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This is the verbatim text of the ntqbutton.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**************************************************************************** ** $Id: qt/ntqbutton.h 3.3.8 edited Jan 11 14:38 $ ** ** Definition of TQButton widget class ** ** Created : 940206 ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the widgets module of the TQt GUI Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License versions 2.0 or 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Alternatively you may (at your option) use any ** later version of the GNU General Public License if such license has ** been publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free TQt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.TQPL ** included in the packaging of this file. Licensees holding valid TQt ** Commercial licenses may use this file in accordance with the TQt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #ifndef TQBUTTON_H #define TQBUTTON_H #ifndef QT_H #include "ntqwidget.h" #include "ntqkeysequence.h" #endif // QT_H #ifndef QT_NO_BUTTON class TQButtonGroup; class TQToolBar; class TQButtonData; class Q_EXPORT TQButton : public TQWidget { TQ_OBJECT TQ_ENUMS( ToggleType ToggleState ) TQ_PROPERTY( TQString text READ text WRITE setText ) TQ_PROPERTY( TQPixmap pixmap READ pixmap WRITE setPixmap ) TQ_PROPERTY( TQKeySequence accel READ accel WRITE setAccel ) TQ_PROPERTY( bool toggleButton READ isToggleButton ) TQ_PROPERTY( ToggleType toggleType READ toggleType ) TQ_PROPERTY( bool down READ isDown WRITE setDown DESIGNABLE false ) TQ_PROPERTY( bool on READ isOn ) TQ_PROPERTY( ToggleState toggleState READ state ) TQ_PROPERTY( bool autoResize READ autoResize WRITE setAutoResize DESIGNABLE false ) TQ_PROPERTY( bool autoRepeat READ autoRepeat WRITE setAutoRepeat ) TQ_PROPERTY( bool exclusiveToggle READ isExclusiveToggle ) public: TQButton( TQWidget* parent=0, const char* name=0, WFlags f=0 ); ~TQButton(); TQString text() const; virtual void setText( const TQString &); const TQPixmap *pixmap() const; virtual void setPixmap( const TQPixmap & ); #ifndef QT_NO_ACCEL TQKeySequence accel() const; virtual void setAccel( const TQKeySequence& ); #endif bool isToggleButton() const; enum ToggleType { SingleShot, Toggle, Tristate }; ToggleType toggleType() const; virtual void setDown( bool ); bool isDown() const; bool isOn() const; enum ToggleState { Off, NoChange, On }; ToggleState state() const; #ifndef TQT_NO_COMPAT bool autoResize() const; void setAutoResize( bool ); #endif bool autoRepeat() const; virtual void setAutoRepeat( bool ); bool isExclusiveToggle() const; TQButtonGroup *group() const; public slots: void animateClick(); void toggle(); signals: void pressed(); void released(); void clicked(); void toggled( bool ); void stateChanged( int ); protected: void setToggleButton( bool ); virtual void setToggleType( ToggleType ); void setOn( bool ); virtual void setState( ToggleState ); virtual bool hitButton( const TQPoint &pos ) const; virtual void drawButton( TQPainter * ); virtual void drawButtonLabel( TQPainter * ); void keyPressEvent( TQKeyEvent *); void keyReleaseEvent( TQKeyEvent *); void mousePressEvent( TQMouseEvent * ); void mouseReleaseEvent( TQMouseEvent * ); void mouseMoveEvent( TQMouseEvent * ); void paintEvent( TQPaintEvent * ); void focusInEvent( TQFocusEvent * ); void focusOutEvent( TQFocusEvent * ); void enabledChange( bool ); private slots: void animateTimeout(); void autoRepeatTimeout(); void emulateClick(); private: TQString btext; TQPixmap *bpixmap; uint toggleTyp : 2; uint buttonDown : 1; uint stat : 2; uint mlbDown : 1; uint autoresize : 1; uint animation : 1; uint repeat : 1; TQButtonData *d; friend class TQButtonGroup; friend class TQToolBar; void ensureData(); virtual void setGroup( TQButtonGroup* ); TQTimer *timer(); void nextState(); private: // Disabled copy constructor and operator= #if defined(TQ_DISABLE_COPY) TQButton( const TQButton & ); TQButton &operator=( const TQButton & ); #endif }; inline TQString TQButton::text() const { return btext; } inline const TQPixmap *TQButton::pixmap() const { return bpixmap; } inline bool TQButton::isToggleButton() const { return toggleTyp != SingleShot; } inline bool TQButton::isDown() const { return buttonDown; } inline bool TQButton::isOn() const { return stat != Off; } #ifndef TQT_NO_COMPAT inline bool TQButton::autoResize() const { return autoresize; } #endif inline bool TQButton::autoRepeat() const { return repeat; } inline TQButton::ToggleState TQButton::state() const { return ToggleState(stat); } inline void TQButton::setToggleButton( bool b ) { setToggleType( b ? Toggle : SingleShot ); } inline void TQButton::setOn( bool y ) { setState( y ? On : Off ); } inline TQButton::ToggleType TQButton::toggleType() const { return ToggleType(toggleTyp); } #endif // QT_NO_BUTTON #endif // TQBUTTON_H
Copyright © 2007 Trolltech | Trademarks | TQt 3.3.8
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