/*! \page opengl-overlay-x11-example.html \ingroup opengl-examples \title OpenGL Overlay X11 Example \warning From version 5.0 onwards, the TQt OpenGL Extension includes direct support for use of OpenGL overlays. For many uses of overlays, this makes the technique described below redundant. See the \link opengl-overlay-example.html overlay\endlink example program. The following is a discussion on how to use non-TQGL widgets in overlay planes. Overlayrubber: An example program showing how to use TQt and TQt OpenGL Extension with X11 overlay visuals. See \c{$TQTDIR/examples/opengl/overlay_x11} for the source code. Background information for this example can be found in the information on \link opengl-x11-overlays.html overlays\endlink. The example program has three main parts: \list 1 \i \e GearWidget - a normal, simple TQGLWidget. This renders the usual gears. It has been modified to print a debug message every time it redraws (renders) itself. Thus, you can easily confirm that drawing in the overlay plane does not cause redrawings in the main plane where the TQGLWidget resides. \i \e RubberbandWidget - Very simple standard (non-GL) TQt widget that implements rubberband drawing. Designed for use in an overlay plane. It takes the plane's transparent color as a constructor argument and uses that for its background color. Thus, the widget itself will be invisible, only the rubberbands it draws will be visible. \i \e{main.cpp} Creates a GearWidget and a Rubberbandwidget and puts the latter on top of the former. Contains a routine that checks that the default visual is in an overlay plane, and returns the transparent color of that plane. \endlist \section1 Running the Example Start the \c overlayrubber executable. Click and drag with the left mouse button to see rubberband drawing. Observe that the TQGLWidget does not redraw itself (no redraw debug messages are output), and yet the image is not destroyed. Marvel at the coolness of X11 overlays! \section1 Using this technique in a real application For clarity, this example program has been kept very simple. Here are some hints for real application usage: \list \i \e{All normal widgets are in the overlay plane.} This means that you can put all kinds of TQt widgets (your own or standard TQt widgets) on top of the OpenGL image (widget), e.g. pushbuttons etc., and they can be moved, resized, or removed without destroying the OpenGL image. \i \e{Using with geometry management.} The TQLayout classes don't permit putting one widget (the overlay) on top of another (the OpenGL widget); that would defy the whole purpose of the automatic layout. The solution is to add just one of them to the TQLayout object. Have it keep a pointer to the other (i.e. the TQGLWidget knows about its overlay widget or vice versa). Implement the resizeEvent() method of the widget you put in the layout, and make it call setGeometry() on the other widget with its own geometry as parameters, thus keeping the two widgets' geometries synchronized. \i \e{Using together with TQPalette and TQColorGroup.} Instead of the simplistic setBackgroundColor( transparentColor ), you can use Qt's TQPalette system to make your overlay widgets use transparent color for what you want. This way, the normal TQt widgets can be used as overlays for fancy effects. Just create a palette for them with the transparent color for the relevant color roles, e.g. Background and Base, in the Normal and/or Active modes. This way, you can create see-through TQPushButtons etc. \endlist */