setUniformValue(int location, QMacCompatGLint value);
|
|
void setUniformValue(int location, QMacCompatGLuint value);
|
|
void setUniformValue(const char *name, QMacCompatGLint value);
|
|
void setUniformValue(const char *name, QMacCompatGLuint value);
|
|
void setUniformValueArray(int location, const QMacCompatGLint *values, int count);
|
|
void setUniformValueArray(int location, const QMacCompatGLuint *values, int count);
|
|
void setUniformValueArray(const char *name, const QMacCompatGLint *values, int count);
|
|
void setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count);
|
|
#endif
|
|
|
|
void setUniformValue(int location, GLfloat value);
|
|
void setUniformValue(int location, GLint value);
|
|
void setUniformValue(int location, GLuint value);
|
|
void setUniformValue(int location, GLfloat x, GLfloat y);
|
|
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z);
|
|
void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void setUniformValue(int location, const QVector2D& value);
|
|
void setUniformValue(int location, const QVector3D& value);
|
|
void setUniformValue(int location, const QVector4D& value);
|
|
void setUniformValue(int location, const QColor& color);
|
|
void setUniformValue(int location, const QPoint& point);
|
|
void setUniformValue(int location, const QPointF& point);
|
|
void setUniformValue(int location, const QSize& size);
|
|
void setUniformValue(int location, const QSizeF& size);
|
|
void setUniformValue(int location, const QMatrix2x2& value);
|
|
void setUniformValue(int location, const QMatrix2x3& value);
|
|
void setUniformValue(int location, const QMatrix2x4& value);
|
|
void setUniformValue(int location, const QMatrix3x2& value);
|
|
void setUniformValue(int location, const QMatrix3x3& value);
|
|
void setUniformValue(int location, const QMatrix3x4& value);
|
|
void setUniformValue(int location, const QMatrix4x2& value);
|
|
void setUniformValue(int location, const QMatrix4x3& value);
|
|
void setUniformValue(int location, const QMatrix4x4& value);
|
|
void setUniformValue(int location, const GLfloat value[4][4]);
|
|
void setUniformValue(int location, const QTransform& value);
|
|
|
|
void setUniformValue(const char *name, GLfloat value);
|
|
void setUniformValue(const char *name, GLint value);
|
|
void setUniformValue(const char *name, GLuint value);
|
|
void setUniformValue(const char *name, GLfloat x, GLfloat y);
|
|
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z);
|
|
void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void setUniformValue(const char *name, const QVector2D& value);
|
|
void setUniformValue(const char *name, const QVector3D& value);
|
|
void setUniformValue(const char *name, const QVector4D& value);
|
|
void setUniformValue(const char *name, const QColor& color);
|
|
void setUniformValue(const char *name, const QPoint& point);
|
|
void setUniformValue(const char *name, const QPointF& point);
|
|
void setUniformValue(const char *name, const QSize& size);
|
|
void setUniformValue(const char *name, const QSizeF& size);
|
|
void setUniformValue(const char *name, const QMatrix2x2& value);
|
|
void setUniformValue(const char *name, const QMatrix2x3& value);
|
|
void setUniformValue(const char *name, const QMatrix2x4& value);
|
|
void setUniformValue(const char *name, const QMatrix3x2& value);
|
|
void setUniformValue(const char *name, const QMatrix3x3& value);
|
|
void setUniformValue(const char *name, const QMatrix3x4& value);
|
|
void setUniformValue(const char *name, const QMatrix4x2& value);
|
|
void setUniformValue(const char *name, const QMatrix4x3& value);
|
|
void setUniformValue(const char *name, const QMatrix4x4& value);
|
|
void setUniformValue(const char *name, const GLfloat value[4][4]);
|
|
void setUniformValue(const char *name, const QTransform& value);
|
|
|
|
void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize);
|
|
void setUniformValueArray(int location, const GLint *values, int count);
|
|
void setUniformValueArray(int location, const GLuint *values, int count);
|
|
void setUniformValueArray(int location, const QVector2D *values, int count);
|
|
void setUniformValueArray(int location, const QVector3D *values, int count);
|
|
void setUniformValueArray(int location, const QVector4D *values, int count);
|
|
void setUniformValueArray(int location, const QMatrix2x2 *values, int count);
|
|
void setUniformValueArray(int location, const QMatrix2x3 *values, int count);
|
|
void setUniformValueArray(int location, const QMatrix2x4 *values, int count);
|
|
void setUniformValueArray(int location, const QMatrix3x2 *values, int count);
|
|
void setUniformValueArray(int location, const QMatrix3x3 *values, int count);
|
|
void setUniformValueArray(int location, const QMatrix3x4 *values, int count);
|
|
void setUniformValueArray(int location, const QMatrix4x2 *values, int count);
|
|
void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
|
|
void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
|
|
|
|
void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize);
|
|
void setUniformValueArray(const char *name, const GLint *values, int count);
|
|
void setUniformValueArray(const char *name, const GLuint *values, int count);
|
|
void setUniformValueArray(const char *name, const QVector2D *values, int count);
|
|
void setUniformValueArray(const char *name, const QVector3D *values, int count);
|
|
void setUniformValueArray(const char *name, const QVector4D *values, int count);
|
|
void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count);
|
|
void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count);
|
|
void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count);
|
|
void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count);
|
|
void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count);
|
|
void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count);
|
|
void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count);
|
|
void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
|
|
void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
|
|
|
|
static bool hasOpenGLShaderPrograms(const QGLContext *context = 0);
|
|
|
|
private Q_SLOTS:
|
|
void shaderDestroyed();
|
|
|
|
private:
|
|
Q_DISABLE_COPY(QGLShaderProgram)
|
|
Q_DECLARE_PRIVATE(QGLShaderProgram)
|
|
|
|
bool init();
|
|
};
|
|
|
|
#endif
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
QT_END_HEADER
|
|
|
|
#endif
|