|
|
|
/*
|
|
|
|
|
|
|
|
Copyright (C) 2010 Timothy Pearson <kb9vqf@pearsoncomputing.net>
|
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public
|
|
|
|
License as published by the Free Software Foundation; either
|
|
|
|
version 2 of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
Library General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Library General Public License
|
|
|
|
along with this library; see the file COPYING.LIB. If not, write to
|
|
|
|
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
|
|
Boston, MA 02110-1301, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <tqt.h>
|
|
|
|
#include <ntqmap.h>
|
|
|
|
|
|
|
|
#ifdef USE_QT4
|
|
|
|
|
|
|
|
typedef TQMapNodeBase* NodePtr;
|
|
|
|
typedef TQMapNodeBase Node;
|
|
|
|
|
|
|
|
|
|
|
|
void TQMapPrivateBase::rotateLeft( NodePtr x, NodePtr& root)
|
|
|
|
{
|
|
|
|
NodePtr y = x->right;
|
|
|
|
x->right = y->left;
|
|
|
|
if (y->left !=0)
|
|
|
|
y->left->parent = x;
|
|
|
|
y->parent = x->parent;
|
|
|
|
if (x == root)
|
|
|
|
root = y;
|
|
|
|
else if (x == x->parent->left)
|
|
|
|
x->parent->left = y;
|
|
|
|
else
|
|
|
|
x->parent->right = y;
|
|
|
|
y->left = x;
|
|
|
|
x->parent = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void TQMapPrivateBase::rotateRight( NodePtr x, NodePtr& root )
|
|
|
|
{
|
|
|
|
NodePtr y = x->left;
|
|
|
|
x->left = y->right;
|
|
|
|
if (y->right != 0)
|
|
|
|
y->right->parent = x;
|
|
|
|
y->parent = x->parent;
|
|
|
|
if (x == root)
|
|
|
|
root = y;
|
|
|
|
else if (x == x->parent->right)
|
|
|
|
x->parent->right = y;
|
|
|
|
else
|
|
|
|
x->parent->left = y;
|
|
|
|
y->right = x;
|
|
|
|
x->parent = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void TQMapPrivateBase::rebalance( NodePtr x, NodePtr& root)
|
|
|
|
{
|
|
|
|
x->color = Node::Red;
|
|
|
|
while ( x != root && x->parent->color == Node::Red ) {
|
|
|
|
if ( x->parent == x->parent->parent->left ) {
|
|
|
|
NodePtr y = x->parent->parent->right;
|
|
|
|
if (y && y->color == Node::Red) {
|
|
|
|
x->parent->color = Node::Black;
|
|
|
|
y->color = Node::Black;
|
|
|
|
x->parent->parent->color = Node::Red;
|
|
|
|
x = x->parent->parent;
|
|
|
|
} else {
|
|
|
|
if (x == x->parent->right) {
|
|
|
|
x = x->parent;
|
|
|
|
rotateLeft( x, root );
|
|
|
|
}
|
|
|
|
x->parent->color = Node::Black;
|
|
|
|
x->parent->parent->color = Node::Red;
|
|
|
|
rotateRight (x->parent->parent, root );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
NodePtr y = x->parent->parent->left;
|
|
|
|
if ( y && y->color == Node::Red ) {
|
|
|
|
x->parent->color = Node::Black;
|
|
|
|
y->color = Node::Black;
|
|
|
|
x->parent->parent->color = Node::Red;
|
|
|
|
x = x->parent->parent;
|
|
|
|
} else {
|
|
|
|
if (x == x->parent->left) {
|
|
|
|
x = x->parent;
|
|
|
|
rotateRight( x, root );
|
|
|
|
}
|
|
|
|
x->parent->color = Node::Black;
|
|
|
|
x->parent->parent->color = Node::Red;
|
|
|
|
rotateLeft( x->parent->parent, root );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
root->color = Node::Black;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
NodePtr TQMapPrivateBase::removeAndRebalance( NodePtr z, NodePtr& root,
|
|
|
|
NodePtr& leftmost,
|
|
|
|
NodePtr& rightmost )
|
|
|
|
{
|
|
|
|
NodePtr y = z;
|
|
|
|
NodePtr x;
|
|
|
|
NodePtr x_parent;
|
|
|
|
if (y->left == 0) {
|
|
|
|
x = y->right;
|
|
|
|
} else {
|
|
|
|
if (y->right == 0)
|
|
|
|
x = y->left;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
y = y->right;
|
|
|
|
while (y->left != 0)
|
|
|
|
y = y->left;
|
|
|
|
x = y->right;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (y != z) {
|
|
|
|
z->left->parent = y;
|
|
|
|
y->left = z->left;
|
|
|
|
if (y != z->right) {
|
|
|
|
x_parent = y->parent;
|
|
|
|
if (x)
|
|
|
|
x->parent = y->parent;
|
|
|
|
y->parent->left = x;
|
|
|
|
y->right = z->right;
|
|
|
|
z->right->parent = y;
|
|
|
|
} else {
|
|
|
|
x_parent = y;
|
|
|
|
}
|
|
|
|
if (root == z)
|
|
|
|
root = y;
|
|
|
|
else if (z->parent->left == z)
|
|
|
|
z->parent->left = y;
|
|
|
|
else
|
|
|
|
z->parent->right = y;
|
|
|
|
y->parent = z->parent;
|
|
|
|
// Swap the colors
|
|
|
|
Node::Color c = y->color;
|
|
|
|
y->color = z->color;
|
|
|
|
z->color = c;
|
|
|
|
y = z;
|
|
|
|
} else {
|
|
|
|
x_parent = y->parent;
|
|
|
|
if (x)
|
|
|
|
x->parent = y->parent;
|
|
|
|
if (root == z)
|
|
|
|
root = x;
|
|
|
|
else if (z->parent->left == z)
|
|
|
|
z->parent->left = x;
|
|
|
|
else
|
|
|
|
z->parent->right = x;
|
|
|
|
if ( leftmost == z ) {
|
|
|
|
if (z->right == 0)
|
|
|
|
leftmost = z->parent;
|
|
|
|
else
|
|
|
|
leftmost = x->minimum();
|
|
|
|
}
|
|
|
|
if (rightmost == z) {
|
|
|
|
if (z->left == 0)
|
|
|
|
rightmost = z->parent;
|
|
|
|
else
|
|
|
|
rightmost = x->maximum();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (y->color != Node::Red) {
|
|
|
|
while (x != root && (x == 0 || x->color == Node::Black)) {
|
|
|
|
if (x == x_parent->left) {
|
|
|
|
NodePtr w = x_parent->right;
|
|
|
|
if (w->color == Node::Red) {
|
|
|
|
w->color = Node::Black;
|
|
|
|
x_parent->color = Node::Red;
|
|
|
|
rotateLeft(x_parent, root);
|
|
|
|
w = x_parent->right;
|
|
|
|
}
|
|
|
|
if ((w->left == 0 || w->left->color == Node::Black) &&
|
|
|
|
(w->right == 0 || w->right->color == Node::Black)) {
|
|
|
|
w->color = Node::Red;
|
|
|
|
x = x_parent;
|
|
|
|
x_parent = x_parent->parent;
|
|
|
|
} else {
|
|
|
|
if (w->right == 0 || w->right->color == Node::Black) {
|
|
|
|
if (w->left)
|
|
|
|
w->left->color = Node::Black;
|
|
|
|
w->color = Node::Red;
|
|
|
|
rotateRight(w, root);
|
|
|
|
w = x_parent->right;
|
|
|
|
}
|
|
|
|
w->color = x_parent->color;
|
|
|
|
x_parent->color = Node::Black;
|
|
|
|
if (w->right)
|
|
|
|
w->right->color = Node::Black;
|
|
|
|
rotateLeft(x_parent, root);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
NodePtr w = x_parent->left;
|
|
|
|
if (w->color == Node::Red) {
|
|
|
|
w->color = Node::Black;
|
|
|
|
x_parent->color = Node::Red;
|
|
|
|
rotateRight(x_parent, root);
|
|
|
|
w = x_parent->left;
|
|
|
|
}
|
|
|
|
if ((w->right == 0 || w->right->color == Node::Black) &&
|
|
|
|
(w->left == 0 || w->left->color == Node::Black)) {
|
|
|
|
w->color = Node::Red;
|
|
|
|
x = x_parent;
|
|
|
|
x_parent = x_parent->parent;
|
|
|
|
} else {
|
|
|
|
if (w->left == 0 || w->left->color == Node::Black) {
|
|
|
|
if (w->right)
|
|
|
|
w->right->color = Node::Black;
|
|
|
|
w->color = Node::Red;
|
|
|
|
rotateLeft(w, root);
|
|
|
|
w = x_parent->left;
|
|
|
|
}
|
|
|
|
w->color = x_parent->color;
|
|
|
|
x_parent->color = Node::Black;
|
|
|
|
if (w->left)
|
|
|
|
w->left->color = Node::Black;
|
|
|
|
rotateRight(x_parent, root);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (x)
|
|
|
|
x->color = Node::Black;
|
|
|
|
}
|
|
|
|
return y;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // USE_QT4
|