You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tqt3/doc/html/guibooks.html

101 lines
5.2 KiB

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/misc.doc:927 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>Books about GUI</title>
<style type="text/css"><!--
fn { margin-left: 1cm; text-indent: -1cm; }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
body { background: #ffffff; color: black; }
--></style>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr bgcolor="#E5E5E5">
<td valign=center>
<a href="index.html">
<font color="#004faf">Home</font></a>
| <a href="classes.html">
<font color="#004faf">All&nbsp;Classes</font></a>
| <a href="mainclasses.html">
<font color="#004faf">Main&nbsp;Classes</font></a>
| <a href="annotated.html">
<font color="#004faf">Annotated</font></a>
| <a href="groups.html">
<font color="#004faf">Grouped&nbsp;Classes</font></a>
| <a href="functions.html">
<font color="#004faf">Functions</font></a>
</td>
<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Books about GUI</h1>
<p> This is not a comprehensive list of books, there are many other
books worth buying. Here we mention just a few GUI/UI books that don't
gather dust in our shelves.
<p> <b>C++ GUI Programming with Qt 3</b> by Jasmin Blanchette and Mark
Summerfield, ISBN 0-13-124072-2. This is the Official Qt 3 book written
by two veteran Trolls.
<a href="http://www.amazon.com/exec/obidos/ASIN/0131240722/trolltech/">(Read more about it or buy it.)</a>
<p> <b>The Design of Everyday Things</b> by Donald Norman,
ISBN 0-38526774-6, is one of the classics of human interface design.
Norman shows how badly something as simple as a kitchen stove can be
designed, and everyone should read it who will design a dialog box,
write an error message, or design just about anything else humans are
supposed to use.
<a href="http://www.amazon.com/exec/obidos/ASIN/0385267746/trolltech/t">(Read more or buy it.)</a>
<p> <a name="fowler"></a>
<b>GUI Design Handbook</b> by Susan Fowler, ISBN 0-07-059274-8, is an
alphabetical dictionary of widgets and other user interface elements,
with comprehensive coverage of each. Each chapter covers one widget
or other element, contains the most important recommendation from the
Macintosh, Windows and Motif style guides, notes about common
problems, comparison with other widgets that can serve some of the
same roles as this one, etc.
<p> <a href="http://www.amazon.com/exec/obidos/ASIN/0070592748/trolltech/t">(Read more or buy it.)</a>
<p> <b>Macintosh Human Interface Guidelines</b>, second edition, ISBN
0-201-62216-5, is worth buying for the <em>don't</em>s alone. Even
though you're not writing Macintosh software, avoiding most of what it
advises against will produce more easily comprehensible software.
Doing what it tells you to <em>do</em> helps, too.
<a href="http://www.amazon.com/exec/obidos/ASIN/0201622165/trolltech/t">(Read more or buy it.)</a>
<p> This book is now available
<a href="http://developer.apple.com/techpubs/mac/HIGuidelines/HIGuidelines-2.html">on the web</a> and there is a
<a href="http://developer.apple.com/techpubs/mac/HIGOS8Guide/thig-2.html">Mac
OS 8 addendum.</a>
<p> <b>The Microsoft Windows User Experience</b>, ISBN 1-55615-679-0,
is Microsoft's look and feel Bible. Indispensable for everyone who
has customers that worship Microsoft, and it's quite good, too.
<a href="http://www.amazon.com/exec/obidos/ASIN/0735605661/trolltech/t">(Read more or buy it.)</a>
<p> Microsoft's guidelines are often available on the web, but have
occasionally been hidden in an impenetrable maze of javascript.
<a href="http://msdn.microsoft.com/library/en-us/dnwue/html/welcome.asp">Try and see.</a>
<p> <b>The Icon Book</b> by William Horton, ISBN 0-471-59900-X, is a
perhaps the only thorough coverage of icons and icon use in software.
In order for icons to be successful, people must be able to do four
things with them: decode, recognize, find and activate them. This
book explains these goals from scratch and how to reach them, both
with single icons and icon families. Some 500 examples are scattered
throughout the text, generally in groups of four or five.
<a href="http://www.amazon.com/exec/obidos/ASIN/047159900X/trolltech/t">(Read more or buy it.)</a>
<p> <h2> <nobr>Buying these books from</nobr>
<a href="http://www.amazon.com/text/">Amazon.com.</a>
</h2>
<a name="1"></a><p> These books are made available in association with Amazon.com, our
favorite on-line bookstore. Here is more information about
<a href="http://www.amazon.com/exec/obidos/subst/help/shipping-policy.html/t">Amazon.com's shipping options</a> and its
<a href="http://www.amazon.com/exec/obidos/subst/help/desk.html/t">customer service.</a> When you buy a book by following one of these
links, Amazon.com gives about 15% of the purchase price to
<a href="http://www.amnesty.org">Amnesty International.</a>
<p>
<!-- eof -->
<p><address><hr><div align=center>
<table width=100% cellspacing=0 border=0><tr>
<td>Copyright &copy; 2007
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
<td align=right><div align=right>TQt 3.3.8</div>
</table></div></address></body>
</html>