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/****************************************************************************
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**
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** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
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**
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** This file is part of an example program for TQt. This example
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** program may be used, distributed and modified without limitation.
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**
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*****************************************************************************/
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/****************************************************************************
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**
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** Implementation of GLObjectWindow widget class
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**
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****************************************************************************/
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#include <ntqpushbutton.h>
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#include <ntqslider.h>
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#include <ntqlayout.h>
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#include <ntqframe.h>
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#include <ntqlabel.h>
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#include <ntqmenubar.h>
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#include <ntqpopupmenu.h>
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#include <ntqapplication.h>
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#include <ntqkeycode.h>
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#include <ntqpixmap.h>
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#include <ntqimage.h>
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#include <ntqpainter.h>
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#include "globjwin.h"
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#include "glbox.h"
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GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name )
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: TQWidget( parent, name )
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{
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// Create a menu
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file = new TQPopupMenu( this );
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file->setCheckable( TRUE );
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file->insertItem( "Grab Frame Buffer", this, SLOT(grabFrameBuffer()) );
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file->insertItem( "Render Pixmap", this, SLOT(makePixmap()) );
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file->insertItem( "Render Pixmap Hidden", this, SLOT(makePixmapHidden()) );
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file->insertSeparator();
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fixMenuItemId = file->insertItem( "Use Fixed Pixmap Size", this,
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SLOT(useFixedPixmapSize()) );
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file->insertSeparator();
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insertMenuItemId = file->insertItem( "Insert Pixmap Here", this,
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SLOT(makePixmapForMenu()) );
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file->insertSeparator();
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file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q );
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// Create a menu bar
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TQMenuBar *m = new TQMenuBar( this );
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m->setSeparator( TQMenuBar::InWindowsStyle );
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m->insertItem("&File", file );
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// Create nice frames to put around the OpenGL widgets
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TQFrame* f1 = new TQFrame( this, "frame1" );
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f1->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
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f1->setLineWidth( 2 );
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// Create an OpenGL widget
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c1 = new GLBox( f1, "glbox1");
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// Create a label that can display the pixmap
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lb = new TQLabel( this, "pixlabel" );
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lb->setFrameStyle( TQFrame::Sunken | TQFrame::Panel );
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lb->setLineWidth( 2 );
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lb->setAlignment( AlignCenter );
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lb->setMargin( 0 );
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lb->setIndent( 0 );
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// Create the three sliders; one for each rotation axis
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TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" );
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x->setTickmarks( TQSlider::Left );
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connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) );
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TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" );
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y->setTickmarks( TQSlider::Left );
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connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) );
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TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" );
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z->setTickmarks( TQSlider::Left );
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connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) );
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// Now that we have all the widgets, put them into a nice layout
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// Put the sliders on top of each other
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TQVBoxLayout* vlayout = new TQVBoxLayout( 20, "vlayout");
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vlayout->addWidget( x );
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vlayout->addWidget( y );
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vlayout->addWidget( z );
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// Put the GL widget inside the frame
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TQHBoxLayout* flayout1 = new TQHBoxLayout( f1, 2, 2, "flayout1");
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flayout1->addWidget( c1, 1 );
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// Top level layout, puts the sliders to the left of the frame/GL widget
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TQHBoxLayout* hlayout = new TQHBoxLayout( this, 20, 20, "hlayout");
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hlayout->setMenuBar( m );
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hlayout->addLayout( vlayout );
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hlayout->addWidget( f1, 1 );
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hlayout->addWidget( lb, 1 );
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}
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void GLObjectWindow::grabFrameBuffer()
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{
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TQImage img = c1->grabFrameBuffer();
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// Convert image to pixmap so we can show it
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TQPixmap pm;
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pm.convertFromImage( img, AvoidDither );
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drawOnPixmap( &pm );
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lb->setPixmap( pm );
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}
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void GLObjectWindow::makePixmap()
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{
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// Make a pixmap to to be rendered by the gl widget
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TQPixmap pm;
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// Render the pixmap, with either c1's size or the fixed size pmSz
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if ( pmSz.isValid() )
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pm = c1->renderPixmap( pmSz.width(), pmSz.height() );
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else
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pm = c1->renderPixmap();
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if ( !pm.isNull() ) {
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// Present the pixmap to the user
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drawOnPixmap( &pm );
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lb->setPixmap( pm );
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}
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else {
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lb->setText( "Failed to render Pixmap." );
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}
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}
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void GLObjectWindow::makePixmapHidden()
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{
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// Make a TQGLWidget to draw the pixmap. This widget will not be shown.
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GLBox* w = new GLBox( this, "temporary glwidget", c1 );
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bool success = FALSE;
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TQPixmap pm;
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if ( w->isValid() ) {
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// Set the current rotation
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w->copyRotation( *c1 );
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// Determine wanted pixmap size
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TQSize sz = pmSz.isValid() ? pmSz : c1->size();
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// Make our hidden glwidget render the pixmap
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pm = w->renderPixmap( sz.width(), sz.height() );
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if ( !pm.isNull() )
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success = TRUE;
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}
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if ( success ) {
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// Present the pixmap to the user
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drawOnPixmap( &pm );
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lb->setPixmap( pm );
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}
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else {
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lb->setText( "Failed to render Pixmap." );
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}
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delete w;
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}
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void GLObjectWindow::drawOnPixmap( TQPixmap* pm )
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{
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// Draw some text on the pixmap to differentiate it from the GL window
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if ( pm->isNull() ) {
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tqWarning("Cannot draw on null pixmap");
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return;
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}
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else {
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TQPainter p( pm );
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p.setFont( TQFont( "Helvetica", 18 ) );
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p.setPen( white );
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p.drawText( pm->rect(), AlignCenter, "This is a Pixmap" );
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}
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}
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void GLObjectWindow::useFixedPixmapSize()
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{
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if ( pmSz.isValid() ) {
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pmSz = TQSize();
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file->setItemChecked( fixMenuItemId, FALSE );
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}
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else {
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pmSz = TQSize( 200, 200 );
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file->setItemChecked( fixMenuItemId, TRUE );
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}
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}
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void GLObjectWindow::makePixmapForMenu()
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{
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TQPixmap pm = c1->renderPixmap( 32, 32 );
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if ( !pm.isNull() )
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file->changeItem( pm, "Insert Pixmap Here", insertMenuItemId );
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}
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