\chapter qmake's Advanced Concepts \section1 qmake's Advanced Concepts The \e qmake project files we've seen up to now have been very simple, just a list of \e{name = value} and \e{name += value} lines. \e qmake provides a lot more power, for example you can use a single project file to produce makefiles for multiple platforms. \section1 Operators So far, you have seen the \e = operator and \e += operator being used in a project file. There are more operators available for use; but some of these should be used carefully as they may change more than you expect them to. \section2 The '=' operator This operator simply assigns a value to a variable, it is used like this: \code TARGET = myapp \endcode This sets the TARGET variable to \e myapp. This will remove any previously set TARGET. \section2 The '+=' operator This operator appends a value to the list of values in a variable. It is used like this: \code DEFINES += QT_DLL \endcode This appends QT_DLL to the list of pre-processor defines to be put in the makefile. \section2 The '-=' operator This operator removes a value from the list of values in a variable. It is used like this: \code DEFINES -= QT_DLL \endcode This removes QT_DLL from the list of pre-processor defines to be put in the makefile. \section2 The '*=' operator This operator only adds a value to the list of values in a variable if it doesn't already exist. It is used like this: \code DEFINES *= QT_DLL \endcode QT_DLL will only be added to the list of pre-processor defines if it is not already defined. \section2 The '~=' operator This operator replaces any values that match the regexp with the specified value. It is used like this: \code DEFINES ~= s/QT_[DT].+/QT \endcode This removes any values in the list that start with QT_D or QT_T with QT. \section1 Scopes A scope are similar to 'if' statements, if a certain condition is true, the settings inside the scope are processed. A scope is written like this: \code win32 { DEFINES += QT_DLL } \endcode The above code will add the QT_DLL define to the makefile if \e qmake is used on a Windows platform. If \e qmake is used on a different platform than Windows, the define will be ignored. You may also perform single line conditionals/assignments with qmake like this: \code win32:DEFINES += QT_DLL \endcode For example, suppose we want to process something on all platforms \e except for Windows. We can achieve this by negating the scope like this: \code !win32 { DEFINES += QT_DLL } \endcode Any entry on the CONFIG line is also a scope. For example, if you write this: \code CONFIG += warn_on \endcode you will have a scope called 'warn_on'. This makes it easy to change the configuration for a project without losing all the custom settings that might be needed for a specific configuration. Since it is possible to put your own values on the CONFIG line, this provides you with a very powerful configuration tool for your makefiles. For example: \code CONFIG += qt warn_on debug debug { TARGET = myappdebug } release { TARGET = myapp } \endcode In the above code, two scopes are created which depend on what is put on the CONFIG line. In the example, \e debug is on the config line, so the TARGET variable is set to \e myappdebug. If \e release was on the config line, then the TARGET variable would be set to \e myapp. It is also possible to check for two things before processing some settings. For instance, if you want to check if the platform is Windows and that the thread configuration is set, you would write this: \code win32 { thread { DEFINES += TQT_THREAD_SUPPORT } } \endcode To save writing many nested scopes, you can nest scopes using a colon like this: \code win32:thread { DEFINES += TQT_THREAD_SUPPORT } \endcode Once a test has been performed you may also do else/elseif operations. With this you may easily write complicated tests. This can be done with the special 'else' scope, it can be combined with other scopes (separated by colons as above) for example: \code win32:thread { DEFINES += TQT_THREAD_SUPPORT } else:debug { DEFINES += QT_NOTHREAD_DEBUG } else { message("Unknown configuration") } \endcode \section1 Variables The variables that we have encountered so far are system variables, such as \e DEFINES, \e SOURCES and \e HEADERS. It is possible for you to create your own variables so that you use them in scopes. It's easy to create your own variable; just name it and assign something to it. For example: \code MY_VARIABLE = value \endcode There are no restricitions on what you do to your own variables, as \e qmake will just ignore them unless it needs to look at them for a scope. You can also assign the value of a current variable to another variable by prefixing $$ to the variable name. For example: \code MY_DEFINES = $$DEFINES \endcode Now the MY_DEFINES variable contains what is in the DEFINES variable at this point in the project file. This is also equivalent to: \code MY_DEFINES = $${DEFINES} \endcode The second notation allows you to adjoin the variable expansion to another value without separating by space. \e qmake will allow a variable to contain anything (including $(VALUE), which will be placed directly into the Makefile, and allow it to expand as appropriate, usually an environment variable). However, if you require an environment variable to be replaced immediately then you may use the $$() notation. For example: \code MY_DEFINES = $$(ENV_DEFINES) \endcode This will set MY_DEFINES to the value of the evironment variable ENV_DEFINES as it parses the .pro file. Additionally you may call built-in functions in variable replacing. These functions (not to be confused with Test Functions as enumerated in the next section) are listed below: \section2 join( variablename, glue, before, after ) This will join the value of \e variablename with glue. If this value is non-empty it will prefix the value with \e before and suffix it with \e after. \e variablename is the only required field, the others will default to empty strings. If you need to encode spaces in \e glue, \e before, or \e after you must quote them. \section2 prompt( question ) This will display \e question, and read from stdin as a return value. \section2 member( variablename, position ) This will place the value in \e variablename in position \e position of the list. If the value of \e variablename is not long this will return an empty string. \e variablename is the only required field, if not specified position will default to the first value in the list (0). \section2 find( variablename, substr ) This will place all the values in \e variablename that match \e substr. \e substr may be a regular expression as well, and will be matched accordingly. \code MY_VAR = one two three four MY_VAR2 = $$join(MY_VAR, " -L", -L) -Lfive MY_VAR3 = $$member(MY_VAR, 2) $$find(MY_VAR, t.*) \endcode MY_VAR2 will contain '-Lone -Ltwo -Lthree -Lfour -Lfive', and MYVAR3 will contains 'three two three'. \section2 system( program_and_args ) This will return the stdout/stderr of the program executed, and parse it as normally expected. You can use this to interrogate information about the platform for example. \code UNAME = $$system(uname -s) contains( UNAME, [lL]inux ):message( This looks like Linux ($$UNAME) to me ) \endcode \section1 Test Functions \e qmake provides built-in functions that perform simple, yet powerful tests. These tests may be used in place of scopes (as described above), in some cases it is more usefull to use the test function by itself ignoring its test value. \section2 contains( variablename, value ) If \e value is in the list of values stored in the variable called \e variablename, then the settings inside the scope will be processed. For example: \code contains( CONFIG, thread ) { DEFINES += TQT_THREAD_SUPPORT } \endcode If \e thread is in the list of values for the \e CONFIG variable, then TQT_THREAD_SUPPORT will be added to the list of values in the \e DEFINES variable. \section2 count( variablename, number ) If \e number matches the number of values stored in the variable called \e variablename, then the settings inside the scope will be processed. For example: \code count( DEFINES, 5 ) { CONFIG += debug } \endcode \section2 error( string ) This function outputs the string given and then makes \e qmake exit. For example: \code error( "An error has occured" ) \endcode The text "An error has occured" will be displayed on the console and \e qmake will exit. \section2 exists( filename ) If the specified file exists, then the settings inside the scope will be processed. For example: \code exists( /local/qt/qmake/main.cpp ) { SOURCES += main.cpp } \endcode If \e /local/qt/qmake/main.cpp exists then main.cpp is added to the list of source files. Note that "/" can be used as a directory separator regardless of the platform. \section2 equals( variable, value ) If the specified variable is equal to the value passed the scope will be processed. For example: \code NUMBERS = 1 2 3 equals( NUMBERS, 3 4 5 ) { message("The numbers are equal") } \endcode The message will not be displayed because "1 2 3" does not equal "1 2 3". As with all functions you can pass an expanded variable as the value argument (ie, $$NUMBERS). \section2 include( filename ) The contents of filename are included at this point in the project file, so any settings in the specified file will be processed. An example of this is: \code include( myotherapp.pro ) \endcode Any settings in the \e myotherapp.pro project file are now processed. \section2 isEmpty( variablename ) This is the equivalent of using count( variablename, 0 ). If the variable called \e variablename has no elements, then the settings inside the scope will be processed. An example of this is: \code isEmpty( CONFIG ) { CONFIG += qt warn_on debug } \endcode \section2 message( string ) This function simply outputs a message on the console. \code message( "This is a message" ) \endcode The text "This is a message" is output to the console and processing of the project file carries on. \section2 system( command ) The specified command is performed and if it returns an exit code of 1, the settings inside the scope are processed. For example: \code system( ls /bin ) { SOURCES += bin/main.cpp HEADERS += bin/main.h } \endcode So if the command \e {ls /bin} returns 1 then \e bin/main.cpp is added to the list of sources and \e bin/main.h is added to the list of headers. \section2 infile( filename, var, val ) This function will succeed if the file \e filename (when parsed by qmake itself) contains the variable \e var with a value of \e val. You may also not pass in a third argument (\e val) and the function will only test if \e var has been assigned to in the file.