// Scintilla source code edit control /** @file LexLua.cxx ** Lexer for Lua language. ** ** Written by Paul Winwood. ** Folder by Alexey Yutkin. ** Modified by Marcos E. Wurzius & Philippe Lhoste **/ #include #include #include #include #include #include "Platform.h" #include "PropSet.h" #include "Accessor.h" #include "StyleContext.h" #include "KeyWords.h" #include "Scintilla.h" #include "SciLexer.h" // Extended to accept accented characters static inline bool IsAWordChar(int ch) { return ch >= 0x80 || (isalnum(ch) || ch == '.' || ch == '_'); } static inline bool IsAWordStart(int ch) { return ch >= 0x80 || (isalpha(ch) || ch == '_'); } static inline bool IsANumberChar(int ch) { // Not exactly following number definition (several dots are seen as OK, etc.) // but probably enough in most cases. return (ch < 0x80) && (isdigit(ch) || toupper(ch) == 'E' || ch == '.' || ch == '-' || ch == '+' || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F')); } static inline bool IsLuaOperator(int ch) { if (ch >= 0x80 || isalnum(ch)) { return false; } // '.' left out as it is used to make up numbers if (ch == '*' || ch == '/' || ch == '-' || ch == '+' || ch == '(' || ch == ')' || ch == '=' || ch == '{' || ch == '}' || ch == '~' || ch == '[' || ch == ']' || ch == ';' || ch == '<' || ch == '>' || ch == ',' || ch == '.' || ch == '^' || ch == '%' || ch == ':' || ch == '#') { return true; } return false; } // Test for [=[ ... ]=] delimiters, returns 0 if it's only a [ or ], // return 1 for [[ or ]], returns >=2 for [=[ or ]=] and so on. // The maximum number of '=' characters allowed is 254. static int LongDelimCheck(StyleContext &sc) { int sep = 1; while (sc.GetRelative(sep) == '=' && sep < 0xFF) sep++; if (sc.GetRelative(sep) == sc.ch) return sep; return 0; } static void ColouriseLuaDoc( unsigned int startPos, int length, int initStyle, WordList *keywordlists[], Accessor &styler) { WordList &keywords = *keywordlists[0]; WordList &keywords2 = *keywordlists[1]; WordList &keywords3 = *keywordlists[2]; WordList &keywords4 = *keywordlists[3]; WordList &keywords5 = *keywordlists[4]; WordList &keywords6 = *keywordlists[5]; WordList &keywords7 = *keywordlists[6]; WordList &keywords8 = *keywordlists[7]; int currentLine = styler.GetLine(startPos); // Initialize long string [[ ... ]] or block comment --[[ ... ]] nesting level, // if we are inside such a string. Block comment was introduced in Lua 5.0, // blocks with separators [=[ ... ]=] in Lua 5.1. int nestLevel = 0; int sepCount = 0; if (initStyle == SCE_LUA_LITERALSTRING || initStyle == SCE_LUA_COMMENT) { int lineState = styler.GetLineState(currentLine - 1); nestLevel = lineState >> 8; sepCount = lineState & 0xFF; } // Do not leak onto next line if (initStyle == SCE_LUA_STRINGEOL || initStyle == SCE_LUA_COMMENTLINE || initStyle == SCE_LUA_PREPROCESSOR) { initStyle = SCE_LUA_DEFAULT; } StyleContext sc(startPos, length, initStyle, styler); if (startPos == 0 && sc.ch == '#') { // shbang line: # is a comment only if first char of the script sc.SetState(SCE_LUA_COMMENTLINE); } for (; sc.More(); sc.Forward()) { if (sc.atLineEnd) { // Update the line state, so it can be seen by next line currentLine = styler.GetLine(sc.currentPos); switch (sc.state) { case SCE_LUA_LITERALSTRING: case SCE_LUA_COMMENT: // Inside a literal string or block comment, we set the line state styler.SetLineState(currentLine, (nestLevel << 8) | sepCount); break; default: // Reset the line state styler.SetLineState(currentLine, 0); break; } } if (sc.atLineStart && (sc.state == SCE_LUA_STRING)) { // Prevent SCE_LUA_STRINGEOL from leaking back to previous line sc.SetState(SCE_LUA_STRING); } // Handle string line continuation if ((sc.state == SCE_LUA_STRING || sc.state == SCE_LUA_CHARACTER) && sc.ch == '\\') { if (sc.chNext == '\n' || sc.chNext == '\r') { sc.Forward(); if (sc.ch == '\r' && sc.chNext == '\n') { sc.Forward(); } continue; } } // Determine if the current state should terminate. if (sc.state == SCE_LUA_OPERATOR) { sc.SetState(SCE_LUA_DEFAULT); } else if (sc.state == SCE_LUA_NUMBER) { // We stop the number definition on non-numerical non-dot non-eE non-sign non-hexdigit char if (!IsANumberChar(sc.ch)) { sc.SetState(SCE_LUA_DEFAULT); } } else if (sc.state == SCE_LUA_IDENTIFIER) { if (!IsAWordChar(sc.ch) || sc.Match('.', '.')) { char s[100]; sc.GetCurrent(s, sizeof(s)); if (keywords.InList(s)) { sc.ChangeState(SCE_LUA_WORD); } else if (keywords2.InList(s)) { sc.ChangeState(SCE_LUA_WORD2); } else if (keywords3.InList(s)) { sc.ChangeState(SCE_LUA_WORD3); } else if (keywords4.InList(s)) { sc.ChangeState(SCE_LUA_WORD4); } else if (keywords5.InList(s)) { sc.ChangeState(SCE_LUA_WORD5); } else if (keywords6.InList(s)) { sc.ChangeState(SCE_LUA_WORD6); } else if (keywords6.InList(s)) { sc.ChangeState(SCE_LUA_WORD6); } else if (keywords7.InList(s)) { sc.ChangeState(SCE_LUA_WORD7); } else if (keywords8.InList(s)) { sc.ChangeState(SCE_LUA_WORD8); } sc.SetState(SCE_LUA_DEFAULT); } } else if (sc.state == SCE_LUA_COMMENTLINE || sc.state == SCE_LUA_PREPROCESSOR) { if (sc.atLineEnd) { sc.ForwardSetState(SCE_LUA_DEFAULT); } } else if (sc.state == SCE_LUA_STRING) { if (sc.ch == '\\') { if (sc.chNext == '\"' || sc.chNext == '\'' || sc.chNext == '\\') { sc.Forward(); } } else if (sc.ch == '\"') { sc.ForwardSetState(SCE_LUA_DEFAULT); } else if (sc.atLineEnd) { sc.ChangeState(SCE_LUA_STRINGEOL); sc.ForwardSetState(SCE_LUA_DEFAULT); } } else if (sc.state == SCE_LUA_CHARACTER) { if (sc.ch == '\\') { if (sc.chNext == '\"' || sc.chNext == '\'' || sc.chNext == '\\') { sc.Forward(); } } else if (sc.ch == '\'') { sc.ForwardSetState(SCE_LUA_DEFAULT); } else if (sc.atLineEnd) { sc.ChangeState(SCE_LUA_STRINGEOL); sc.ForwardSetState(SCE_LUA_DEFAULT); } } else if (sc.state == SCE_LUA_LITERALSTRING || sc.state == SCE_LUA_COMMENT) { if (sc.ch == '[') { int sep = LongDelimCheck(sc); if (sep == 1 && sepCount == 1) { // [[-only allowed to nest nestLevel++; sc.Forward(); } } else if (sc.ch == ']') { int sep = LongDelimCheck(sc); if (sep == 1 && sepCount == 1) { // un-nest with ]]-only nestLevel--; sc.Forward(); if (nestLevel == 0) { sc.ForwardSetState(SCE_LUA_DEFAULT); } } else if (sep > 1 && sep == sepCount) { // ]=]-style delim sc.Forward(sep); sc.ForwardSetState(SCE_LUA_DEFAULT); } } } // Determine if a new state should be entered. if (sc.state == SCE_LUA_DEFAULT) { if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) { sc.SetState(SCE_LUA_NUMBER); if (sc.ch == '0' && toupper(sc.chNext) == 'X') { sc.Forward(1); } } else if (IsAWordStart(sc.ch)) { sc.SetState(SCE_LUA_IDENTIFIER); } else if (sc.ch == '\"') { sc.SetState(SCE_LUA_STRING); } else if (sc.ch == '\'') { sc.SetState(SCE_LUA_CHARACTER); } else if (sc.ch == '[') { sepCount = LongDelimCheck(sc); if (sepCount == 0) { sc.SetState(SCE_LUA_OPERATOR); } else { nestLevel = 1; sc.SetState(SCE_LUA_LITERALSTRING); sc.Forward(sepCount); } } else if (sc.Match('-', '-')) { sc.SetState(SCE_LUA_COMMENTLINE); if (sc.Match("--[")) { sc.Forward(2); sepCount = LongDelimCheck(sc); if (sepCount > 0) { nestLevel = 1; sc.ChangeState(SCE_LUA_COMMENT); sc.Forward(sepCount); } } else { sc.Forward(); } } else if (sc.atLineStart && sc.Match('$')) { sc.SetState(SCE_LUA_PREPROCESSOR); // Obsolete since Lua 4.0, but still in old code } else if (IsLuaOperator(static_cast(sc.ch))) { sc.SetState(SCE_LUA_OPERATOR); } } } sc.Complete(); } static void FoldLuaDoc(unsigned int startPos, int length, int /* initStyle */, WordList *[], Accessor &styler) { unsigned int lengthDoc = startPos + length; int visibleChars = 0; int lineCurrent = styler.GetLine(startPos); int levelPrev = styler.LevelAt(lineCurrent) & SC_FOLDLEVELNUMBERMASK; int levelCurrent = levelPrev; char chNext = styler[startPos]; bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0; int styleNext = styler.StyleAt(startPos); char s[10]; for (unsigned int i = startPos; i < lengthDoc; i++) { char ch = chNext; chNext = styler.SafeGetCharAt(i + 1); int style = styleNext; styleNext = styler.StyleAt(i + 1); bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n'); if (style == SCE_LUA_WORD) { if (ch == 'i' || ch == 'd' || ch == 'f' || ch == 'e' || ch == 'r' || ch == 'u') { for (unsigned int j = 0; j < 8; j++) { if (!iswordchar(styler[i + j])) { break; } s[j] = styler[i + j]; s[j + 1] = '\0'; } if ((strcmp(s, "if") == 0) || (strcmp(s, "do") == 0) || (strcmp(s, "function") == 0) || (strcmp(s, "repeat") == 0)) { levelCurrent++; } if ((strcmp(s, "end") == 0) || (strcmp(s, "elseif") == 0) || (strcmp(s, "until") == 0)) { levelCurrent--; } } } else if (style == SCE_LUA_OPERATOR) { if (ch == '{' || ch == '(') { levelCurrent++; } else if (ch == '}' || ch == ')') { levelCurrent--; } } else if (style == SCE_LUA_LITERALSTRING || style == SCE_LUA_COMMENT) { if (ch == '[') { levelCurrent++; } else if (ch == ']') { levelCurrent--; } } if (atEOL) { int lev = levelPrev; if (visibleChars == 0 && foldCompact) { lev |= SC_FOLDLEVELWHITEFLAG; } if ((levelCurrent > levelPrev) && (visibleChars > 0)) { lev |= SC_FOLDLEVELHEADERFLAG; } if (lev != styler.LevelAt(lineCurrent)) { styler.SetLevel(lineCurrent, lev); } lineCurrent++; levelPrev = levelCurrent; visibleChars = 0; } if (!isspacechar(ch)) { visibleChars++; } } // Fill in the real level of the next line, keeping the current flags as they will be filled in later int flagsNext = styler.LevelAt(lineCurrent) & ~SC_FOLDLEVELNUMBERMASK; styler.SetLevel(lineCurrent, levelPrev | flagsNext); } static const char * const luaWordListDesc[] = { "Keywords", "Basic functions", "String, (table) & math functions", "(coroutines), I/O & system facilities", "user1", "user2", "user3", "user4", 0 }; LexerModule lmLua(SCLEX_LUA, ColouriseLuaDoc, "lua", FoldLuaDoc, luaWordListDesc);