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453 lines
17 KiB
453 lines
17 KiB
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/moc.doc:39 -->
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>Using the Meta Object Compiler</title>
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<style type="text/css"><!--
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fn { margin-left: 1cm; text-indent: -1cm; }
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a:link { color: #004faf; text-decoration: none }
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a:visited { color: #672967; text-decoration: none }
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body { background: #ffffff; color: black; }
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--></style>
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</head>
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<body>
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<table border="0" cellpadding="0" cellspacing="0" width="100%">
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<tr bgcolor="#E5E5E5">
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<td valign=center>
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<a href="index.html">
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<font color="#004faf">Home</font></a>
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| <a href="classes.html">
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<font color="#004faf">All Classes</font></a>
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| <a href="mainclasses.html">
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<font color="#004faf">Main Classes</font></a>
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| <a href="annotated.html">
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<font color="#004faf">Annotated</font></a>
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| <a href="groups.html">
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<font color="#004faf">Grouped Classes</font></a>
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| <a href="functions.html">
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<font color="#004faf">Functions</font></a>
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</td>
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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Using the Meta Object Compiler</h1>
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<p> <!-- index moc --><a name="moc"></a>
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<p> The Meta Object Compiler, moc among friends, is the program which
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handles TQt's <a href="metaobjects.html">C++ extensions.</a>
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<p> The moc reads a C++ source file. If it finds one or more class
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declarations that contain the <a href="metaobjects.html#Q_OBJECT">Q_OBJECT</a> macro, it produces another
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C++ source file which contains the <a href="metaobjects.html#meta-object">meta object</a> code for the classes
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that use the Q_OBJECT macro. Among other things, meta object code is
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required for the signal/slot mechanism, runtime type information and
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the dynamic property system.
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<p> The C++ source file generated by the moc must be compiled and linked
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with the implementation of the class (or it can be #included into the
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class's source file).
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<p> If you use <a href="qmake-manual.html">qmake</a> to create your
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Makefiles, build rules will be included that call the moc when
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required, so you will not need to use the moc directly. For more
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background information on moc, see <a href="templates.html">Why doesn't TQt
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use templates for signals and slots?</a>.
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<p> <h2> Usage
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</h2>
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<a name="1"></a><p> The moc is typically used with an input file containing class declarations
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like this:
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<p> <pre>
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class MyClass : public <a href="qobject.html">TQObject</a>
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{
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Q_OBJECT
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public:
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MyClass( <a href="qobject.html">TQObject</a> * parent=0, const char * name=0 );
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~MyClass();
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signals:
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void mySignal();
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public slots:
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void mySlot();
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};
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</pre>
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<p> In addition to the signals and slots shown above, the moc also
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implements object properties as in the next example. The Q_PROPERTY
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macro declares an object property, while Q_ENUMS declares a list of
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enumeration types within the class to be usable inside the
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<a href="properties.html">property system</a>. In this particular
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case we declare a property of the enumeration type <tt>Priority</tt> that is
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also called "priority" and has a get function <tt>priority()</tt> and a set
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function <tt>setPriority()</tt>.
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<p> <pre>
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class MyClass : public <a href="qobject.html">TQObject</a>
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{
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Q_OBJECT
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Q_PROPERTY( Priority priority READ priority WRITE setPriority )
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Q_ENUMS( Priority )
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public:
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MyClass( <a href="qobject.html">TQObject</a> * parent=0, const char * name=0 );
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~MyClass();
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enum Priority { High, Low, VeryHigh, VeryLow };
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void setPriority( Priority );
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Priority priority() const;
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};
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</pre>
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<p> Properties can be modified in subclasses with the Q_OVERRIDE
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macro. The Q_SETS macro declares enums that are to be used as
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sets, i.e. OR'ed together. Another macro, Q_CLASSINFO, can be used to
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attach additional name/value-pairs to the class' meta object:
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<p> <pre>
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class MyClass : public <a href="qobject.html">TQObject</a>
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{
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Q_OBJECT
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Q_CLASSINFO( "Author", "Oscar Peterson")
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Q_CLASSINFO( "Status", "Active")
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public:
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MyClass( <a href="qobject.html">TQObject</a> * parent=0, const char * name=0 );
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~MyClass();
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};
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</pre>
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<p> The three concepts, signals and slots, properties and class
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meta-data, can be combined.
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<p> The output produced by the moc must be compiled and linked, just like
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the other C++ code in your program; otherwise the build will fail in
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the final link phase. By convention, this is done in one of the
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following two ways:
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<p> <dl>
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<p> <dt><b>Method A: The class declaration is found in a header
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(<em>.h</em>) file</b>
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<p> <dd>If the class declaration above is found in the file
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<em>myclass.h</em>, the moc output should be put in a file called
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<em>moc_myclass.cpp</em>. This file should then be compiled as
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usual, resulting in an object file <em>moc_myclass.o</em> (on Unix)
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or <em>moc_myclass.obj</em> (on Windows). This object should then be
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included in the list of object files that are linked together in the
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final building phase of the program.
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<p> <dt><b>Method B: The class declaration is found in an implementation
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(<em>.cpp</em>) file</b>
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<p> <dd>If the class declaration above is found in the file
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<em>myclass.cpp</em>, the moc output should be put in a file called
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<em>myclass.moc</em>. This file should be #included in the
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implementation file, i.e. <em>myclass.cpp</em> should contain the
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line
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<pre>
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#include "myclass.moc"
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</pre>
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at the end. This will cause the moc-generated code to be compiled and
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linked together with the normal class definition in <em>myclass.cpp</em>, so
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it is not necessary to compile and link it separately, as in Method A.
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<p> </dl>
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<p> Method A is the normal method. Method B can be used in cases where you
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want the implementation file to be self-contained, or in cases where
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the Q_OBJECT class is implementation-internal and thus should not be
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visible in the header file.
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<p> <h2> Automating moc Usage with Makefiles
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</h2>
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<a name="2"></a><p> For anything but the simplest test programs, it is recommended that
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you automate running the moc. By adding some rules to your program's
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Makefile, <em>make</em> can take care of running moc when necessary and
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handling the moc output.
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<p> We recommend using Trolltech's free makefile generation tool, <a href="qmake-manual.html">qmake</a>, for building your Makefiles. This tool
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recognizes both Method A and B style source files, and generates a
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Makefile that does all the necessary moc handling.
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<p> If you want to create your Makefiles yourself, here are some tips on
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how to include moc handling.
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<p> For Q_OBJECT class declarations in header files, here is a useful
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makefile rule if you only use GNU make:
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<p> <pre>
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moc_%.cpp: %.h
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moc $< -o $@
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</pre>
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<p> If you want to write portably, you can use individual rules with the
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following form:
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<p> <pre>
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moc_NAME.cpp: NAME.h
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moc $< -o $@
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</pre>
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<p> You must also remember to add <em>moc_NAME.cpp</em> to your SOURCES
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(substitute your favorite name) variable and <em>moc_NAME.o</em> or
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<em>moc_NAME.obj</em> to your OBJECTS variable.
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<p> (While we prefer to name our C++ source files .cpp, the moc doesn't
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care, so you can use .C, .cc, .CC, .cxx or even .c++ if you
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prefer.)
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<p> For Q_OBJECT class declarations in implementation (.cpp) files, we
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suggest a makefile rule like this:
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<p> <pre>
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NAME.o: NAME.moc
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NAME.moc: NAME.cpp
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moc -i $< -o $@
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</pre>
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<p> This guarantees that make will run the moc before it compiles
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<em>NAME.cpp</em>. You can then put
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<p> <pre>
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#include "NAME.moc"
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</pre>
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<p> at the end of <em>NAME.cpp</em>, where all the classes declared in
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that file are fully known.
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<p> <h2> Invoking moc
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</h2>
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<a name="3"></a><p> Here are the command-line options supported by the moc:
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<p> <center><table cellpadding="4" cellspacing="2" border="0">
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<tr bgcolor="#a2c511"> <th valign="top">Option <th valign="top">Meaning
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<tr bgcolor="#f0f0f0">
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<td valign="top">-o <em>file</em>
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<td valign="top">Write output to <em>file</em> rather than to stdout.
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<tr bgcolor="#d0d0d0">
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<td valign="top">-f
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<td valign="top">Force the generation of an #include statement in the
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output. This is the default for files whose name matches the <a href="qregexp.html#regular-expression">regular expression</a> \.[hH][^.]* (i.e. the extension starts with H or h). This
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option is only useful if you have header files that do not follow the
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standard naming conventions.
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<tr bgcolor="#f0f0f0">
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<td valign="top">-i
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<td valign="top">Do not generate an #include statement in the output.
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This may be used to run the moc on on a C++ file containing one or
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more class declarations. You should then #include the meta object
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code in the .cpp
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file. If both -i and -f are present, the last one wins.
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<tr bgcolor="#d0d0d0">
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<td valign="top">-nw
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<td valign="top">Do not generate any warnings. Not recommended.
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<tr bgcolor="#f0f0f0">
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<td valign="top">-ldbg
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<td valign="top">Write a flood of lex debug information to stdout.
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<tr bgcolor="#d0d0d0">
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<td valign="top">-p <em>path</em>
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<td valign="top">Makes the moc prepend <em>path</em>/ to
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the file name in the generated #include statement (if one is
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generated).
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<tr bgcolor="#f0f0f0">
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<td valign="top">-q <em>path</em>
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<td valign="top">Makes the moc prepend <em>path</em>/ to
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the file name of qt #include files in the generated code.
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</table></center>
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<p> You can explicitly tell the moc not to parse parts of a header
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file. It recognizes any C++ comment (//) that contains the substrings
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MOC_SKIP_BEGIN or MOC_SKIP_END. They work as you would expect and you
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can have several levels of them. The net result as seen by the moc is
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as if you had removed all lines between a MOC_SKIP_BEGIN and a
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MOC_SKIP_END.
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<p> <h2> Diagnostics
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</h2>
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<a name="4"></a><p> The moc will warn you about a number of dangerous or illegal
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constructs in the Q_OBJECT class declarations.
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<p> If you get linkage errors in the final building phase of your
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program, saying that YourClass::className() is undefined or that
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YourClass lacks a vtbl, something has been done wrong. Most often,
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you have forgotten to compile or #include the moc-generated C++ code, or
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(in the former case) include that object file in the link command.
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<p> <h2> Limitations
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</h2>
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<a name="5"></a><p> The moc does not expand #include or #define, it simply skips any
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preprocessor directives it encounters. This is regrettable, but is
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not usually a problem in practice.
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<p> The moc does not handle all of C++. The main problem is that class
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templates cannot have signals or slots. Here is an example:
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<p> <pre>
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class SomeTemplate<int> : public <a href="qframe.html">TQFrame</a> {
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Q_OBJECT
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...
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signals:
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void bugInMocDetected( int );
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};
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</pre>
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<p> Less importantly, the following constructs are illegal. All of them
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have alternatives which we think are usually better, so removing these
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limitations is not a high priority for us.
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<p> <h3> Multiple inheritance requires <a href="qobject.html">TQObject</a> to be first
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</h3>
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<a name="5-1"></a><p> If you are using multiple inheritance, moc assumes that the <em>first</em>
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inherited class is a subclass of TQObject. Also, be sure that <em>only</em>
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the first inherited class is a TQObject.
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<p> <pre>
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class SomeClass : public <a href="qobject.html">TQObject</a>, public OtherClass {
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...
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};
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</pre>
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<p> (This limitation is almost impossible to remove; since the moc does not expand
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#include or #define, it cannot find out which one of the base classes
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is a TQObject.)
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<p> <h3> Function pointers cannot be arguments to signals or slots
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</h3>
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<a name="5-2"></a><p> In most cases where you would consider using function pointers as
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signal/slot arguments, we think inheritance is a better alternative.
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Here is an example of illegal syntax:
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<p> <pre>
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class SomeClass : public <a href="qobject.html">TQObject</a> {
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Q_OBJECT
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...
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public slots:
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// illegal
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void apply( void (*apply)(List *, void *), char * );
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};
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</pre>
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<p> You can work around this restriction like this:
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<pre>
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typedef void (*ApplyFunctionType)( List *, void * );
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class SomeClass : public <a href="qobject.html">TQObject</a> {
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Q_OBJECT
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...
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public slots:
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void apply( ApplyFunctionType, char * );
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};
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</pre>
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<p> It may sometimes be even better to replace the function pointer with
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inheritance and virtual functions, signals or slots.
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<p> <h3> Friend declarations cannot be placed in signals or slots sections
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</h3>
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<a name="5-3"></a><p> Sometimes it will work, but in general, friend declarations cannot be
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placed in signals or slots sections. Put them in the private,
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protected or public sections instead. Here is an example of the
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illegal syntax:
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<p> <pre>
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class SomeClass : public <a href="qobject.html">TQObject</a> {
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Q_OBJECT
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...
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signals:
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friend class ClassTemplate<char>; // WRONG
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};
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</pre>
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<p> <h3> Signals and slots cannot be upgraded
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</h3>
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<a name="5-4"></a><p> The C++ feature of upgrading an inherited member function to
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public status is not extended to cover signals and slots. Here is an
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illegal example:
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<p> <pre>
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class Whatever : public <a href="qbuttongroup.html">TQButtonGroup</a> {
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...
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public slots:
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<a href="qbuttongroup.html">TQButtonGroup</a>::buttonPressed; // WRONG
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...
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};
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</pre>
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<p> The TQButtonGroup::buttonPressed() slot is protected.
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<p> C++ tquiz: What happens if you try to upgrade a protected member
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function which is overloaded?
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<ol type=1>
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<li> All the functions are overloaded.
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<li> That is not legal C++.
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</ol>
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<p>
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<p> <h3> Type macros cannot be used for signal and slot parameters
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</h3>
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<a name="5-5"></a><p> Since the moc does not expand #define, type macros that take an argument
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will not work in signals and slots. Here is an illegal example:
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<p> <pre>
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#ifdef ultrix
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#define SIGNEDNESS(a) unsigned a
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#else
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#define SIGNEDNESS(a) a
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#endif
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class Whatever : public <a href="qobject.html">TQObject</a> {
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...
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signals:
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void someSignal( SIGNEDNESS(int) );
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...
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};
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</pre>
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<p> A #define without parameters will work as expected.
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<p> <h3> Nested classes cannot be in the signals or slots sections nor have
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signals or slots
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</h3>
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<a name="5-6"></a><p> Here's an example:
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<p> <pre>
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class A {
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Q_OBJECT
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public:
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class B {
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public slots: // WRONG
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void b();
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...
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};
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signals:
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class B { // WRONG
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void b();
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...
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}:
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};
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</pre>
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<p> <h3> Constructors cannot be used in signals or slots sections
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</h3>
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<a name="5-7"></a><p> It is a mystery to us why anyone would put a constructor in
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either the signals or slots sections. You can't anyway (except
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that it happens to work in some cases). Put them in private,
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protected or public sections, where they belong. Here is an example
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of the illegal syntax:
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<p> <pre>
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class SomeClass : public <a href="qobject.html">TQObject</a> {
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Q_OBJECT
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public slots:
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SomeClass( <a href="qobject.html">TQObject</a> *parent, const char *name )
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: <a href="qobject.html">TQObject</a>( parent, name ) { } // WRONG
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...
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};
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</pre>
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<p> <h3> Properties need to be declared before the public section that
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contains the respective get and set functions
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</h3>
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<a name="5-8"></a><p> Declaring the first property within or after the public section that
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contains the type definition and the respective get and set functions
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does not work as expected. The moc will complain that it can neither
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find the functions nor resolve the type. Here is an example of the
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illegal syntax:
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<p> <pre>
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class SomeClass : public <a href="qobject.html">TQObject</a> {
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Q_OBJECT
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public:
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...
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Q_PROPERTY( Priority priority READ priority WRITE setPriority ) // WRONG
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Q_ENUMS( Priority ) // WRONG
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enum Priority { High, Low, VeryHigh, VeryLow };
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void setPriority( Priority );
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Priority priority() const;
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...
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};
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</pre>
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<p> Work around this limitation by declaring all properties at the
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beginning of the class declaration, right after Q_OBJECT:
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<p> <pre>
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class SomeClass : public <a href="qobject.html">TQObject</a> {
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Q_OBJECT
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Q_PROPERTY( Priority priority READ priority WRITE setPriority )
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Q_ENUMS( Priority )
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public:
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...
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enum Priority { High, Low, VeryHigh, VeryLow };
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void setPriority( Priority );
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Priority priority() const;
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...
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};
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</pre>
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<p>
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<!-- eof -->
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<p><address><hr><div align=center>
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<table width=100% cellspacing=0 border=0><tr>
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<td>Copyright © 2007
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<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
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<td align=right><div align=right>TQt 3.3.8</div>
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