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/*
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* KAsteroids - Copyright (c) Martin R. Jones 1997
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*
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* Part of the KDE project
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*/
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#ifndef __KAST_TOPLEVEL_H__
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#define __KAST_TOPLEVEL_H__
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#include <ntqmainwindow.h>
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#include <ntqdict.h>
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#include <ntqmap.h>
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#include "view.h"
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class KALedMeter;
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class TQLCDNumber;
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class KAstTopLevel : public TQMainWindow
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{
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Q_OBJECT
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public:
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KAstTopLevel( TQWidget *parent=0, const char *name=0 );
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virtual ~KAstTopLevel();
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private:
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void playSound( const char *snd );
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void readSoundMapping();
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void doStats();
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protected:
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virtual void showEvent( TQShowEvent * );
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virtual void hideEvent( TQHideEvent * );
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virtual void keyPressEvent( TQKeyEvent *event );
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virtual void keyReleaseEvent( TQKeyEvent *event );
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private slots:
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void slotNewGame();
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void slotShipKilled();
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void slotRockHit( int size );
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void slotRocksRemoved();
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void slotUpdateVitals();
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private:
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KAsteroidsView *view;
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TQLCDNumber *scoreLCD;
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TQLCDNumber *levelLCD;
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TQLCDNumber *shipsLCD;
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TQLCDNumber *teleportsLCD;
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// TQLCDNumber *bombsLCD;
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TQLCDNumber *brakesLCD;
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TQLCDNumber *shieldLCD;
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TQLCDNumber *shootLCD;
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KALedMeter *powerMeter;
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bool sound;
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TQDict<TQString> soundDict;
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// waiting for user to press Enter to launch a ship
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bool waitShip;
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bool isPaused;
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int shipsRemain;
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int score;
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int level;
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bool showHiscores;
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enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
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Brake, Shield, Pause, NewGame };
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TQMap<int,Action> actions;
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};
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#endif
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