This class is used by TQCanvasSprite to hold an array of pixmaps. It is used to implement animated sprites, i.e. images that change over time, with each pixmap in the array holding one frame.
Depending on the constructor you use you can load multiple pixmaps into the array either from a directory (specifying a wildcard pattern for the files), or from a list of TQPixmaps. You can also read in a set of pixmaps after construction using readPixmaps().
TQCanvasSprite uses an image's mask for collision detection. You can change this by reading in a separate set of image masks using readCollisionMasks().
The \fIfc\fR parameter sets the number of frames to be loaded for this image.
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If \fIfc\fR is not 0, \fIdatafilenamepattern\fR should contain "%1", e.g. "foo%1.png". The actual filenames are formed by replacing the %1 with four-digit integers from 0 to (fc - 1), e.g. foo0000.png, foo0001.png, foo0002.png, etc.
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If \fIfc\fR is 0, \fIdatafilenamepattern\fR is asssumed to be a filename, and the image contained in this file will be loaded as the first (and only) frame.
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If \fIdatafilenamepattern\fR does not exist, is not readable, isn't an image, or some other error occurs, the array ends up empty and isValid() returns FALSE.
Constructs a TQCanvasPixmapArray from the list of TQPixmaps in the \fIlist\fR. Each pixmap will get a hotspot according to the \fIhotspots\fR array. If no hotspots are specified, each one is set to be at position (0, 0).
If count() is 1 \fIfilename\fR must specify a real filename to read the mask from. If count() is greater than 1, the \fIfilename\fR must contain a "%1" that will get replaced by the number of the mask to be loaded, just like TQCanvasPixmapArray::readPixmaps().
All collision masks must be 1-bit images or this function call will fail.
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If the file isn't readable, contains the wrong number of images, or there is some other error, this function will return FALSE, and the array will be flagged as invalid; otherwise this function returns TRUE.
If \fIfc\fR is not 0, \fIfilenamepattern\fR should contain "%1", e.g." foo%1.png". The actual filenames are formed by replacing the %1 with four-digit integers from 0 to (fc - 1), e.g. foo0000.png, foo0001.png, foo0002.png, etc.
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If \fIfc\fR is 0, \fIfilenamepattern\fR is asssumed to be a filename, and the image contained in this file will be loaded as the first (and only) frame.
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If \fIfilenamepattern\fR does not exist, is not readable, isn't an image, or some other error occurs, this function will return FALSE, and isValid() will return FALSE; otherwise this function will return TRUE.