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402 lines
11 KiB
402 lines
11 KiB
13 years ago
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\chapter qmake's Advanced Concepts
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\section1 qmake's Advanced Concepts
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The \e qmake project files we've seen up to now have been very simple,
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just a list of \e{name = value} and \e{name += value} lines. \e qmake
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provides a lot more power, for example you can use a single project
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file to produce makefiles for multiple platforms.
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\section1 Operators
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So far, you have seen the \e = operator and \e += operator being used
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in a project file. There are more operators available for use; but
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some of these should be used carefully as they may change more than
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you expect them to.
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\section2 The '=' operator
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This operator simply assigns a value to a variable, it is used like
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this:
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\code
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TARGET = myapp
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\endcode
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This sets the TARGET variable to \e myapp. This will remove any
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previously set TARGET.
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\section2 The '+=' operator
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This operator appends a value to the list of values in a variable. It
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is used like this:
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\code
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DEFINES += QT_DLL
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\endcode
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This appends QT_DLL to the list of pre-processor defines to be put in the
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makefile.
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\section2 The '-=' operator
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This operator removes a value from the list of values in a variable.
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It is used like this:
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\code
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DEFINES -= QT_DLL
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\endcode
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This removes QT_DLL from the list of pre-processor defines to be put
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in the makefile.
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\section2 The '*=' operator
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This operator only adds a value to the list of values in a variable if
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it doesn't already exist. It is used like this:
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\code
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DEFINES *= QT_DLL
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\endcode
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QT_DLL will only be added to the list of pre-processor defines if it
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is not already defined.
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\section2 The '~=' operator
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This operator replaces any values that match the regexp with the
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specified value. It is used like this:
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\code
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DEFINES ~= s/QT_[DT].+/QT
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\endcode
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This removes any values in the list that start with QT_D or QT_T with
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QT.
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\section1 Scopes
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A scope are similar to 'if' statements, if a certain condition is
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true, the settings inside the scope are processed. A scope is written
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like this:
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\code
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win32 {
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DEFINES += QT_DLL
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}
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\endcode
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The above code will add the QT_DLL define to the makefile if \e qmake
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is used on a Windows platform. If \e qmake is used on a different
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platform than Windows, the define will be ignored. You may also perform
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single line conditionals/assignments with qmake like this:
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\code
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win32:DEFINES += QT_DLL
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\endcode
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For example, suppose we want to process something on all platforms
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\e except for Windows. We can achieve this by negating the scope like
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this:
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\code
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!win32 {
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DEFINES += QT_DLL
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}
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\endcode
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Any entry on the CONFIG line is also a scope. For example, if you
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write this:
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\code
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CONFIG += warn_on
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\endcode
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you will have a scope called 'warn_on'. This makes it easy to change
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the configuration for a project without losing all the custom settings
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that might be needed for a specific configuration. Since it is
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possible to put your own values on the CONFIG line, this provides you
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with a very powerful configuration tool for your makefiles. For
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example:
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\code
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CONFIG += qt warn_on debug
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debug {
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TARGET = myappdebug
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}
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release {
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TARGET = myapp
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}
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\endcode
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In the above code, two scopes are created which depend on what
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is put on the CONFIG line. In the example, \e debug is on the config
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line, so the TARGET variable is set to \e myappdebug. If \e release
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was on the config line, then the TARGET variable would be set to \e
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myapp.
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It is also possible to check for two things before processing some
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settings. For instance, if you want to check if the platform is
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Windows and that the thread configuration is set, you would write
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this:
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\code
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win32 {
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thread {
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DEFINES += QT_THREAD_SUPPORT
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}
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}
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\endcode
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To save writing many nested scopes, you can nest scopes using a colon
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like this:
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\code
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win32:thread {
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DEFINES += QT_THREAD_SUPPORT
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}
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\endcode
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Once a test has been performed you may also do else/elseif operations. With
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this you may easily write complicated tests. This can be done with the
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special 'else' scope, it can be combined with other scopes (separated by
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colons as above) for example:
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\code
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win32:thread {
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DEFINES += QT_THREAD_SUPPORT
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} else:debug {
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DEFINES += QT_NOTHREAD_DEBUG
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} else {
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message("Unknown configuration")
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}
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\endcode
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\section1 Variables
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The variables that we have encountered so far are system variables,
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such as \e DEFINES, \e SOURCES and \e HEADERS. It is possible for you
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to create your own variables so that you use them in scopes. It's
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easy to create your own variable; just name it and assign something to
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it. For example:
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\code
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MY_VARIABLE = value
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\endcode
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There are no restricitions on what you do to your own variables, as \e
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qmake will just ignore them unless it needs to look at them for a
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scope.
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You can also assign the value of a current variable to another
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variable by prefixing $$ to the variable name. For example:
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\code
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MY_DEFINES = $$DEFINES
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\endcode
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Now the MY_DEFINES variable contains what is in the DEFINES variable at
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this point in the project file. This is also equivalent to:
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\code
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MY_DEFINES = $${DEFINES}
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\endcode
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The second notation allows you to adjoin the variable expansion to another
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value without separating by space. \e qmake will allow a variable to
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contain anything (including $(VALUE), which will be placed directly into
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the Makefile, and allow it to expand as appropriate, usually an environment
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variable). However, if you retquire an environment variable to be replaced
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immediately then you may use the $$() notation. For example:
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\code
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MY_DEFINES = $$(ENV_DEFINES)
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\endcode
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This will set MY_DEFINES to the value of the evironment variable
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ENV_DEFINES as it parses the .pro file. Additionally you may call built-in
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functions in variable replacing. These functions (not to be confused with
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Test Functions as enumerated in the next section) are listed below:
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\section2 join( variablename, glue, before, after )
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This will join the value of \e variablename with glue. If this value is
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non-empty it will prefix the value with \e before and suffix it with \e
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after. \e variablename is the only retquired field, the others will default
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to empty strings. If you need to encode spaces in \e glue, \e before, or \e
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after you must quote them.
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\section2 prompt( question )
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This will display \e question, and read from stdin as a return value.
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\section2 member( variablename, position )
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This will place the value in \e variablename in position \e position of the
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list. If the value of \e variablename is not long this will return an empty
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string. \e variablename is the only retquired field, if not specified
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position will default to the first value in the list (0).
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\section2 find( variablename, substr )
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This will place all the values in \e variablename that match \e substr. \e
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substr may be a regular expression as well, and will be matched
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accordingly.
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\code
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MY_VAR = one two three four
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MY_VAR2 = $$join(MY_VAR, " -L", -L) -Lfive
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MY_VAR3 = $$member(MY_VAR, 2) $$find(MY_VAR, t.*)
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\endcode
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MY_VAR2 will contain '-Lone -Ltwo -Lthree -Lfour -Lfive', and MYVAR3 will
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contains 'three two three'.
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\section2 system( program_and_args )
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This will return the stdout/stderr of the program executed, and parse it as
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normally expected. You can use this to interrogate information about the
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platform for example.
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\code
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UNAME = $$system(uname -s)
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contains( UNAME, [lL]inux ):message( This looks like Linux ($$UNAME) to me )
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\endcode
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\section1 Test Functions
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\e qmake provides built-in functions that perform simple, yet powerful
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tests. These tests may be used in place of scopes (as described above), in
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some cases it is more usefull to use the test function by itself ignoring
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its test value.
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\section2 contains( variablename, value )
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If \e value is in the list of values stored in the variable called \e
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variablename, then the settings inside the scope will be processed.
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For example:
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\code
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contains( CONFIG, thread ) {
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DEFINES += QT_THREAD_SUPPORT
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}
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\endcode
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If \e thread is in the list of values for the \e CONFIG variable, then
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QT_THREAD_SUPPORT will be added to the list of values in the \e
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DEFINES variable.
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\section2 count( variablename, number )
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If \e number matches the number of values stored in the variable
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called \e variablename, then the settings inside the scope will be
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processed. For example:
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\code
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count( DEFINES, 5 ) {
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CONFIG += debug
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}
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\endcode
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\section2 error( string )
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This function outputs the string given and then makes \e qmake exit.
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For example:
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\code
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error( "An error has occured" )
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\endcode
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The text "An error has occured" will be displayed on the console and
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\e qmake will exit.
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\section2 exists( filename )
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If the specified file exists, then the settings inside the scope will
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be processed. For example:
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\code
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exists( /local/qt/qmake/main.cpp ) {
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SOURCES += main.cpp
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}
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\endcode
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If \e /local/qt/qmake/main.cpp exists then main.cpp is added to the
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list of source files.
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Note that "/" can be used as a directory separator regardless of the
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platform.
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\section2 equals( variable, value )
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If the specified variable is equal to the value passed the scope will
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be processed. For example:
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\code
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NUMBERS = 1 2 3
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equals( NUMBERS, 3 4 5 ) {
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message("The numbers are equal")
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}
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\endcode
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The message will not be displayed because "1 2 3" does not equal "1 2
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3". As with all functions you can pass an expanded variable as the
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value argument (ie, $$NUMBERS).
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\section2 include( filename )
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The contents of filename are included at this point in the project
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file, so any settings in the specified file will be processed. An
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example of this is:
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\code
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include( myotherapp.pro )
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\endcode
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Any settings in the \e myotherapp.pro project file are now processed.
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\section2 isEmpty( variablename )
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This is the equivalent of using count( variablename, 0 ). If the
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variable called \e variablename has no elements, then the settings
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inside the scope will be processed. An example of this is:
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\code
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isEmpty( CONFIG ) {
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CONFIG += qt warn_on debug
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}
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\endcode
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\section2 message( string )
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This function simply outputs a message on the console.
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\code
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message( "This is a message" )
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\endcode
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The text "This is a message" is output to the console and
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processing of the project file carries on.
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\section2 system( command )
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The specified command is performed and if it returns an exit code of
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1, the settings inside the scope are processed. For example:
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\code
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system( ls /bin ) {
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SOURCES += bin/main.cpp
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HEADERS += bin/main.h
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}
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\endcode
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So if the command \e {ls /bin} returns 1 then \e bin/main.cpp is added
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to the list of sources and \e bin/main.h is added to the list of
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headers.
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\section2 infile( filename, var, val )
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This function will succeed if the file \e filename (when parsed
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by qmake itself) contains the variable \e var with a value of
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\e val. You may also not pass in a third argument (\e val) and the
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function will only test if \e var has been assigned to in the file.
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