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341 lines
14 KiB
341 lines
14 KiB
/****************************************************************************
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**
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** A brief guide to the Qt/Embedded internal classes
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of the Qt GUI Toolkit.
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**
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** This file may be used under the terms of the GNU General
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** Public License versions 2.0 or 3.0 as published by the Free
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** Software Foundation and appearing in the files LICENSE.GPL2
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** and LICENSE.GPL3 included in the packaging of this file.
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** Alternatively you may (at your option) use any later version
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** of the GNU General Public License if such license has been
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** publicly approved by Trolltech ASA (or its successors, if any)
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** and the KDE Free Qt Foundation.
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**
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** Please review the following information to ensure GNU General
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** Public Licensing retquirements will be met:
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** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** If you are unsure which license is appropriate for your use, please
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** review the following information:
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** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
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** or contact the sales department at sales@trolltech.com.
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**
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** This file may be used under the terms of the Q Public License as
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** defined by Trolltech ASA and appearing in the file LICENSE.QPL
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** included in the packaging of this file. Licensees holding valid Qt
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** Commercial licenses may use this file in accordance with the Qt
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** Commercial License Agreement provided with the Software.
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**
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** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
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** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
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** herein.
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**
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**********************************************************************/
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/*!
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\page emb-classes.html
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\title The Qt/Embedded-specific classes
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Qt/Embedded classes fall into two groups: the majority are used by
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every Qt/Embedded program, and some are used only by the Qt/Embedded server.
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The Qt/Embedded server program can also be a client, as in the case of a
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single-process installation. All Qt/Embedded specific source files live
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in \c src/kernel and are suffixed \c{_qws}. The » symbol
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indicates inheritance.
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\tableofcontents
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\section1 QFontManager
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There is one of these per application. At application startup time it
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reads the font definition file from \c $QTDIR/etc/fonts/fontdir (or \c
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/usr/local/etc/qt-embedded/fonts/fontdir if QTDIR is undefined). It
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keeps track of all font information and maintains a cache of rendered
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fonts. It also creates the font factories: QFontManager::QFontManager
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is the place to add constructors for new factories. It provides a
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high-level interface for requesting a particular font and calls
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QFontFactories to load fonts from disk on demand. Note that this only
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applies to BDF and TrueType fonts; Qt/Embedded's optimised \c .qpf
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font file format bypasses the QFontManager mechanism altogether.
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There should be no need to modify this class unless you wish to change
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font matching or caching behaviour.
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\section1 QDiskFont
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This contains information about a single on-disk font file (e.g.
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\c{/usr/local/etc/qt-embedded/times.ttf}). It holds the file path,
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information about whether the font is scalable, its weight, size,
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Qt/Embedded name, etc. This information is used so that QFontManager
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can find the closest matching disk font (it uses a scoring mechanism
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weighted towards matching names, then whether the font's italic, then
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its weight).
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There should be no reason to modify this class.
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\section1 QRenderedFont
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There is one and only one QRenderedFont for every unique font
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currently loaded by the system (that is, each unique combination of
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name, size, weight, italic or not, anti-aliased or not).
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QRenderedFonts are reference counted; once no one is using the
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QRenderedFont it is deleted along with its cache of glyph bitmaps. The
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QDiskFont it was loaded from remains opened by its QFontFactory.
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There should be no reason to modify this class, unless you wish to
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change the way in which glyphs are cached.
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\section1 QFontFactory (and descendants QFontFactoryBDF, QFontFactoryTtf)
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These provide support for particular font formats, for instance the
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scalable Truetype and Type1 formats (both supported in
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QFontFactoryTtf, which uses Freetype 2) and the bitmap BDF format used
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by X. It's called to open an on-disk font; once a font is opened it
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remains opened so that the creation of new font instances from the
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disk font is fast. It can also create a QRenderedFont and convert from
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Unicode values to an index into the font file. For compactness, glyphs
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are stored in the order and indexes they are defined in the font
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rather than in Unicode order.
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There should be no need to modify this class, but it should be
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inherited if you wish to add a different type of font renderer (e.g.
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for a custom vector font format).
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\section1 QGlyph
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This describes a particular image of a character from a QRenderedFont:
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for example, the letter 'A' at 10 points in Times New Roman, bold italic,
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anti-aliased. It contains pointers to a QGlyphMetrics structure with
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information about the character and to the raw data for the glyph:
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this is either a 1-bit mask or an 8-bit alpha channel. Each QRenderedFont
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creates these on demand and caches them once created (note that this is
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not currently implemented for TrueType fonts).
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You would only need to modify this class if you were, for example,
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modifying Qt/Embedded to support textured fonts, in which case you
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would also need to modify QGfxRaster.
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\section1 QMemoryManagerPixmap/QMemoryManager
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This handles requests for space for pixmaps and also keeps track of
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QPF format fonts (these are small 'state dumps' of QRenderedFonts,
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typically 2-20KB in size; they can be mmap'd direct from disk in order
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to save memory). If a QPF font is found which matches a font request
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no new QRenderedFont need be created for it. It's possible to strip out
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all QFontFactory support and simply use QPFs if your font needs are modest
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(for instance, if you only retquire a few fixed point sizes). Note that
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no best-match loading is performed with QPFs, as opposed to those
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loaded via QFontManager, so if you don't have the correct QPF for a point
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size, text in that size will simply not be displayed.
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There should be no need to modify this class.
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\section1 QScreen » QLinuxFbScreen » accelerated screens, QTransformedScreen » QVfbScreen
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These encapsulate the framebuffer Qt/Embedded is drawing to, provide
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support for mapping of coordinates for rotating framebuffers, allow
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manipulation of the colour palette and provide access to offscreen
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graphics memory for devices with separate framebuffer memories.
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This is used for caching pixmaps and allowing accelerated pixmap=\>screen
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blt's. QLinuxFbScreen and the accelerated screens use the Linux \c /dev/fb
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interface to get access to graphics memory and information about the
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characteristics of the device. The framebuffer device to open is specified
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by QWS_DISPLAY. Only QTransformedScreen implements the support for rotated
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framebuffers. QVfbScreen provides an X window containing an emulated
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framebuffer (a chunk of shared memory is set aside as the 'framebuffer'
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and blt'd into the X window): this is intended as a debugging device
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allowing users to debug their applications under Qt/Embedded without leaving
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X. The accelerated screen drivers check to see if they can drive the
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device specified by QWS_CARD_SLOT (which defaults to the usual position
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of an AGP slot if not specified) and mmap its on-chip registers from
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\c /dev/mem. They may also do chip-specific setup (initialising registers to
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known values and so on). Finally, QScreen's are used to create new
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QScreenCursors and QGfxes.
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If you wish to modify the way pixmaps are allocated in memory,
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subclass or modify QLinuxFbScreen. If you're writing an accelerated
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driver you will need to subclass QScreen or QLinuxFbScreen.
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\section1 QScreenCursor » accelerated cursor » QVfbCursor
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This handles drawing the on-screen mouse cursor, and saving and
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restoring the screen under it for the non-accelerated cursor types.
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Subclassing QScreenCursor is optional in an accelerated driver (you
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would only want to do so if the hardware supports a hardware cursor).
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\section1 QGfx » RasterBase » Raster » accelerated driver » QGfxVfb » QGfxTransformedRaster
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This class encapsulates drawing operations, a little like a low-level
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QPainter. QGfxRaster and its descendants are specifically intended
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for drawing into a raw framebuffer. They can take an offset for drawing
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operations and a clipping region in order to support drawing into windows.
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You will need to subclass the QGfxRaster template in order to implement
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an accelerated driver.
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If you're brave, modifying QGfxRaster would allow you to customise how
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drawing is done or add support for a new bit depth/pixel format.
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\section1 QLock, QLockHolder
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This encapsulates a System V semaphore, used for synchronising access
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to memory shared between Qt/Embedded clients. QLockHolder is a utility class
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to make managing and destroying QLocks easier.
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There should be no need to modify this class unless porting
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Qt/Embedded to an operating system without System V IPC.
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\section1 QDirectPainter
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This is a QPainter which also gives you a pointer to the framebuffer
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of the window it's pointing to, the window's clip region and so on.
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It's intended to easily allow you to do your own pixel-level manipulation
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of window contents.
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There should be no reason to modify this class.
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\section1 QWSSoundServer, Client
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The Qt/Embedded server contains a simple sound player and mixer. Clients
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can request the server play sounds specified as files.
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There should be no need to modify this class unless porting
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Qt/Embedded to an operating system without a Linux-style \c /dev/dsp.
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\section1 QWSWindow
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This contains the server's notion of an individual top level window:
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the region of the framebuffer it's allocated, the client that created it
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and so forth.
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There should be no reason to modify this class.
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\section1 QWSKeyboardHandler » subtypes
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This handles keyboard/button input. QWSKeyboardHandler is subclassed
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to provide for reading \c /dev/tty, an arbitrary low-level USB event device
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(for USB keyboards) and some PDA button devices.
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Modifying QWSKeyboardHandler would allow you to support different
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types of keyboard (currently only a fairly standard US PC style
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keyboard is supported); subclassing it is the preferred way to handle
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non-pointer input devices.
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\section1 QWSMouseHandler » QWSCalibratedMouseHandler » mouse types
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This handles mouse/touch-panel input. Descendants of QWSCalibratedMouseHandler
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make use of filtering code which prevents 'jittering' of the pointer on
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touchscreens; some embedded devices do this filtering in the kernel in
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which case the driver doesn't need to inherit from QWSCalibratedMouseHandler.
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Subclassing QWSCalibratedMouseHandler is preferred for touch-panels without
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kernel filtering; inheriting QWSMouseHandler is the way to add any other
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type of pointing device (pen tablets, touchscreens, mice, trackballs
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and so forth).
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\section1 QWSDisplay
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This class exists only in the Qt/Embedded server and keeps track of
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all the top-level windows in the system, as well as the keyboard and mouse.
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You would only want to modify this if making deep and drastic
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modifications to Qt/Embedded window behaviour (alpha blended windows
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for example).
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\section1 QWSServer
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This manages the Qt/Embedded server's Unix-domain socket connections to
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clients. It sends and receives QWS protocol events and calls QWSDisplay
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in order to do such things as change the allocation region of windows.
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The only reason to modify this would be to use something other than
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some sort of socket-like mechanism to communicate between Qt/Embedded
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applications (in which case modify QWSClient too). If you have
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something like Unix domain sockets, modify QWSSocket/QWSServerSocket
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instead. Don't add extra QWS events to communicate between
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applications, use QCOP instead.
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\section1 QWSClient
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This encapsulates the client side of a Qt/Embedded connection and can
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marshal and demarshal events.
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There should be no reason to modify this except to use something
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radically different from Unix domain sockets to communicate between
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Qt/Embedded applications.
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\section1 QWSDisplayData
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This manages a client's QWSClient, reading and interpreting events
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from the QWS server. It connects to the QWS server on application
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startup, getting information about the framebuffer and creating the
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memory manager. Other information about the framebuffer comes directly
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from \c /dev/fb in QLinuxFbScreen.
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There should be no reason to modify this.
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\section1 QWSCommands
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These encapsulate the data sent to and from the QWS server.
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There should be no reason to modify them.
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\section1 QCopChannel
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QCop is a simple IPC mechanism for communication between Qt/Embedded
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applications. String messages with optional binary data can be sent
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to different channels.
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The mechanism itself is designed to be bare-bones in order for users
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to build whatever mechanism they like on top of it.
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\section1 QWSManager
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This provides Qt/Embedded window management, drawing a title bar
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and handling user requests to move, resize the window and so on.
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There should be no reason to modify it but you should subclass it
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if you want to modify window behaviour (point to click versus
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focus follows mouse, for instance).
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\section1 QWSDecoration
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Descendants of this class are different styles for the Qt/Embedded
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window manager, for instance QWSWindowsDecoration draws Qt/Embedded
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window frames in the style of Windows CE.
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Subclass it in order to provide a new window manager appearance (the
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equivalent of a Windows XP or Enlightenment theme).
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\section1 QWSPropertyManager
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This provides the QWS client's interface to the QWS property system
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(a simpler version of the X property system, it allows you to attach
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arbitrary data to top-level windows, keyed by an integer).
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There should be no reason to modify it.
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\section1 QWSRegionManager
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Used by both client and server to help manage top-level window regions.
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There should be no reason to modify it.
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\section1 QWSSocket, QWSServerSocket
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Provides Unix-domain sockets.
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Modify this if you're porting to a non-Unix OS but have something
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analogous to Unix-domain sockets (a byte-oriented, reliable, ordered
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transmission mechanism, although you can probably implement it with
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something like a message queue as well).
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*/
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