/**************************************************************************** ** ** Implementation of TQTimer class ** ** Created : 931111 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the TQt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free TQt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.TQPL ** included in the packaging of this file. Licensees holding valid TQt ** Commercial licenses may use this file in accordance with the TQt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "ntqtimer.h" #include "ntqsignal.h" #include "ntqobjectlist.h" /*! \class TQTimer ntqtimer.h \brief The TQTimer class provides timer signals and single-shot timers. \ingroup time \ingroup events \mainclass It uses \link TQTimerEvent timer events\endlink internally to provide a more versatile timer. TQTimer is very easy to use: create a TQTimer, call start() to start it and connect its timeout() to the appropriate slots. When the time is up it will emit the timeout() signal. Note that a TQTimer object is destroyed automatically when its parent object is destroyed. Example: \code TQTimer *timer = new TQTimer( myObject ); connect( timer, TQ_SIGNAL(timeout()), myObject, TQ_SLOT(timerDone()) ); timer->start( 2000, TRUE ); // 2 seconds single-shot timer \endcode You can also use the static singleShot() function to create a single shot timer. As a special case, a TQTimer with timeout 0 times out as soon as all the events in the window system's event queue have been processed. This can be used to do heavy work while providing a snappy user interface: \code TQTimer *t = new TQTimer( myObject ); connect( t, TQ_SIGNAL(timeout()), TQ_SLOT(processOneThing()) ); t->start( 0, FALSE ); \endcode myObject->processOneThing() will be called repeatedly and should return quickly (typically after processing one data item) so that TQt can deliver events to widgets and stop the timer as soon as it has done all its work. This is the traditional way of implementing heavy work in GUI applications; multi-threading is now becoming available on more and more platforms, and we expect that null events will eventually be replaced by threading. Note that TQTimer's accuracy depends on the underlying operating system and hardware. Most platforms support an accuracy of 20ms; some provide more. If TQt is unable to deliver the requested number of timer clicks, it will silently discard some. An alternative to using TQTimer is to call TQObject::startTimer() for your object and reimplement the TQObject::timerEvent() event handler in your class (which must, of course, inherit TQObject). The disadvantage is that timerEvent() does not support such high-level features as single-shot timers or signals. Some operating systems limit the number of timers that may be used; TQt tries to work around these limitations. */ static const int INV_TIMER = -1; // invalid timer id /*! Constructs a timer called \a name, with the parent \a parent. Note that the parent object's destructor will destroy this timer object. */ TQTimer::TQTimer( TQObject *parent, const char *name ) : TQObject( parent, name ), id(INV_TIMER), single(0), nulltimer(0) { } /*! Destroys the timer. */ TQTimer::~TQTimer() { if ( id != INV_TIMER ) // stop running timer stop(); } /*! \fn void TQTimer::timeout() This signal is emitted when the timer is activated. */ /*! \fn bool TQTimer::isActive() const Returns TRUE if the timer is running (pending); otherwise returns FALSE. */ /*! \fn int TQTimer::timerId() const Returns the ID of the timer if the timer is running; otherwise returns -1. */ /*! Starts the timer with a \a msec milliseconds timeout, and returns the ID of the timer, or zero when starting the timer failed. If \a sshot is TRUE, the timer will be activated only once; otherwise it will continue until it is stopped. Any pending timer will be stopped. \sa singleShot() stop(), changeInterval(), isActive() */ int TQTimer::start( int msec, bool sshot ) { if ( id >=0 && nulltimer && !msec && sshot ) return id; if ( id != INV_TIMER ) // stop running timer stop(); single = sshot; nulltimer = ( !msec && sshot ); return id = startTimer( msec ); } /*! Changes the timeout interval to \a msec milliseconds. If the timer signal is pending, it will be stopped and restarted; otherwise it will be started. \sa start(), isActive() */ void TQTimer::changeInterval( int msec ) { if ( id == INV_TIMER ) { // create new timer start( msec ); } else { killTimer( id ); // restart timer id = startTimer( msec ); } } /*! Stops the timer. \sa start() */ void TQTimer::stop() { if ( id != INV_TIMER ) { killTimer( id ); id = INV_TIMER; } } /*! \reimp */ bool TQTimer::event( TQEvent *e ) { if ( e->type() != TQEvent::Timer ) // ignore all other events return FALSE; if ( single ) // stop single shot timer stop(); emit timeout(); // emit timeout signal return TRUE; } /* The TQSingleShotTimer class is an internal class for implementing TQTimer::singleShot(). It starts a timer and emits the signal and kills itself when it gets the timeout. */ static TQObjectList *sst_list = 0; // list of single shot timers static void sst_cleanup() { if ( sst_list ) { sst_list->setAutoDelete( TRUE ); delete sst_list; sst_list = 0; } } static void sst_init() { if ( !sst_list ) { sst_list = new TQObjectList; TQ_CHECK_PTR( sst_list ); tqAddPostRoutine( sst_cleanup ); } } class TQSingleShotTimer : public TQObject { public: ~TQSingleShotTimer(); bool start( int msec, TQObject *r, const char * m ); bool isActive() const { return timerId > 0; } protected: bool event( TQEvent * ); private: TQSignal signal; int timerId; }; extern int qStartTimer( int interval, TQObject *obj ); // implemented in qapp_xxx.cpp extern bool qKillTimer( int id ); TQSingleShotTimer::~TQSingleShotTimer() { if (timerId != 0) { qKillTimer(timerId); timerId = 0; } } bool TQSingleShotTimer::start( int msec, TQObject *r, const char *m ) { timerId = 0; if ( signal.connect(r, m) ) timerId = qStartTimer( msec, (TQObject *)this ); return timerId != 0; } bool TQSingleShotTimer::event( TQEvent * ) { qKillTimer( timerId ); // no more timeouts signal.activate(); // emit the signal signal.disconnect( 0, 0 ); timerId = 0; // mark as inactive return TRUE; } /*! This static function calls a slot after a given time interval. It is very convenient to use this function because you do not need to bother with a \link TQObject::timerEvent() timerEvent\endlink or to create a local TQTimer object. Example: \code #include #include int main( int argc, char **argv ) { TQApplication a( argc, argv ); TQTimer::singleShot( 10*60*1000, &a, TQ_SLOT(quit()) ); ... // create and show your widgets return a.exec(); } \endcode This sample program automatically terminates after 10 minutes (i.e. 600000 milliseconds). The \a receiver is the receiving object and the \a member is the slot. The time interval is \a msec. */ void TQTimer::singleShot( int msec, TQObject *receiver, const char *member ) { if ( !sst_list ) sst_init(); // search the list for a free ss timer we could reuse TQSingleShotTimer *sst = (TQSingleShotTimer*)sst_list->first(); while ( sst && sst->isActive() ) sst = (TQSingleShotTimer*)sst_list->next(); // create a new one if not successful if ( !sst ) { sst = new TQSingleShotTimer; sst_list->append( sst ); } sst->start(msec, receiver, member); }