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178 lines
5.0 KiB
178 lines
5.0 KiB
15 years ago
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/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial Usage
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** Licensees holding valid Qt Commercial licenses may use this file in
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** accordance with the Qt Commercial License Agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Nokia.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSOUNDQSS_QWS_H
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#define QSOUNDQSS_QWS_H
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#include <QtCore/qglobal.h>
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#ifndef QT_NO_SOUND
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#include <QtNetwork/qtcpserver.h>
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#include <QtNetwork/qtcpsocket.h>
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#include <QtGui/qwssocket_qws.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Gui)
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#if defined(QT_NO_NETWORK) || defined(QT_NO_DNS)
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#define QT_NO_QWS_SOUNDSERVER
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#endif
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#ifndef Q_OS_MAC
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class QWSSoundServerPrivate;
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class Q_GUI_EXPORT QWSSoundServer : public QObject {
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Q_OBJECT
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public:
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explicit QWSSoundServer(QObject *parent=0);
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~QWSSoundServer();
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void playFile( int id, const QString& filename );
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void stopFile( int id );
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void pauseFile( int id );
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void resumeFile( int id );
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Q_SIGNALS:
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void soundCompleted( int );
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private Q_SLOTS:
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void translateSoundCompleted( int, int );
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private:
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QWSSoundServerPrivate* d;
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};
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#ifndef QT_NO_QWS_SOUNDSERVER
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class Q_GUI_EXPORT QWSSoundClient : public QWSSocket {
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Q_OBJECT
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public:
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enum SoundFlags {
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Priority = 0x01,
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Streaming = 0x02 // currently ignored, but but could set up so both Raw and non raw can be done streaming or not.
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};
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enum DeviceErrors {
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ErrOpeningAudioDevice = 0x01,
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ErrOpeningFile = 0x02,
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ErrReadingFile = 0x04
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};
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explicit QWSSoundClient(QObject* parent=0);
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~QWSSoundClient( );
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void reconnect();
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void play( int id, const QString& filename );
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void play( int id, const QString& filename, int volume, int flags = 0 );
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void playRaw( int id, const QString&, int, int, int, int flags = 0 );
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void pause( int id );
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void stop( int id );
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void resume( int id );
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void setVolume( int id, int left, int right );
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void setMute( int id, bool m );
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// to be used by server only, to protect phone conversation/rings.
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void playPriorityOnly(bool);
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// If silent, tell sound server to release audio device
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// Otherwise, allow sound server to regain audio device
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void setSilent(bool);
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Q_SIGNALS:
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void soundCompleted(int);
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void deviceReady(int id);
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void deviceError(int id, QWSSoundClient::DeviceErrors);
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private Q_SLOTS:
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void tryReadCommand();
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void emitConnectionRefused();
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private:
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void sendServerMessage(QString msg);
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};
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class QWSSoundServerSocket : public QWSServerSocket {
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Q_OBJECT
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public:
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explicit QWSSoundServerSocket(QObject *parent=0);
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public Q_SLOTS:
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void newConnection();
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#ifdef QT3_SUPPORT
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public:
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QT3_SUPPORT_CONSTRUCTOR QWSSoundServerSocket(QObject *parent, const char *name);
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#endif
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Q_SIGNALS:
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void playFile(int, int, const QString&);
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void playFile(int, int, const QString&, int, int);
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void playRawFile(int, int, const QString&, int, int, int, int);
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void pauseFile(int, int);
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void stopFile(int, int);
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void resumeFile(int, int);
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void setVolume(int, int, int, int);
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void setMute(int, int, bool);
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void stopAll(int);
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void playPriorityOnly(bool);
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void setSilent(bool);
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void soundFileCompleted(int, int);
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void deviceReady(int, int);
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void deviceError(int, int, int);
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};
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#endif
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#endif // Q_OS_MAC
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QT_END_NAMESPACE
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QT_END_HEADER
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#endif // QT_NO_SOUND
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#endif // QSOUNDQSS_QWS_H
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