<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/opengl/qgl.cpp:733 --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>TQGLContext Class</title> <style type="text/css"><!-- fn { margin-left: 1cm; text-indent: -1cm; } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } body { background: #ffffff; color: black; } --></style> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr bgcolor="#E5E5E5"> <td valign=center> <a href="index.html"> <font color="#004faf">Home</font></a> | <a href="classes.html"> <font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"> <font color="#004faf">Main Classes</font></a> | <a href="annotated.html"> <font color="#004faf">Annotated</font></a> | <a href="groups.html"> <font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"> <font color="#004faf">Functions</font></a> </td> <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQGLContext Class Reference<br><small>[<a href="opengl.html">OpenGL module</a>]</small></h1> <p>The TQGLContext class encapsulates an OpenGL rendering context. <a href="#details">More...</a> <p><tt>#include <<a href="qgl-h.html">ntqgl.h</a>></tt> <p>Inherits <a href="ntqgl.html">TQGL</a>. <p><a href="qglcontext-members.html">List of all member functions.</a> <h2>Public Members</h2> <ul> <li class=fn><a href="#TQGLContext"><b>TQGLContext</b></a> ( const TQGLFormat & format, TQPaintDevice * device )</li> <li class=fn>virtual <a href="#~TQGLContext"><b>~TQGLContext</b></a> ()</li> <li class=fn>virtual bool <a href="#create"><b>create</b></a> ( const TQGLContext * shareContext = 0 )</li> <li class=fn>bool <a href="#isValid"><b>isValid</b></a> () const</li> <li class=fn>bool <a href="#isSharing"><b>isSharing</b></a> () const</li> <li class=fn>virtual void <a href="#reset"><b>reset</b></a> ()</li> <li class=fn>TQGLFormat <a href="#format"><b>format</b></a> () const</li> <li class=fn>TQGLFormat <a href="#requestedFormat"><b>requestedFormat</b></a> () const</li> <li class=fn>virtual void <a href="#setFormat"><b>setFormat</b></a> ( const TQGLFormat & format )</li> <li class=fn>virtual void <a href="#makeCurrent"><b>makeCurrent</b></a> ()</li> <li class=fn>virtual void <a href="#swapBuffers"><b>swapBuffers</b></a> () const</li> <li class=fn>TQPaintDevice * <a href="#device"><b>device</b></a> () const</li> <li class=fn>TQColor <a href="#overlayTransparentColor"><b>overlayTransparentColor</b></a> () const</li> </ul> <h2>Static Public Members</h2> <ul> <li class=fn>const TQGLContext * <a href="#currentContext"><b>currentContext</b></a> ()</li> </ul> <h2>Protected Members</h2> <ul> <li class=fn>virtual bool <a href="#chooseContext"><b>chooseContext</b></a> ( const TQGLContext * shareContext = 0 )</li> <li class=fn>virtual void <a href="#doneCurrent"><b>doneCurrent</b></a> ()</li> <li class=fn>virtual int <a href="#choosePixelFormat"><b>choosePixelFormat</b></a> ( void * dummyPfd, HDC pdc )</li> <li class=fn>virtual void * <a href="#chooseVisual"><b>chooseVisual</b></a> ()</li> <li class=fn>virtual void * <a href="#chooseMacVisual"><b>chooseMacVisual</b></a> ( GDHandle device )</li> <li class=fn>bool <a href="#deviceIsPixmap"><b>deviceIsPixmap</b></a> () const</li> <li class=fn>bool <a href="#windowCreated"><b>windowCreated</b></a> () const</li> <li class=fn>void <a href="#setWindowCreated"><b>setWindowCreated</b></a> ( bool on )</li> <li class=fn>bool <a href="#initialized"><b>initialized</b></a> () const</li> <li class=fn>void <a href="#setInitialized"><b>setInitialized</b></a> ( bool on )</li> <li class=fn>void <a href="#generateFontDisplayLists"><b>generateFontDisplayLists</b></a> ( const TQFont & font, int listBase )</li> </ul> <hr><a name="details"></a><h2>Detailed Description</h2> The TQGLContext class encapsulates an OpenGL rendering context. <p> <p> An OpenGL<sup>*</sup> rendering context is a complete set of OpenGL state variables. <p> The context's <a href="ntqgl.html#FormatOption-enum">format</a> is set in the constructor or later with <a href="#setFormat">setFormat</a>(). The format options that are actually set are returned by <a href="#format">format</a>(); the options you asked for are returned by <a href="#requestedFormat">requestedFormat</a>(). Note that after a TQGLContext object has been constructed, the actual OpenGL context must be created by explicitly calling the <a href="#create">create()</a> function. The <a href="#makeCurrent">makeCurrent</a>() function makes this context the current rendering context. You can make <em>no</em> context current using <a href="#doneCurrent">doneCurrent</a>(). The <a href="#reset">reset</a>() function will reset the context and make it invalid. <p> You can examine properties of the context with, e.g. <a href="#isValid">isValid</a>(), <a href="#isSharing">isSharing</a>(), <a href="#initialized">initialized</a>(), <a href="#windowCreated">windowCreated</a>() and <a href="#overlayTransparentColor">overlayTransparentColor</a>(). <p> If you're using double buffering you can swap the screen contents with the off-screen buffer using <a href="#swapBuffers">swapBuffers</a>(). <p> Please note that TQGLContext is not thread safe. <p> <sup>*</sup> OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries. <p> <p>See also <a href="graphics.html">Graphics Classes</a> and <a href="images.html">Image Processing Classes</a>. <hr><h2>Member Function Documentation</h2> <h3 class=fn><a name="TQGLContext"></a>TQGLContext::TQGLContext ( const <a href="qglformat.html">TQGLFormat</a> & format, <a href="ntqpaintdevice.html">TQPaintDevice</a> * device ) </h3> Constructs an OpenGL context for the paint device <em>device</em>, which can be a widget or a pixmap. The <em>format</em> specifies several display options for the context. <p> If the underlying OpenGL/Window system cannot satisfy all the features requested in <em>format</em>, the nearest subset of features will be used. After creation, the <a href="#format">format</a>() method will return the actual format obtained. <p> Note that after a TQGLContext object has been constructed, <a href="#create">create()</a> must be called explicitly to create the actual OpenGL context. The context will be <a href="#isValid">invalid</a> if it was not possible to obtain a GL context at all. <p> <p>See also <a href="#format">format</a>() and <a href="#isValid">isValid</a>(). <h3 class=fn><a name="~TQGLContext"></a>TQGLContext::~TQGLContext ()<tt> [virtual]</tt> </h3> Destroys the OpenGL context and frees its resources. <h3 class=fn>bool <a name="chooseContext"></a>TQGLContext::chooseContext ( const <a href="qglcontext.html">TQGLContext</a> * shareContext = 0 )<tt> [virtual protected]</tt> </h3> <p> This semi-internal function is called by <a href="#create">create</a>(). It creates a system-dependent OpenGL handle that matches the <a href="#format">format</a>() of <em>shareContext</em> as closely as possible. <p> On Windows, it calls the virtual function <a href="#choosePixelFormat">choosePixelFormat</a>(), which finds a matching pixel format identifier. On X11, it calls the virtual function <a href="#chooseVisual">chooseVisual</a>() which finds an appropriate X visual. On other platforms it may work differently. <h3 class=fn>void * <a name="chooseMacVisual"></a>TQGLContext::chooseMacVisual ( GDHandle device )<tt> [virtual protected]</tt> </h3> <p> <strong>Mac only</strong>: This virtual function tries to find a visual that matches the format using the given <em>device</em> handle, reducing the demands if the original request cannot be met. <p> The algorithm for reducing the demands of the format is quite simple-minded, so override this method in your subclass if your application has specific requirements on visual selection. <p> <p>See also <a href="#chooseContext">chooseContext</a>(). <h3 class=fn>int <a name="choosePixelFormat"></a>TQGLContext::choosePixelFormat ( void * dummyPfd, HDC pdc )<tt> [virtual protected]</tt> </h3> <strong>Win32 only</strong> This virtual function chooses a pixel format that matches the OpenGL <a href="#setFormat">format</a>. Reimplement this function in a subclass if you need a custom context. <p> <b>Warning:</b> The <em>dummyPfd</em> pointer and <em>pdc</em> are used as a <tt>PIXELFORMATDESCRIPTOR*</tt>. We use <tt>void</tt> to avoid using Windows-specific types in our header files. <p> <p>See also <a href="#chooseContext">chooseContext</a>(). <h3 class=fn>void * <a name="chooseVisual"></a>TQGLContext::chooseVisual ()<tt> [virtual protected]</tt> </h3> <strong>X11 only</strong>: This virtual function tries to find a visual that matches the format, reducing the demands if the original request cannot be met. <p> The algorithm for reducing the demands of the format is quite simple-minded, so override this method in your subclass if your application has spcific requirements on visual selection. <p> <p>See also <a href="#chooseContext">chooseContext</a>(). <h3 class=fn>bool <a name="create"></a>TQGLContext::create ( const <a href="qglcontext.html">TQGLContext</a> * shareContext = 0 )<tt> [virtual]</tt> </h3> Creates the GL context. Returns TRUE if it was successful in creating a valid GL rendering context on the paint device specified in the constructor; otherwise returns FALSE (i.e. the context is invalid). <p> After successful creation, <a href="#format">format</a>() returns the set of features of the created GL rendering context. <p> If <em>shareContext</em> points to a valid TQGLContext, this method will try to establish OpenGL display list sharing between this context and the <em>shareContext</em>. Note that this may fail if the two contexts have different formats. Use <a href="#isSharing">isSharing</a>() to see if sharing succeeded. <p> <b>Warning:</b> Implementation note: initialization of C++ class members usually takes place in the class constructor. TQGLContext is an exception because it must be simple to customize. The virtual functions <a href="#chooseContext">chooseContext</a>() (and <a href="#chooseVisual">chooseVisual</a>() for X11) can be reimplemented in a subclass to select a particular context. The problem is that virtual functions are not properly called during construction (even though this is correct C++) because C++ constructs class hierarchies from the bottom up. For this reason we need a <a href="#create">create</a>() function. <p> <p>See also <a href="#chooseContext">chooseContext</a>(), <a href="#format">format</a>(), and <a href="#isValid">isValid</a>(). <h3 class=fn>const <a href="qglcontext.html">TQGLContext</a> * <a name="currentContext"></a>TQGLContext::currentContext ()<tt> [static]</tt> </h3> <p> Returns the current context, i.e. the context to which any OpenGL commands will currently be directed. Returns 0 if no context is current. <p> <p>See also <a href="#makeCurrent">makeCurrent</a>(). <h3 class=fn><a href="ntqpaintdevice.html">TQPaintDevice</a> * <a name="device"></a>TQGLContext::device () const </h3> <p> Returns the paint device set for this context. <p> <p>See also <a href="#TQGLContext">TQGLContext::TQGLContext</a>(). <h3 class=fn>bool <a name="deviceIsPixmap"></a>TQGLContext::deviceIsPixmap () const<tt> [protected]</tt> </h3> <p> Returns TRUE if the paint device of this context is a pixmap; otherwise returns FALSE. <h3 class=fn>void <a name="doneCurrent"></a>TQGLContext::doneCurrent ()<tt> [virtual protected]</tt> </h3> <p> Makes no GL context the current context. Normally, you do not need to call this function; TQGLContext calls it as necessary. <h3 class=fn><a href="qglformat.html">TQGLFormat</a> <a name="format"></a>TQGLContext::format () const </h3> <p> Returns the frame buffer format that was obtained (this may be a subset of what was requested). <p> <p>See also <a href="#requestedFormat">requestedFormat</a>(). <h3 class=fn>void <a name="generateFontDisplayLists"></a>TQGLContext::generateFontDisplayLists ( const <a href="ntqfont.html">TQFont</a> & font, int listBase )<tt> [protected]</tt> </h3> <p> Generates a set of 256 display lists for the 256 first characters in the font <em>font</em>. The first list will start at index <em>listBase</em>. <p> <p>See also <a href="qglwidget.html#renderText">TQGLWidget::renderText</a>(). <h3 class=fn>bool <a name="initialized"></a>TQGLContext::initialized () const<tt> [protected]</tt> </h3> <p> Returns TRUE if this context has been initialized, i.e. if <a href="qglwidget.html#initializeGL">TQGLWidget::initializeGL</a>() has been performed on it; otherwise returns FALSE. <p> <p>See also <a href="#setInitialized">setInitialized</a>(). <h3 class=fn>bool <a name="isSharing"></a>TQGLContext::isSharing () const </h3> <p> Returns TRUE if display list sharing with another context was requested in the <a href="#create">create</a>() call and the GL system was able to fulfill this request; otherwise returns FALSE. Note that display list sharing might not be supported between contexts with different formats. <h3 class=fn>bool <a name="isValid"></a>TQGLContext::isValid () const </h3> <p> Returns TRUE if a GL rendering context has been successfully created; otherwise returns FALSE. <h3 class=fn>void <a name="makeCurrent"></a>TQGLContext::makeCurrent ()<tt> [virtual]</tt> </h3> <p> Makes this context the current OpenGL rendering context. All GL functions you call operate on this context until another context is made current. <p> In some very rare cases the underlying call may fail. If this occurs an error message is output to stderr. <h3 class=fn><a href="ntqcolor.html">TQColor</a> <a name="overlayTransparentColor"></a>TQGLContext::overlayTransparentColor () const </h3> <p> If this context is a valid context in an overlay plane, returns the plane's transparent color. Otherwise returns an <a href="ntqcolor.html#isValid">invalid</a> color. <p> The returned color's <a href="ntqcolor.html#pixel">pixel</a> value is the index of the transparent color in the colormap of the overlay plane. (Naturally, the color's RGB values are meaningless.) <p> The returned <a href="ntqcolor.html">TQColor</a> object will generally work as expected only when passed as the argument to <a href="qglwidget.html#qglColor">TQGLWidget::qglColor</a>() or <a href="qglwidget.html#qglClearColor">TQGLWidget::qglClearColor</a>(). Under certain circumstances it can also be used to draw transparent graphics with a <a href="ntqpainter.html">TQPainter</a>. See the examples/opengl/overlay_x11 example for details. <h3 class=fn><a href="qglformat.html">TQGLFormat</a> <a name="requestedFormat"></a>TQGLContext::requestedFormat () const </h3> <p> Returns the frame buffer format that was originally requested in the constructor or <a href="#setFormat">setFormat</a>(). <p> <p>See also <a href="#format">format</a>(). <h3 class=fn>void <a name="reset"></a>TQGLContext::reset ()<tt> [virtual]</tt> </h3> <p> Resets the context and makes it invalid. <p> <p>See also <a href="#create">create</a>() and <a href="#isValid">isValid</a>(). <h3 class=fn>void <a name="setFormat"></a>TQGLContext::setFormat ( const <a href="qglformat.html">TQGLFormat</a> & format )<tt> [virtual]</tt> </h3> Sets a <em>format</em> for this context. The context is <a href="#reset">reset</a>. <p> Call <a href="#create">create</a>() to create a new GL context that tries to match the new format. <p> <pre> TQGLContext *cx; // ... <a href="qglformat.html">TQGLFormat</a> f; f.<a href="qglformat.html#setStereo">setStereo</a>( TRUE ); cx-><a href="#setFormat">setFormat</a>( f ); if ( !cx-><a href="#create">create</a>() ) exit(); // no OpenGL support, or cannot render on the specified paintdevice if ( !cx-><a href="#format">format</a>().stereo() ) exit(); // could not create stereo context </pre> <p> <p>See also <a href="#format">format</a>(), <a href="#reset">reset</a>(), and <a href="#create">create</a>(). <h3 class=fn>void <a name="setInitialized"></a>TQGLContext::setInitialized ( bool on )<tt> [protected]</tt> </h3> <p> If <em>on</em> is TRUE the context has been initialized, i.e. <a href="#setInitialized">TQGLContext::setInitialized</a>() has been called on it. If <em>on</em> is FALSE the context has not been initialized. <p> <p>See also <a href="#initialized">initialized</a>(). <h3 class=fn>void <a name="setWindowCreated"></a>TQGLContext::setWindowCreated ( bool on )<tt> [protected]</tt> </h3> <p> If <em>on</em> is TRUE the context has had a window created for it. If <em>on</em> is FALSE no window has been created for the context. <p> <p>See also <a href="#windowCreated">windowCreated</a>(). <h3 class=fn>void <a name="swapBuffers"></a>TQGLContext::swapBuffers () const<tt> [virtual]</tt> </h3> <p> Swaps the screen contents with an off-screen buffer. Only works if the context is in double buffer mode. <p> <p>See also <a href="qglformat.html#setDoubleBuffer">TQGLFormat::setDoubleBuffer</a>(). <h3 class=fn>bool <a name="windowCreated"></a>TQGLContext::windowCreated () const<tt> [protected]</tt> </h3> <p> Returns TRUE if a window has been created for this context; otherwise returns FALSE. <p> <p>See also <a href="#setWindowCreated">setWindowCreated</a>(). <!-- eof --> <hr><p> This file is part of the <a href="index.html">TQt toolkit</a>. Copyright © 1995-2007 <a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center> <table width=100% cellspacing=0 border=0><tr> <td>Copyright © 2007 <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> <td align=right><div align=right>TQt 3.3.8</div> </table></div></address></body> </html>