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tdevelop/kdevdesigner/src/kdevdesigner.cpp

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/***************************************************************************
* Copyright (C) 2004 by Alexander Dymo *
* cloudtemple@mksat.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include "kdevdesigner.h"
#include <kxmlguiclient.h>
#include <kkeydialog.h>
#include <kfiledialog.h>
#include <kconfig.h>
#include <kurl.h>
#include <kdebug.h>
#include <kedittoolbar.h>
#include <kaction.h>
#include <kstdaction.h>
#include <klibloader.h>
#include <kmessagebox.h>
#include <kstatusbar.h>
#include <klocale.h>
KDevDesigner::KDevDesigner()
: KParts::MainWindow( 0L, "KDevDesigner" )
{
// set the shell's ui resource file
setXMLFile("kdevdesigner_shell.rc");
// then, setup our actions
setupActions();
// and a status bar
statusBar()->show();
// this routine will find and load our Part. it finds the Part by
// name which is a bad idea usually.. but it's alright in this
// case since our Part is made for this Shell
KLibFactory *factory = KLibLoader::self()->factory("libkdevdesignerpart");
if (factory)
{
// now that the Part is loaded, we cast it to a Part to get
// our hands on it
QStringList args;
args.append("in shell");
m_part = static_cast<KParts::ReadWritePart *>(factory->create(this,
"kdevdesigner_part", "KParts::ReadWritePart", args));
if (m_part)
{
// tell the KParts::MainWindow that this is indeed the main widget
setCentralWidget(m_part->widget());
// and integrate the part's GUI with the shell's
createGUI(m_part);
}
}
else
{
// if we couldn't find our Part, we exit since the Shell by
// itself can't do anything useful
KMessageBox::error(this, i18n("Could not find the KDevDesigner part."));
kapp->quit();
// we return here, cause kapp->quit() only means "exit the
// next time we enter the event loop...
return;
}
// apply the saved mainwindow settings, if any, and ask the mainwindow
// to automatically save settings if changed: window size, toolbar
// position, icon size, etc.
setAutoSaveSettings();
}
KDevDesigner::~KDevDesigner()
{
}
void KDevDesigner::load(const KURL& url)
{
m_part->openURL( url );
}
void KDevDesigner::setupActions()
{
/* KStdAction::openNew(this, SLOT(fileNew()), actionCollection());
KStdAction::open(this, SLOT(fileOpen()), actionCollection());*/
KStdAction::quit(kapp, SLOT(quit()), actionCollection());
m_toolbarAction = KStdAction::showToolbar(this, SLOT(optionsShowToolbar()), actionCollection());
m_statusbarAction = KStdAction::showStatusbar(this, SLOT(optionsShowStatusbar()), actionCollection());
KStdAction::keyBindings(this, SLOT(optionsConfigureKeys()), actionCollection());
KStdAction::configureToolbars(this, SLOT(optionsConfigureToolbars()), actionCollection());
}
void KDevDesigner::saveProperties(KConfig* /*config*/)
{
// the 'config' object points to the session managed
// config file. anything you write here will be available
// later when this app is restored
}
void KDevDesigner::readProperties(KConfig* /*config*/)
{
// the 'config' object points to the session managed
// config file. this function is automatically called whenever
// the app is being restored. read in here whatever you wrote
// in 'saveProperties'
}
void KDevDesigner::fileNew()
{
// this slot is called whenever the File->New menu is selected,
// the New shortcut is pressed (usually CTRL+N) or the New toolbar
// button is clicked
// About this function, the style guide (
// http://developer.kde.org/documentation/standards/kde/style/basics/index.html )
// says that it should open a new window if the document is _not_
// in its initial state. This is what we do here..
if ( ! m_part->url().isEmpty() || m_part->isModified() )
{
(new KDevDesigner)->show();
};
}
void KDevDesigner::optionsShowToolbar()
{
// this is all very cut and paste code for showing/hiding the
// toolbar
if (m_toolbarAction->isChecked())
toolBar()->show();
else
toolBar()->hide();
}
void KDevDesigner::optionsShowStatusbar()
{
// this is all very cut and paste code for showing/hiding the
// statusbar
if (m_statusbarAction->isChecked())
statusBar()->show();
else
statusBar()->hide();
}
void KDevDesigner::optionsConfigureKeys()
{
KKeyDialog::configureKeys(m_part->actionCollection(), "kdevdesigner_part.rc");
}
void KDevDesigner::optionsConfigureToolbars()
{
saveMainWindowSettings(KGlobal::config(), autoSaveGroup());
// use the standard toolbar editor
KEditToolbar dlg(factory());
connect(&dlg, SIGNAL(newToolbarConfig()),
this, SLOT(applyNewToolbarConfig()));
dlg.exec();
}
void KDevDesigner::applyNewToolbarConfig()
{
applyMainWindowSettings(KGlobal::config(), autoSaveGroup());
}
void KDevDesigner::fileOpen()
{
// this slot is called whenever the File->Open menu is selected,
// the Open shortcut is pressed (usually CTRL+O) or the Open toolbar
// button is clicked
KURL url =
KFileDialog::getOpenURL( QString::null, QString::null, this );
if (url.isEmpty() == false)
{
// About this function, the style guide (
// http://developer.kde.org/documentation/standards/kde/style/basics/index.html )
// says that it should open a new window if the document is _not_
// in its initial state. This is what we do here..
if ( m_part->url().isEmpty() && ! m_part->isModified() )
{
// we open the file in this window...
load( url );
}
else
{
// we open the file in a new window...
KDevDesigner* newWin = new KDevDesigner;
newWin->load( url );
newWin->show();
}
}
}
#include "kdevdesigner.moc"