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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qaxscript.h</h1>
<p>This is the verbatim text of the qaxscript.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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<pre>
/****************************************************************************
** $Id: qt/qaxscript.h 3.3.8 edited Jan 11 14:46 $
**
** Declaration of the TQAxScriptEngine, TQAxScript and TQAxScriptManager classes
**
** Copyright (C) 2002-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the Active TQt integration.
**
** Licensees holding valid TQt Enterprise Edition
** licenses for Windows may use this file in accordance with the TQt Commercial
** License Agreement provided with the Software.
**
** This file is not available for use under any other license without
** express written permission from the copyright holder.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about TQt Commercial License Agreements.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef TQAXSCRIPT_H
#define TQAXSCRIPT_H
#include &lt;qaxobject.h&gt;
class TQAxBase;
class TQAxScript;
class TQAxScriptSite;
class TQAxScriptEngine;
class TQAxScriptManager;
class TQAxScriptManagerPrivate;
struct IActiveScript;
class TQAxScriptEngine : public TQAxObject
{
public:
enum State {
Uninitialized = 0,
Initialized = 5,
Started = 1,
Connected = 2,
Disconnected = 3,
Closed = 4
};
TQAxScriptEngine(const TQString &amp;language, TQAxScript *script);
~TQAxScriptEngine();
bool isValid() const;
bool hasIntrospection() const;
TQString scriptLanguage() const;
State state() const;
void setState(State st);
void addItem(const TQString &amp;name);
long queryInterface( const TQUuid &amp;, void** ) const;
protected:
bool initialize(IUnknown** ptr);
private:
TQAxScript *script_code;
IActiveScript *engine;
TQString script_language;
};
class TQAxScript : public TQObject
{
TQ_OBJECT
public:
enum FunctionFlags {
FunctionNames = 0,
FunctionSignatures
};
TQAxScript(const TQString &amp;name, TQAxScriptManager *manager);
~TQAxScript();
bool load(const TQString &amp;code, const TQString &amp;language = TQString::null);
TQStringList functions(FunctionFlags = FunctionNames) const;
TQString scriptCode() const;
TQString scriptName() const;
TQAxScriptEngine *scriptEngine() const;
TQVariant call(const TQString &amp;function, const TQVariant &amp;v1 = TQVariant(),
const TQVariant &amp;v2 = TQVariant(),
const TQVariant &amp;v3 = TQVariant(),
const TQVariant &amp;v4 = TQVariant(),
const TQVariant &amp;v5 = TQVariant(),
const TQVariant &amp;v6 = TQVariant(),
const TQVariant &amp;v7 = TQVariant(),
const TQVariant &amp;v8 = TQVariant());
TQVariant call(const TQString &amp;function, TQValueList&lt;TQVariant&gt; &amp;arguments);
signals:
void entered();
void finished();
void finished(const TQVariant &amp;result);
void finished(int code, const TQString &amp;source,const TQString &amp;description, const TQString &amp;help);
void stateChanged(int state);
void error(int code, const TQString &amp;description, int sourcePosition, const TQString &amp;sourceText);
private:
friend class TQAxScriptSite;
friend class TQAxScriptEngine;
void updateObjects();
TQAxBase *findObject(const TQString &amp;name);
TQString script_name;
TQString script_code;
TQAxScriptManager *script_manager;
TQAxScriptEngine *script_engine;
TQAxScriptSite *script_site;
};
class TQAxScriptManager : public TQObject
{
TQ_OBJECT
public:
TQAxScriptManager( TQObject *parent = 0, const char *name = 0 );
~TQAxScriptManager();
void addObject(TQAxBase *object);
void addObject(TQObject *object);
TQStringList functions(TQAxScript::FunctionFlags = TQAxScript::FunctionNames) const;
TQStringList scriptNames() const;
TQAxScript *script(const TQString &amp;name) const;
TQAxScript* load(const TQString &amp;code, const TQString &amp;name, const TQString &amp;language);
TQAxScript* load(const TQString &amp;file, const TQString &amp;name);
TQVariant call(const TQString &amp;function, const TQVariant &amp;v1 = TQVariant(),
const TQVariant &amp;v2 = TQVariant(),
const TQVariant &amp;v3 = TQVariant(),
const TQVariant &amp;v4 = TQVariant(),
const TQVariant &amp;v5 = TQVariant(),
const TQVariant &amp;v6 = TQVariant(),
const TQVariant &amp;v7 = TQVariant(),
const TQVariant &amp;v8 = TQVariant());
TQVariant call(const TQString &amp;function, TQValueList&lt;TQVariant&gt; &amp;arguments);
static bool registerEngine(const TQString &amp;name, const TQString &amp;extension, const TQString &amp;code = TQString());
static TQString scriptFileFilter();
signals:
void error(TQAxScript *script, int code, const TQString &amp;description, int sourcePosition, const TQString &amp;sourceText);
private slots:
void objectDestroyed(TQObject *o);
void scriptError(int code, const TQString &amp;description, int sourcePosition, const TQString &amp;sourceText);
private:
friend class TQAxScript;
TQAxScriptManagerPrivate *d;
void updateScript(TQAxScript*);
TQAxScript *scriptForFunction(const TQString &amp;function) const;
};
// TQAxScript inlines
inline TQString TQAxScript::scriptCode() const
{
return script_code;
}
inline TQString TQAxScript::scriptName() const
{
return script_name;
}
inline TQAxScriptEngine *TQAxScript::scriptEngine() const
{
return script_engine;
}
// TQAxScriptEngine inlines
inline bool TQAxScriptEngine::isValid() const
{
return engine != 0;
}
inline TQString TQAxScriptEngine::scriptLanguage() const
{
return script_language;
}
// TQAxScriptManager inlines
inline void TQAxScriptManager::addObject(TQObject *object)
{
extern TQAxBase *qax_create_object_wrapper(TQObject*);
TQAxBase *wrapper = qax_create_object_wrapper(object);
addObject(wrapper);
}
#endif // TQAXSCRIPT_H
</pre>
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