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tqt3/src/3rdparty/libmng/README.contrib

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The contrib directory contains contributions made by fellow enthousiasts.
(Check the web-sites for the latest versions)
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mngplg - A Netscape plugin for MNG - by Jason Summers
http://pobox.com/~jason1/imaging/mngplg/
The very first contribution, and what a start!
GIF look out, MNG is on the prowl and ready to swat you like a fly!
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mngplay - An SDL based MNG viewer - by Ralph Giles
http://snow.ashlu.bc.ca/~giles/mng/
Another nice contribution. View MNG files on practically any platform
with this standalone viewer.
Source-code only; Requires SDL library and libmng.so
(Modified by Greg Roelofs)
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mngview - A BCB port of the Delphi sample - by Andy Protano
I have added this nice little port to the BCB samples directory.
It adds a nifty progressbar while reading a file. Excellent work!
Requires libmng.dll
(note: this is in the BCB samples directory)
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mngdump - A BCB GUI-based dump utility - by Andy Protano
Andy has sent me this fully functional MNG dump utility, that gives
detailed information of the contents of any MNG file.
Requires libmng.dll
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mng-view - A GTK-based MNG viewer - by Vova Babin
Vova has been hacking away with the libmng code and has come up with
this nice little sample how to write a MNG viewer using GTK.
Thanks mate!
Source-code only
Requires GTK+ (1.2 or higher) and libmng (0.9.2 or higher)
(Modified by Greg Roelofs)
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mngview - Another MNG viewer; this one for MSVC - by Nicholaus Brennig
A welcome contribution from Nicholaus. Author of SlowView. A very nice
image-handling utility for Windows. A welcome contribution since there
have been numerous questions about linking libmng with MSVC.
Well, look no further. Here it is!
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MSVC libmng project - A MSVC project to build libmng.dll - by Chad Austin
Chad has contributed some project-files that you could use to build
libmng.dll with MSVC. Please be sure to read the README file included.
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fbmngplay - A simple fbcon based mng player - by Stefan Reinauer
Stefan has contributed this little example, based on Ralph's
SDL player. It uses the kernel framebuffer device to display mng
animations through the libmng interface.
(currently for 16-bit buffers only)
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