#include #include static inline int blendComponent( int v, int av, int s, int as ) { return as*s + av*v -(av*as*s)/255; } static inline TQRgb blendShade( TQRgb v, TQRgb s ) { //shadow image is already reduced and blurred int as = tqAlpha(s); int av = tqAlpha(v); if ( as == 0 || av == 255 ) return v; int a = as + av -(as*av)/255; int r = blendComponent( tqRed(v),av, tqRed(s), as)/a; int g = blendComponent( tqGreen(v),av, tqGreen(s), as)/a; int b = blendComponent( tqBlue(v),av, tqBlue(s), as)/a; return tqRgba(r,g,b,a); } int main( int*, char**) { TQImage image( "out.png" ); image.convertDepth( 32 ); TQImage shade( "outshade.png" ); shade.convertDepth( 32 ); int dx = 10; int dy = 5; int w = image.width(); int h = image.height(); TQImage img( w+dx, h+dy, 32 ); img.setAlphaBuffer( TRUE ); for ( int y = 0; y < h+dy; y++ ) { for ( int x = 0; x < w+dx; x++ ) { TQRgb sh = (x