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tqt3/src/network/ntqserversocket.h

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/****************************************************************************
**
** Definition of TQServerSocketClass.
**
** Created : 970521
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the network module of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
** included in the packaging of this file. Licensees holding valid TQt
** Commercial licenses may use this file in accordance with the TQt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#ifndef TQSERVERSOCKET_H
#define TQSERVERSOCKET_H
#ifndef QT_H
#include "ntqobject.h"
#include "ntqhostaddress.h"
#include "ntqsocketdevice.h" // ### remove or keep for users' convenience?
#endif // QT_H
#ifndef QT_NO_NETWORK
#if !defined( TQT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK )
#define TQM_EXPORT_NETWORK
#else
#define TQM_EXPORT_NETWORK Q_EXPORT
#endif
class TQServerSocketPrivate;
class TQM_EXPORT_NETWORK TQServerSocket : public TQObject
{
TQ_OBJECT
public:
TQServerSocket( TQ_UINT16 port, int backlog = 1,
TQObject *parent=0, const char *name=0 );
TQServerSocket( const TQHostAddress & address, TQ_UINT16 port, int backlog = 1,
TQObject *parent=0, const char *name=0 );
TQServerSocket( TQObject *parent=0, const char *name=0 );
virtual ~TQServerSocket();
bool ok() const;
TQ_UINT16 port() const ;
int socket() const ;
virtual void setSocket( int socket );
TQHostAddress address() const ;
virtual void newConnection( int socket ) = 0;
protected:
TQSocketDevice *socketDevice();
private slots:
void incomingConnection( int socket );
private:
TQServerSocketPrivate *d;
void init( const TQHostAddress & address, TQ_UINT16 port, int backlog );
};
#endif // QT_NO_NETWORK
#endif // TQSERVERSOCKET_H