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201 lines
6.7 KiB
201 lines
6.7 KiB
/***************************************************************************
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* Copyright (C) 2004 by Alexander Dymo *
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* cloudtemple@mskat.net *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Library General Public License as *
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* published by the Free Software Foundation; either version 2 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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***************************************************************************/
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#ifndef PROPERTYLIST_H
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#define PROPERTYLIST_H
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#include <qobject.h>
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#include <qmap.h>
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#include <qptrlist.h>
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#include <qvaluelist.h>
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#include <qpair.h>
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namespace PropertyLib{
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class Property;
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class MultiProperty;
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/** @file propertylist.h
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@short Contains @ref PropertyLib::PropertyList class.
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*/
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/**
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@short The list of properties.
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Every object in a program should operate with properties through
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this list in order to:
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- be informed about property changes
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- allow property lists intersections
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- display properties in the property editor widget (see @ref PropertyLib::PropertyEditor).
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.
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PropertyList owns properties and deletes them itself. For a list that does not own
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it's properties, look at @ref PropertyLib::PropertyBuffer class.
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PropertyList is also capable of grouping properties.
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You can have unsorted list of groups of properties or a plain
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alphabetically sorted list of properties or both at the same time.
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*/
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class PropertyList: public QObject
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{
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Q_OBJECT
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public:
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class Iterator {
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public:
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void operator ++();
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void operator ++(int);
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MultiProperty *operator *();
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bool operator != (Iterator it);
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QString key();
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MultiProperty *data();
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private:
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Iterator(PropertyList *list);
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Iterator(PropertyList *list, bool end);
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void next();
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QMap<QString, MultiProperty*>::iterator current;
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PropertyList *m_list;
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friend class PropertyList;
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};
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typedef Iterator iterator;
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PropertyList();
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virtual ~PropertyList();
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/**Accesses a property by it's name. All property modifications are allowed
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trough this method. For example, to set a value of a property, use:
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/code
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PropertyList list;
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...
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list["My Property"]->setValue("My Value");
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/endcode
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@return @ref MultiProperty with given name.*/
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virtual MultiProperty *operator[](const QString &name);
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/**Accesses a property by it's name. All property modifications are allowed
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trough this method. For example, to set a value of a property
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*/
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MultiProperty *property( const QString &name );
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/**Adds the property to the list to the "common" group.*/
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virtual void addProperty(Property *property);
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/**Adds the property to the list in group.*/
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virtual void addProperty(const QString &group, Property *property);
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/**Removes property from the list. Emits aboutToDeleteProperty before removing.*/
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virtual void removeProperty(Property *property);
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/**Removes property with the given name from the list.
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Emits @ref aboutToDeleteProperty before removing.*/
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virtual void removeProperty(const QString &name);
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/**@return the list of grouped properties.*/
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virtual const QValueList<QPair<QString, QValueList<QString> > >& propertiesOfGroup() const;
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/**@return the map: property - group name.*/
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virtual const QMap<MultiProperty*, QString>& groupOfProperty() const;
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/**Clears the list of properties.*/
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virtual void clear();
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/**Returns true if the list of properties contains property with given name.*/
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virtual bool contains(const QString &name);
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/**The list of properties with given name.*/
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QPtrList<Property> properties(const QString &name);
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Iterator begin();
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Iterator end();
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signals:
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/**Emitted when the value of the property is changed.*/
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void propertyValueChanged(Property* property);
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/**Emitted when property is about to be deleted.*/
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void aboutToDeleteProperty(Property* property);
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protected:
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/**Constructs a list which owns or does not own it's properties.*/
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PropertyList(bool propertyOwner);
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/**Adds property to a group.*/
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void addToGroup(const QString &group, MultiProperty *property);
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/**Removes property from a group.*/
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void removeFromGroup(MultiProperty *property);
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private:
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//sorted list of properties in form name: property
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QMap<QString, MultiProperty*> m_list;
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//groups of properties:
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// list of group name: (list of property names)
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QValueList<QPair<QString, QValueList<QString> > > m_propertiesOfGroup;
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// map of property: group
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QMap<MultiProperty*, QString> m_groupOfProperty;
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//indicates that this list will delete properties after removeProperty()
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//and also in destructor
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bool m_propertyOwner;
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friend class MultiProperty;
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friend class PropertyBuffer;
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friend class Iterator;
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};
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/**
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@short The list of properties which does not own them.
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This class acts as @ref PropertyLib::PropertyList but it does not delete properties
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in destructor (i.e. it does not own properties).
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This class should be used to store results of property intersections.
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Example:
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/code
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PropertyList *list = new PropertyList();
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PropertyList *list2 = new PropertyList();
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PropertyList *list3 = new PropertyList();
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...
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PropertyBuffer *buf = new PropertyBuffer(list);
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buf->intersect(list2);
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buf->intersect(list3);
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...
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/endcode
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*/
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class PropertyBuffer: public PropertyList{
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Q_OBJECT
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public:
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/**Constructs a buffer from given property list.*/
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PropertyBuffer(PropertyList *list);
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/**Constructs an empty property buffer.*/
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PropertyBuffer();
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/**Intersects with other @ref PropertyLib::PropertyList.*/
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virtual void intersect(const PropertyList *list);
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protected slots:
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void intersectedValueChanged(Property *property);
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};
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}
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#endif
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