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tdewebdev/kommander/editor/connectioneditorimpl.h

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/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qt Designer.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef CONNECTIONEDITORIMPL_H
#define CONNECTIONEDITORIMPL_H
#include "connectioneditor.h"
#include "metadatabase.h"
#include <qmap.h>
class QListViewItem;
class FormWindow;
class ConnectionEditor : public ConnectionEditorBase
{
Q_OBJECT public:
ConnectionEditor(QWidget* parent, QObject* sender, QObject* receiver, FormWindow* fw);
~ConnectionEditor();
protected slots:
// Add current pair <signal, slot> to the list
void connectClicked();
// Remove current pair <signal, slot> to the list
void disconnectClicked();
// Lists all connections defined in current dialog
void fillConnectionsList();
// Lists all widgets in sender or receiver combo
void fillWidgetList(KComboBox* a_combo, const QStringList& items, const QString& defaultWidget);
// Sender widget was changed - update signal list
void senderChanged(const QString & s);
// Receiver widget was changed - update slot list
void receiverChanged(const QString & s);
// Enable/disable 'Connect' button when pair <signal,slot> changes
void updateConnectButton();
// Enable/disable 'Disconnect' button when selection changes
void updateDisconnectButton();
// Accept and close button
void okClicked();
// Cancel and close button
void cancelClicked();
private:
// Whether given signal should appear in the signal list
bool isSignalIgnored(const char*) const;
// Whether given slot should appear in the slot list
bool isSlotIgnored(const QMetaData* md);
// Finds widget by name
QObject* objectByName(const QString& s) const;
bool hasConnection(const QString & snder, const QString & signal,
const QString & rcvr, const QString & slot) const;
QMap <QListViewItem*, MetaDataBase::Connection> m_connections;
QValueList <MetaDataBase::Connection> m_oldConnections;
QObject* m_sender;
QObject* m_receiver;
FormWindow* m_formWindow;
};
#endif