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186 lines
8.4 KiB
186 lines
8.4 KiB
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/tutorial.doc:2378 -->
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>t14/gamebrd.cpp Example File</title>
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<a href="index.html">
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<font color="#004faf">Home</font></a>
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<font color="#004faf">All Classes</font></a>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t14/gamebrd.cpp Example File</h1>
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<pre>/****************************************************************
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**
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** Implementation of GameBoard class, TQt tutorial 14
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**
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****************************************************************/
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#include "gamebrd.h"
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#include <<a href="qfont-h.html">qfont.h</a>>
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#include <<a href="qapplication-h.html">qapplication.h</a>>
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#include <<a href="qlabel-h.html">qlabel.h</a>>
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#include <<a href="qaccel-h.html">qaccel.h</a>>
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#include <<a href="qpushbutton-h.html">qpushbutton.h</a>>
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#include <<a href="qlcdnumber-h.html">qlcdnumber.h</a>>
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#include <<a href="qlayout-h.html">qlayout.h</a>>
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#include <<a href="qvbox-h.html">qvbox.h</a>>
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#include "lcdrange.h"
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#include "cannon.h"
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<a name="f139"></a>GameBoard::GameBoard( <a href="qwidget.html">TQWidget</a> *parent, const char *name )
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: <a href="qwidget.html">TQWidget</a>( parent, name )
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{
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<a href="qpushbutton.html">TQPushButton</a> *quit = new <a href="qpushbutton.html">TQPushButton</a>( "&Quit", this, "quit" );
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quit-><a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
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<a href="qobject.html#connect">connect</a>( quit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) );
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LCDRange *angle = new LCDRange( "ANGLE", this, "angle" );
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angle->setRange( 5, 70 );
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LCDRange *force = new LCDRange( "FORCE", this, "force" );
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force->setRange( 10, 50 );
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<a href="qvbox.html">TQVBox</a> *box = new <a href="qvbox.html">TQVBox</a>( this, "cannonFrame" );
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box-><a href="qframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken );
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cannonField = new CannonField( box, "cannonField" );
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<a href="qobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)),
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cannonField, SLOT(setAngle(int)) );
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<a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)),
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angle, SLOT(setValue(int)) );
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<a href="qobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)),
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cannonField, SLOT(setForce(int)) );
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<a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)),
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force, SLOT(setValue(int)) );
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<a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(hit()),
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this, SLOT(hit()) );
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<a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(missed()),
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this, SLOT(missed()) );
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<a href="qpushbutton.html">TQPushButton</a> *shoot = new <a href="qpushbutton.html">TQPushButton</a>( "&Shoot", this, "shoot" );
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shoot-><a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
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<a href="qobject.html#connect">connect</a>( shoot, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(fire()) );
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<a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)),
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shoot, SLOT(<a href="qwidget.html#setEnabled">setEnabled</a>(bool)) );
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TQPushButton *restart
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= new <a href="qpushbutton.html">TQPushButton</a>( "&New Game", this, "newgame" );
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restart->setFont( TQFont( "Times", 18, TQFont::Bold ) );
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<a href="qobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) );
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hits = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" );
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shotsLeft = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" );
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<a href="qlabel.html">TQLabel</a> *hitsL = new <a href="qlabel.html">TQLabel</a>( "HITS", this, "hitsLabel" );
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TQLabel *shotsLeftL
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= new <a href="qlabel.html">TQLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" );
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<a href="qaccel.html">TQAccel</a> *accel = new <a href="qaccel.html">TQAccel</a>( this );
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accel-><a href="qaccel.html#connectItem">connectItem</a>( accel-><a href="qaccel.html#insertItem">insertItem</a>( Key_Enter ),
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this, SLOT(fire()) );
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accel-><a href="qaccel.html#connectItem">connectItem</a>( accel-><a href="qaccel.html#insertItem">insertItem</a>( Key_Return ),
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this, SLOT(fire()) );
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accel-><a href="qaccel.html#connectItem">connectItem</a>( accel-><a href="qaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ),
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qApp, SLOT(<a href="qapplication.html#quit">quit</a>()) );
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<a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 );
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grid-><a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 );
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grid-><a href="qgridlayout.html#addWidget">addWidget</a>( box, 1, 1 );
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grid-><a href="qgridlayout.html#setColStretch">setColStretch</a>( 1, 10 );
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<a href="qvboxlayout.html">TQVBoxLayout</a> *leftBox = new <a href="qvboxlayout.html">TQVBoxLayout</a>;
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grid-><a href="qgridlayout.html#addLayout">addLayout</a>( leftBox, 1, 0 );
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leftBox-><a href="qboxlayout.html#addWidget">addWidget</a>( angle );
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leftBox-><a href="qboxlayout.html#addWidget">addWidget</a>( force );
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<a href="qhboxlayout.html">TQHBoxLayout</a> *topBox = new <a href="qhboxlayout.html">TQHBoxLayout</a>;
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grid-><a href="qgridlayout.html#addLayout">addLayout</a>( topBox, 0, 1 );
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topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shoot );
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topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( hits );
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topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( hitsL );
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topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeft );
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topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeftL );
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topBox-><a href="qboxlayout.html#addStretch">addStretch</a>( 1 );
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topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( restart );
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angle->setValue( 60 );
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force->setValue( 25 );
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angle-><a href="qwidget.html#setFocus">setFocus</a>();
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newGame();
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}
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void <a name="f140"></a>GameBoard::fire()
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{
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if ( cannonField->gameOver() || cannonField->isShooting() )
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return;
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shotsLeft-><a href="qlcdnumber.html#display">display</a>( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() - 1 );
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cannonField->shoot();
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}
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void <a name="f141"></a>GameBoard::hit()
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{
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hits-><a href="qlcdnumber.html#display">display</a>( hits-><a href="qlcdnumber.html#intValue">intValue</a>() + 1 );
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if ( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() == 0 )
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cannonField->setGameOver();
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else
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cannonField->newTarget();
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}
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void <a name="f142"></a>GameBoard::missed()
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{
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if ( shotsLeft-><a href="qlcdnumber.html#intValue">intValue</a>() == 0 )
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cannonField->setGameOver();
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}
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void <a name="f143"></a>GameBoard::newGame()
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{
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shotsLeft-><a href="qlcdnumber.html#display">display</a>( 15 );
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hits-><a href="qlcdnumber.html#display">display</a>( 0 );
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cannonField->restartGame();
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cannonField->newTarget();
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}
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</pre><!-- eof -->
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<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>TQt 3.3.8</div>
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</table></div></address></body>
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</html>
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