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tqt3/tools/designer/designer/connectionitems.h

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/**********************************************************************
** Copyright (C) 2005-2008 Trolltech ASA. All rights reserved.
**
** This file is part of TQt Designer.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** Licensees holding valid TQt Commercial licenses may use this file in
** accordance with the TQt Commercial License Agreement provided with
** the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#ifndef CONNECTIONITEMS_H
#define CONNECTIONITEMS_H
class FormWindow;
#include <ntqtable.h>
class SenderItem;
class ReceiverItem;
class SignalItem;
class SlotItem;
class ConnectionContainer;
class ConnectionItem : public TQObject,
public TQComboTableItem
{
TQ_OBJECT
public:
ConnectionItem( TQTable *table, FormWindow *fw );
void paint( TQPainter *p, const TQColorGroup &cg,
const TQRect &cr, bool selected );
void setSender( SenderItem *i );
void setReceiver( ReceiverItem *i );
void setSignal( SignalItem *i );
void setSlot( SlotItem *i );
void setConnection( ConnectionContainer *c );
public slots:
virtual void senderChanged( TQObject *sender );
virtual void receiverChanged( TQObject *receiver );
virtual void signalChanged( const TQString &sig );
virtual void slotChanged( const TQString &slot );
signals:
void changed();
protected:
FormWindow *formWindow;
private:
ConnectionContainer *conn;
};
// ------------------------------------------------------------------
class SenderItem : public ConnectionItem
{
TQ_OBJECT
public:
SenderItem( TQTable *table, FormWindow *fw );
TQWidget *createEditor() const;
void setSenderEx( TQObject *sender );
signals:
void currentSenderChanged( TQObject *sender );
private slots:
void senderChanged( const TQString &sender );
};
// ------------------------------------------------------------------
class ReceiverItem : public ConnectionItem
{
TQ_OBJECT
public:
ReceiverItem( TQTable *table, FormWindow *fw );
TQWidget *createEditor() const;
void setReceiverEx( TQObject *receiver );
signals:
void currentReceiverChanged( TQObject *receiver );
private slots:
void receiverChanged( const TQString &receiver );
};
// ------------------------------------------------------------------
class SignalItem : public ConnectionItem
{
TQ_OBJECT
public:
SignalItem( TQTable *table, FormWindow *fw );
void senderChanged( TQObject *sender );
TQWidget *createEditor() const;
signals:
void currentSignalChanged( const TQString & );
};
// ------------------------------------------------------------------
class SlotItem : public ConnectionItem
{
TQ_OBJECT
public:
SlotItem( TQTable *table, FormWindow *fw );
void receiverChanged( TQObject *receiver );
void signalChanged( const TQString &signal );
TQWidget *createEditor() const;
void customSlotsChanged();
signals:
void currentSlotChanged( const TQString & );
private:
void updateSlotList();
bool ignoreSlot( const char* slot ) const;
private:
TQObject *lastReceiver;
TQString lastSignal;
};
// ------------------------------------------------------------------
class ConnectionContainer : public TQObject
{
TQ_OBJECT
public:
ConnectionContainer( TQObject *parent, SenderItem *i1, SignalItem *i2,
ReceiverItem *i3, SlotItem *i4, int r )
: TQObject( parent ), mod( FALSE ), se( i1 ), si( i2 ),
re( i3 ), sl( i4 ), rw ( r ) {
i1->setConnection( this );
i2->setConnection( this );
i3->setConnection( this );
i4->setConnection( this );
connect( i1, TQ_SIGNAL( changed() ), this, TQ_SLOT( somethingChanged() ) );
connect( i2, TQ_SIGNAL( changed() ), this, TQ_SLOT( somethingChanged() ) );
connect( i3, TQ_SIGNAL( changed() ), this, TQ_SLOT( somethingChanged() ) );
connect( i4, TQ_SIGNAL( changed() ), this, TQ_SLOT( somethingChanged() ) );
}
bool isModified() const { return mod; }
void setModified( bool b ) { mod = b; repaint(); }
bool isValid() const {
return se->currentText()[0] != '<' &&
si->currentText()[0] != '<' &&
re->currentText()[0] != '<' &&
sl->currentText()[0] != '<';
}
void repaint() {
se->table()->updateCell( se->row(), se->col() );
si->table()->updateCell( si->row(), si->col() );
re->table()->updateCell( re->row(), re->col() );
sl->table()->updateCell( sl->row(), sl->col() );
}
int row() const { return rw; }
void setRow( int r ) { rw = r; }
SenderItem *senderItem() const { return se; }
SignalItem *signalItem() const { return si; }
ReceiverItem *receiverItem() const { return re; }
SlotItem *slotItem() const { return sl; }
public slots:
void somethingChanged() { mod = TRUE; emit changed( this ); }
signals:
void changed( ConnectionContainer *c );
private:
bool mod;
SenderItem *se;
SignalItem *si;
ReceiverItem *re;
SlotItem *sl;
int rw;
};
#endif