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tdevelop/lib/widgets/propeditor/property.cpp

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/***************************************************************************
* Copyright (C) 2002-2004 by Alexander Dymo <cloudtemple@mskat.net> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include "property.h"
#include <tqstring.h>
namespace PropertyLib{
Property::Property(int type, const TQString &name, const TQString &description,
const TQVariant &value, bool save, bool readOnly):
m_type(type), m_name(name), m_description(description), m_value(value), m_save(save),
m_readOnly(readOnly), m_visible(true)
{
}
Property::Property(const TQString &name, const TQMap<TQString, TQVariant> &v_valueList,
const TQString &description, const TQVariant &value, bool save, bool readOnly):
valueList(v_valueList), m_type(ValueFromList), m_name(name),
m_description(description), m_value(value), m_save(save), m_readOnly(readOnly),
m_visible(true)
{
}
Property::~Property()
{
}
bool Property::allowSaving() const
{
return m_save;
}
bool Property::operator<(const Property &prop) const
{
if ((type() < prop.type()) && (name() < prop.name()))
return true;
else
return false;
}
TQString Property::name() const
{
return m_name;
}
void Property::setName(const TQString &name)
{
m_name = name;
}
int Property::type() const
{
return m_type;
}
void Property::setType(int type)
{
m_type = type;
}
TQVariant Property::value() const
{
return m_value;
}
void Property::setValue(const TQVariant &value, bool rememberOldValue)
{
if (rememberOldValue)
m_oldValue = m_value;
else
m_oldValue = value;
m_value = value;
}
TQString Property::description() const
{
return m_description;
}
void Property::setDescription(const TQString &description)
{
m_description = description;
}
void Property::setValueList(const TQMap<TQString, TQVariant> &v_valueList)
{
valueList = v_valueList;
}
bool Property::readOnly() const
{
return m_readOnly;
}
bool Property::visible() const
{
return m_visible;
}
void Property::setVisible( const bool visible )
{
m_visible = visible;
}
TQVariant Property::oldValue() const
{
if (m_oldValue.isNull())
return m_value;
else
return m_oldValue;
}
}