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181 lines
5.0 KiB
181 lines
5.0 KiB
/***************************************************************************
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begin : Sun Aug 8 1999
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copyright : (C) 1999 by John Birch
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email : jbb@tdevelop.org
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#ifndef _FRAMESTACKWIDGET_H_
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#define _FRAMESTACKWIDGET_H_
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#include <tqlistview.h>
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#include <tqstringlist.h>
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#include "gdbcontroller.h"
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#include "mi/miparser.h"
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#include <vector>
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namespace GDBDebugger
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{
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class FramestackWidget;
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class ThreadStackItem : public TQListViewItem
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{
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public:
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ThreadStackItem(FramestackWidget *parent,
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unsigned threadNo);
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virtual ~ThreadStackItem();
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void setOpen(bool open);
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TQListViewItem *lastChild() const;
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void paintCell(TQPainter * p, const TQColorGroup & cg,
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int column, int width, int align );
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int threadNo()
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{ return threadNo_; }
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private:
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int threadNo_;
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TQString savedFunc_;
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TQString savedSource_;
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};
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/***************************************************************************/
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/***************************************************************************/
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/***************************************************************************/
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class FrameStackItem : public TQListViewItem
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{
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public:
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FrameStackItem(FramestackWidget *parent,
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unsigned frameNo,
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const TQString &name);
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FrameStackItem(ThreadStackItem *parent,
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unsigned frameNo,
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const TQString &name);
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virtual ~FrameStackItem();
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void setOpen(bool open);
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TQListViewItem *lastChild() const;
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void paintCell(TQPainter * p, const TQColorGroup & cg,
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int column, int width, int align );
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int frameNo()
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{ return frameNo_; }
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int threadNo()
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{ return threadNo_; }
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private:
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int frameNo_;
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int threadNo_;
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};
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/***************************************************************************/
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/***************************************************************************/
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/**
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* @author John Birch
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*/
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class FramestackWidget : public TQListView
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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FramestackWidget( GDBController* controller,
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TQWidget *parent=0,
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const char *name=0, WFlags f=0 );
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virtual ~FramestackWidget();
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TQListViewItem *lastChild() const;
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ThreadStackItem *findThread(int threadNo);
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FrameStackItem *findFrame(int frameNo, int threadNo);
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int viewedThread()
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{ return viewedThread_ ? viewedThread_->threadNo() : -1; }
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protected:
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void drawContentsOffset( TQPainter * p, int ox, int oy,
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int cx, int cy, int cw, int ch );
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private:
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/** Given gdb's 'frame' information, compute decent
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textual representation for display.
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The function is used both for frames and threads.
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*/
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void formatFrame(const GDBMI::Value& frame,
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TQString& func_column,
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TQString& source_column);
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/** Cause gdb to produce backtrace for the current thread.
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GDB reply will be route to parseArg and parseGDBBacktraceList,
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and will show up under viewedThread_ (if there are threads), or
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on top-level.
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*/
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void getBacktrace(int min_frame = 0, int max_frame = frameChunk_);
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/** Obtains backtrace for the specified thread without chaning the current
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thread in gdb.
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Switches viewedThread_ to the specified thread, switches gdb thread,
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call getBacktrace(), and switches the current thread back.
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*/
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void getBacktraceForThread(int threadNo);
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friend class ThreadStackItem;
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void handleThreadList(const GDBMI::ResultRecord&);
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void handleThread(const GDBMI::ResultRecord&);
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void parseGDBBacktraceList(const GDBMI::ResultRecord&);
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void handleStackDepth(const GDBMI::ResultRecord& r);
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public slots:
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void slotEvent(GDBController::event_t e);
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void slotSelectionChanged(TQListViewItem *thisItem);
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virtual void showEvent(TQShowEvent*);
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private:
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void clear();
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private:
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ThreadStackItem *viewedThread_;
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int currentFrame_;
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GDBController* controller_;
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// Data to pass from 'getBacktrace' to 'handleStackDepth'
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int minFrame_;
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int maxFrame_;
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bool has_more_frames;
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bool mayUpdate_;
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friend class FrameStackItem;
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static const int frameChunk_ = 5;
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};
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}
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#endif
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