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429 lines
14 KiB
429 lines
14 KiB
15 years ago
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/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial Usage
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** Licensees holding valid Qt Commercial licenses may use this file in
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** accordance with the Qt Commercial License Agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Nokia.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QPAINTERPATH_H
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#define QPAINTERPATH_H
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#include <QtGui/qmatrix.h>
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#include <QtCore/qglobal.h>
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#include <QtCore/qrect.h>
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#include <QtCore/qline.h>
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#include <QtCore/qvector.h>
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#include <QtCore/qscopedpointer.h>
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QT_BEGIN_HEADER
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QT_BEGIN_NAMESPACE
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QT_MODULE(Gui)
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class QFont;
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class QPainterPathPrivate;
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struct QPainterPathPrivateDeleter;
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class QPainterPathData;
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class QPainterPathStrokerPrivate;
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class QPolygonF;
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class QRegion;
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class QVectorPath;
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class Q_GUI_EXPORT QPainterPath
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{
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public:
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enum ElementType {
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MoveToElement,
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LineToElement,
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CurveToElement,
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CurveToDataElement
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};
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class Element {
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public:
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qreal x;
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qreal y;
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ElementType type;
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bool isMoveTo() const { return type == MoveToElement; }
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bool isLineTo() const { return type == LineToElement; }
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bool isCurveTo() const { return type == CurveToElement; }
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operator QPointF () const { return QPointF(x, y); }
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bool operator==(const Element &e) const { return qFuzzyCompare(x, e.x)
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&& qFuzzyCompare(y, e.y) && type == e.type; }
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inline bool operator!=(const Element &e) const { return !operator==(e); }
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};
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QPainterPath();
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explicit QPainterPath(const QPointF &startPoint);
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QPainterPath(const QPainterPath &other);
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QPainterPath &operator=(const QPainterPath &other);
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~QPainterPath();
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void closeSubpath();
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void moveTo(const QPointF &p);
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inline void moveTo(qreal x, qreal y);
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void lineTo(const QPointF &p);
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inline void lineTo(qreal x, qreal y);
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void arcMoveTo(const QRectF &rect, qreal angle);
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inline void arcMoveTo(qreal x, qreal y, qreal w, qreal h, qreal angle);
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void arcTo(const QRectF &rect, qreal startAngle, qreal arcLength);
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inline void arcTo(qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLength);
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void cubicTo(const QPointF &ctrlPt1, const QPointF &ctrlPt2, const QPointF &endPt);
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inline void cubicTo(qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y,
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qreal endPtx, qreal endPty);
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void quadTo(const QPointF &ctrlPt, const QPointF &endPt);
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inline void quadTo(qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty);
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QPointF currentPosition() const;
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void addRect(const QRectF &rect);
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inline void addRect(qreal x, qreal y, qreal w, qreal h);
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void addEllipse(const QRectF &rect);
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inline void addEllipse(qreal x, qreal y, qreal w, qreal h);
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inline void addEllipse(const QPointF ¢er, qreal rx, qreal ry);
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void addPolygon(const QPolygonF &polygon);
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void addText(const QPointF &point, const QFont &f, const QString &text);
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inline void addText(qreal x, qreal y, const QFont &f, const QString &text);
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void addPath(const QPainterPath &path);
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void addRegion(const QRegion ®ion);
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void addRoundedRect(const QRectF &rect, qreal xRadius, qreal yRadius,
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Qt::SizeMode mode = Qt::AbsoluteSize);
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inline void addRoundedRect(qreal x, qreal y, qreal w, qreal h,
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qreal xRadius, qreal yRadius,
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Qt::SizeMode mode = Qt::AbsoluteSize);
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void addRoundRect(const QRectF &rect, int xRnd, int yRnd);
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inline void addRoundRect(qreal x, qreal y, qreal w, qreal h,
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int xRnd, int yRnd);
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inline void addRoundRect(const QRectF &rect, int roundness);
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inline void addRoundRect(qreal x, qreal y, qreal w, qreal h,
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int roundness);
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void connectPath(const QPainterPath &path);
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bool contains(const QPointF &pt) const;
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bool contains(const QRectF &rect) const;
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bool intersects(const QRectF &rect) const;
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void translate(qreal dx, qreal dy);
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inline void translate(const QPointF &offset);
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QPainterPath translated(qreal dx, qreal dy) const;
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inline QPainterPath translated(const QPointF &offset) const;
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QRectF boundingRect() const;
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QRectF controlPointRect() const;
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Qt::FillRule fillRule() const;
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void setFillRule(Qt::FillRule fillRule);
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inline bool isEmpty() const;
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QPainterPath toReversed() const;
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QList<QPolygonF> toSubpathPolygons(const QMatrix &matrix = QMatrix()) const;
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QList<QPolygonF> toFillPolygons(const QMatrix &matrix = QMatrix()) const;
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QPolygonF toFillPolygon(const QMatrix &matrix = QMatrix()) const;
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QList<QPolygonF> toSubpathPolygons(const QTransform &matrix) const;
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QList<QPolygonF> toFillPolygons(const QTransform &matrix) const;
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QPolygonF toFillPolygon(const QTransform &matrix) const;
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inline int elementCount() const;
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inline const QPainterPath::Element &elementAt(int i) const;
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inline void setElementPositionAt(int i, qreal x, qreal y);
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qreal length() const;
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qreal percentAtLength(qreal t) const;
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QPointF pointAtPercent(qreal t) const;
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qreal angleAtPercent(qreal t) const;
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qreal slopeAtPercent(qreal t) const;
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bool intersects(const QPainterPath &p) const;
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bool contains(const QPainterPath &p) const;
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QPainterPath united(const QPainterPath &r) const;
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QPainterPath intersected(const QPainterPath &r) const;
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QPainterPath subtracted(const QPainterPath &r) const;
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QPainterPath subtractedInverted(const QPainterPath &r) const;
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QPainterPath simplified() const;
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bool operator==(const QPainterPath &other) const;
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bool operator!=(const QPainterPath &other) const;
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QPainterPath operator&(const QPainterPath &other) const;
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QPainterPath operator|(const QPainterPath &other) const;
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QPainterPath operator+(const QPainterPath &other) const;
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QPainterPath operator-(const QPainterPath &other) const;
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QPainterPath &operator&=(const QPainterPath &other);
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QPainterPath &operator|=(const QPainterPath &other);
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QPainterPath &operator+=(const QPainterPath &other);
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QPainterPath &operator-=(const QPainterPath &other);
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private:
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QScopedPointer<QPainterPathPrivate, QPainterPathPrivateDeleter> d_ptr;
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inline void ensureData() { if (!d_ptr) ensureData_helper(); }
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void ensureData_helper();
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inline void detach();
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void detach_helper();
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void setDirty(bool);
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void computeBoundingRect() const;
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void computeControlPointRect() const;
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QPainterPathData *d_func() const { return reinterpret_cast<QPainterPathData *>(d_ptr.data()); }
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friend class QPainterPathData;
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friend class QPainterPathStroker;
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friend class QPainterPathStrokerPrivate;
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friend class QMatrix;
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friend class QTransform;
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friend class QVectorPath;
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friend Q_GUI_EXPORT const QVectorPath &qtVectorPathForPath(const QPainterPath &);
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#ifndef QT_NO_DATASTREAM
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friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &);
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friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &);
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#endif
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};
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class QPainterPathPrivate
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{
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public:
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friend class QPainterPath;
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friend class QPainterPathData;
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friend class QPainterPathStroker;
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friend class QPainterPathStrokerPrivate;
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friend class QMatrix;
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friend class QTransform;
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friend class QVectorPath;
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friend struct QPainterPathPrivateDeleter;
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#ifndef QT_NO_DATASTREAM
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friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &);
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friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &);
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#endif
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private:
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QAtomicInt ref;
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QVector<QPainterPath::Element> elements;
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};
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Q_DECLARE_TYPEINFO(QPainterPath::Element, Q_PRIMITIVE_TYPE);
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#ifndef QT_NO_DATASTREAM
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Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &);
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Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &);
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#endif
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class Q_GUI_EXPORT QPainterPathStroker
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{
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Q_DECLARE_PRIVATE(QPainterPathStroker)
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public:
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QPainterPathStroker();
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~QPainterPathStroker();
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void setWidth(qreal width);
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qreal width() const;
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void setCapStyle(Qt::PenCapStyle style);
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Qt::PenCapStyle capStyle() const;
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void setJoinStyle(Qt::PenJoinStyle style);
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Qt::PenJoinStyle joinStyle() const;
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void setMiterLimit(qreal length);
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qreal miterLimit() const;
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void setCurveThreshold(qreal threshold);
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qreal curveThreshold() const;
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void setDashPattern(Qt::PenStyle);
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void setDashPattern(const QVector<qreal> &dashPattern);
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QVector<qreal> dashPattern() const;
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void setDashOffset(qreal offset);
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qreal dashOffset() const;
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QPainterPath createStroke(const QPainterPath &path) const;
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private:
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friend class QX11PaintEngine;
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QScopedPointer<QPainterPathStrokerPrivate> d_ptr;
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};
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inline void QPainterPath::moveTo(qreal x, qreal y)
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{
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moveTo(QPointF(x, y));
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}
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inline void QPainterPath::lineTo(qreal x, qreal y)
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{
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lineTo(QPointF(x, y));
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}
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inline void QPainterPath::arcTo(qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLength)
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{
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arcTo(QRectF(x, y, w, h), startAngle, arcLength);
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}
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inline void QPainterPath::arcMoveTo(qreal x, qreal y, qreal w, qreal h, qreal angle)
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{
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arcMoveTo(QRectF(x, y, w, h), angle);
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}
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inline void QPainterPath::cubicTo(qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y,
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qreal endPtx, qreal endPty)
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{
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cubicTo(QPointF(ctrlPt1x, ctrlPt1y), QPointF(ctrlPt2x, ctrlPt2y),
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QPointF(endPtx, endPty));
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}
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inline void QPainterPath::quadTo(qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty)
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{
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quadTo(QPointF(ctrlPtx, ctrlPty), QPointF(endPtx, endPty));
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}
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inline void QPainterPath::addEllipse(qreal x, qreal y, qreal w, qreal h)
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{
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addEllipse(QRectF(x, y, w, h));
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}
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inline void QPainterPath::addEllipse(const QPointF ¢er, qreal rx, qreal ry)
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{
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addEllipse(QRectF(center.x() - rx, center.y() - ry, 2 * rx, 2 * ry));
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}
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inline void QPainterPath::addRect(qreal x, qreal y, qreal w, qreal h)
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{
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addRect(QRectF(x, y, w, h));
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}
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inline void QPainterPath::addRoundedRect(qreal x, qreal y, qreal w, qreal h,
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qreal xRadius, qreal yRadius,
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Qt::SizeMode mode)
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{
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addRoundedRect(QRectF(x, y, w, h), xRadius, yRadius, mode);
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}
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inline void QPainterPath::addRoundRect(qreal x, qreal y, qreal w, qreal h,
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int xRnd, int yRnd)
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{
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addRoundRect(QRectF(x, y, w, h), xRnd, yRnd);
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}
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inline void QPainterPath::addRoundRect(const QRectF &rect,
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int roundness)
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{
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int xRnd = roundness;
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int yRnd = roundness;
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if (rect.width() > rect.height())
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xRnd = int(roundness * rect.height()/rect.width());
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else
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yRnd = int(roundness * rect.width()/rect.height());
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addRoundRect(rect, xRnd, yRnd);
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}
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inline void QPainterPath::addRoundRect(qreal x, qreal y, qreal w, qreal h,
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int roundness)
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{
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addRoundRect(QRectF(x, y, w, h), roundness);
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}
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inline void QPainterPath::addText(qreal x, qreal y, const QFont &f, const QString &text)
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{
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addText(QPointF(x, y), f, text);
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}
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inline void QPainterPath::translate(const QPointF &offset)
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{ translate(offset.x(), offset.y()); }
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inline QPainterPath QPainterPath::translated(const QPointF &offset) const
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{ return translated(offset.x(), offset.y()); }
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inline bool QPainterPath::isEmpty() const
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{
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return !d_ptr || (d_ptr->elements.size() == 1 && d_ptr->elements.first().type == MoveToElement);
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}
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inline int QPainterPath::elementCount() const
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{
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return d_ptr ? d_ptr->elements.size() : 0;
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}
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inline const QPainterPath::Element &QPainterPath::elementAt(int i) const
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{
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Q_ASSERT(d_ptr);
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Q_ASSERT(i >= 0 && i < elementCount());
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return d_ptr->elements.at(i);
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}
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inline void QPainterPath::setElementPositionAt(int i, qreal x, qreal y)
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{
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Q_ASSERT(d_ptr);
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||
|
Q_ASSERT(i >= 0 && i < elementCount());
|
||
|
detach();
|
||
|
QPainterPath::Element &e = d_ptr->elements[i];
|
||
|
e.x = x;
|
||
|
e.y = y;
|
||
|
}
|
||
|
|
||
|
|
||
|
inline void QPainterPath::detach()
|
||
|
{
|
||
|
if (d_ptr->ref != 1)
|
||
|
detach_helper();
|
||
|
setDirty(true);
|
||
|
}
|
||
|
|
||
|
#ifndef QT_NO_DEBUG_STREAM
|
||
|
Q_GUI_EXPORT QDebug operator<<(QDebug, const QPainterPath &);
|
||
|
#endif
|
||
|
|
||
|
QT_END_NAMESPACE
|
||
|
|
||
|
QT_END_HEADER
|
||
|
|
||
|
#endif // QPAINTERPATH_H
|