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tdevelop/languages/cpp/app_templates/chello_gba/gba.h

205 lines
7.2 KiB

%{H_TEMPLATE}
// gba.h by eloist
#ifndef GBA_HEADER
#define GBA_HEADER
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned long u32;
typedef signed char s8;
typedef signed short s16;
typedef signed long s32;
typedef unsigned char byte;
typedef unsigned short hword;
typedef unsigned long word;
#define OAMmem (u32*)0x7000000
#define VideoBuffer (u16*)0x6000000
#define OAMdata (u16*)0x6100000
#define BGPaletteMem (u16*)0x5000000
#define OBJPaletteMem (u16*)0x5000200
#define REG_INTERUPT *(u32*)0x3007FFC
#define REG_DISPCNT *(u32*)0x4000000
#define REG_DISPCNT_L *(u16*)0x4000000
#define REG_DISPCNT_H *(u16*)0x4000002
#define REG_DISPSTAT *(u16*)0x4000004
#define REG_VCOUNT *(u16*)0x4000006
#define REG_BG0CNT *(u16*)0x4000008
#define REG_BG1CNT *(u16*)0x400000A
#define REG_BG2CNT *(u16*)0x400000C
#define REG_BG3CNT *(u16*)0x400000E
#define REG_BG0HOFS *(u16*)0x4000010
#define REG_BG0VOFS *(u16*)0x4000012
#define REG_BG1HOFS *(u16*)0x4000014
#define REG_BG1VOFS *(u16*)0x4000016
#define REG_BG2HOFS *(u16*)0x4000018
#define REG_BG2VOFS *(u16*)0x400001A
#define REG_BG3HOFS *(u16*)0x400001C
#define REG_BG3VOFS *(u16*)0x400001E
#define REG_BG2PA *(u16*)0x4000020
#define REG_BG2PB *(u16*)0x4000022
#define REG_BG2PC *(u16*)0x4000024
#define REG_BG2PD *(u16*)0x4000026
#define REG_BG2X *(u32*)0x4000028
#define REG_BG2X_L *(u16*)0x4000028
#define REG_BG2X_H *(u16*)0x400002A
#define REG_BG2Y *(u32*)0x400002C
#define REG_BG2Y_L *(u16*)0x400002C
#define REG_BG2Y_H *(u16*)0x400002E
#define REG_BG3PA *(u16*)0x4000030
#define REG_BG3PB *(u16*)0x4000032
#define REG_BG3PC *(u16*)0x4000034
#define REG_BG3PD *(u16*)0x4000036
#define REG_BG3X *(u32*)0x4000038
#define REG_BG3X_L *(u16*)0x4000038
#define REG_BG3X_H *(u16*)0x400003A
#define REG_BG3Y *(u32*)0x400003C
#define REG_BG3Y_L *(u16*)0x400003C
#define REG_BG3Y_H *(u16*)0x400003E
#define REG_WIN0H *(u16*)0x4000040
#define REG_WIN1H *(u16*)0x4000042
#define REG_WIN0V *(u16*)0x4000044
#define REG_WIN1V *(u16*)0x4000046
#define REG_WININ *(u16*)0x4000048
#define REG_WINOUT *(u16*)0x400004A
#define REG_MOSAIC *(u32*)0x400004C
#define REG_MOSAIC_L *(u32*)0x400004C
#define REG_MOSAIC_H *(u32*)0x400004E
#define REG_BLDMOD *(u16*)0x4000050
#define REG_COLEV *(u16*)0x4000052
#define REG_COLEY *(u16*)0x4000054
#define REG_SG10 *(u32*)0x4000060
#define REG_SG10_L *(u16*)0x4000060
#define REG_SG10_H *(u16*)0x4000062
#define REG_SG11 *(u16*)0x4000064
#define REG_SG20 *(u16*)0x4000068
#define REG_SG21 *(u16*)0x400006C
#define REG_SG30 *(u32*)0x4000070
#define REG_SG30_L *(u16*)0x4000070
#define REG_SG30_H *(u16*)0x4000072
#define REG_SG31 *(u16*)0x4000074
#define REG_SG40 *(u16*)0x4000078
#define REG_SG41 *(u16*)0x400007C
#define REG_SGCNT0 *(u32*)0x4000080
#define REG_SGCNT0_L *(u16*)0x4000080
#define REG_SGCNT0_H *(u16*)0x4000082
#define REG_SGCNT1 *(u16*)0x4000084
#define REG_SGBIAS *(u16*)0x4000088
#define REG_SGWR0 *(u32*)0x4000090
#define REG_SGWR0_L *(u16*)0x4000090
#define REG_SGWR0_H *(u16*)0x4000092
#define REG_SGWR1 *(u32*)0x4000094
#define REG_SGWR1_L *(u16*)0x4000094
#define REG_SGWR1_H *(u16*)0x4000096
#define REG_SGWR2 *(u32*)0x4000098
#define REG_SGWR2_L *(u16*)0x4000098
#define REG_SGWR2_H *(u16*)0x400009A
#define REG_SGWR3 *(u32*)0x400009C
#define REG_SGWR3_L *(u16*)0x400009C
#define REG_SGWR3_H *(u16*)0x400009E
#define REG_SGFIF0A *(u32*)0x40000A0
#define REG_SGFIFOA_L *(u16*)0x40000A0
#define REG_SGFIFOA_H *(u16*)0x40000A2
#define REG_SGFIFOB *(u32*)0x40000A4
#define REG_SGFIFOB_L *(u16*)0x40000A4
#define REG_SGFIFOB_H *(u16*)0x40000A6
#define REG_DM0SAD *(u32*)0x40000B0
#define REG_DM0SAD_L *(u16*)0x40000B0
#define REG_DM0SAD_H *(u16*)0x40000B2
#define REG_DM0DAD *(u32*)0x40000B4
#define REG_DM0DAD_L *(u16*)0x40000B4
#define REG_DM0DAD_H *(u16*)0x40000B6
#define REG_DM0CNT *(u32*)0x40000B8
#define REG_DM0CNT_L *(u16*)0x40000B8
#define REG_DM0CNT_H *(u16*)0x40000BA
#define REG_DM1SAD *(u32*)0x40000BC
#define REG_DM1SAD_L *(u16*)0x40000BC
#define REG_DM1SAD_H *(u16*)0x40000BE
#define REG_DM1DAD *(u32*)0x40000C0
#define REG_DM1DAD_L *(u16*)0x40000C0
#define REG_DM1DAD_H *(u16*)0x40000C2
#define REG_DM1CNT *(u32*)0x40000C4
#define REG_DM1CNT_L *(u16*)0x40000C4
#define REG_DM1CNT_H *(u16*)0x40000C6
#define REG_DM2SAD *(u32*)0x40000C8
#define REG_DM2SAD_L *(u16*)0x40000C8
#define REG_DM2SAD_H *(u16*)0x40000CA
#define REG_DM2DAD *(u32*)0x40000CC
#define REG_DM2DAD_L *(u16*)0x40000CC
#define REG_DM2DAD_H *(u16*)0x40000CE
#define REG_DM2CNT *(u32*)0x40000D0
#define REG_DM2CNT_L *(u16*)0x40000D0
#define REG_DM2CNT_H *(u16*)0x40000D2
#define REG_DM3SAD *(u32*)0x40000D4
#define REG_DM3SAD_L *(u16*)0x40000D4
#define REG_DM3SAD_H *(u16*)0x40000D6
#define REG_DM3DAD *(u32*)0x40000D8
#define REG_DM3DAD_L *(u16*)0x40000D8
#define REG_DM3DAD_H *(u16*)0x40000DA
#define REG_DM3CNT *(u32*)0x40000DC
#define REG_DM3CNT_L *(u16*)0x40000DC
#define REG_DM3CNT_H *(u16*)0x40000DE
#define REG_TM0D *(u16*)0x4000100
#define REG_TM0CNT *(u16*)0x4000102
#define REG_TM1D *(u16*)0x4000104
#define REG_TM1CNT *(u16*)0x4000106
#define REG_TM2D *(u16*)0x4000108
#define REG_TM2CNT *(u16*)0x400010A
#define REG_TM3D *(u16*)0x400010C
#define REG_TM3CNT *(u16*)0x400010E
#define REG_SCD0 *(u16*)0x4000120
#define REG_SCD1 *(u16*)0x4000122
#define REG_SCD2 *(u16*)0x4000124
#define REG_SCD3 *(u16*)0x4000126
#define REG_SCCNT *(u32*)0x4000128
#define REG_SCCNT_L *(u16*)0x4000128
#define REG_SCCNT_H *(u16*)0x400012A
#define REG_P1 *(u16*)0x4000130
#define REG_P1CNT *(u16*)0x4000132
#define REG_R *(u16*)0x4000134
#define REG_HS_CTRL *(u16*)0x4000140
#define REG_JOYRE *(u32*)0x4000150
#define REG_JOYRE_L *(u16*)0x4000150
#define REG_JOYRE_H *(u16*)0x4000152
#define REG_JOYTR *(u32*)0x4000154
#define REG_JOYTR_L *(u16*)0x4000154
#define REG_JOYTR_H *(u16*)0x4000156
#define REG_JSTAT *(u32*)0x4000158
#define REG_JSTAT_L *(u16*)0x4000158
#define REG_JSTAT_H *(u16*)0x400015A
#define REG_IE *(u16*)0x4000200
#define REG_IF *(u16*)0x4000202
#define REG_WSCNT *(u16*)0x4000204
#define REG_IME *(u16*)0x4000208
#define REG_PAUSE *(u16*)0x4000300
///REG_DISPCNT Defines////
#define BG0_ENABLE 0x100 //these are just the flags for enabling backgrounds and sprites
#define BG1_ENABLE 0x200
#define BG2_ENABLE 0x400
#define BG3_ENABLE 0x800
#define OBJ_ENABLE 0x1000
#define WIN0_ENABLE 0x2000
#define WIN1_ENABLE 0x4000
#define WINOBJ_ENABLE 0x8000
#define OBJ_MAP_LINEAR 0x40 //I'll talk about this when i talk about hardware sprites
#define OBJ_MAP_2D 0x0
#define BACK_BUFFER 0x10 //this is the flag that controlls wich buffer is being rendered
#define MODE0 0x0 //these are the modes
#define MODE1 0x1
#define MODE2 0x2
#define MODE3 0x3
#define MODE4 0x4
#define MODE5 0x5
#endif