/**************************************************************************** ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of an example program for TQt. This example ** program may be used, distributed and modified without limitation. ** *****************************************************************************/ #include #include #include #include #include #include #include "globjwin.h" #include "glteapots.h" GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) : TQWidget( parent, name ) { // Create a menu TQPopupMenu *file = new TQPopupMenu( this ); file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q ); // Create a menu bar TQMenuBar *m = new TQMenuBar( this ); m->setSeparator( TQMenuBar::InWindowsStyle ); m->insertItem("&File", file ); // Create a nice frame to put around the OpenGL widget TQFrame* f = new TQFrame( this, "frame" ); f->setFrameStyle( TQFrame::Sunken | TQFrame::Panel ); f->setLineWidth( 2 ); // Create our OpenGL widget. GLTeapots* c = new GLTeapots( f, "glteapots" ); // Check if we obtained an overlay if ( !c->format().hasOverlay() ) { TQMessageBox::warning( 0, tqApp->argv()[0], "Failed to get an OpenGL overlay", "OK" ); } // Now that we have all the widgets, put them into a nice layout // Put the GL widget inside the frame TQHBoxLayout* flayout = new TQHBoxLayout( f, 2, 2, "flayout"); flayout->addWidget( c, 1 ); // Top level layout TQVBoxLayout* hlayout = new TQVBoxLayout( this, 20, 20, "hlayout"); hlayout->setMenuBar( m ); hlayout->addWidget( f, 1 ); }