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tdevelop/languages/cpp/app_templates/kdevpart/kdevpart_part.cpp

184 lines
6.1 KiB

%{CPP_TEMPLATE}
#include "%{APPNAMELC}part.h"
#include <tqtimer.h>
#include <tqpopupmenu.h>
#include <tqwhatsthis.h>
#include <tdelocale.h>
#include <tdeaction.h>
#include <kdialogbase.h>
#include <kiconloader.h>
#include <tdemessagebox.h>
#include <kdevplugininfo.h>
#include <kdevgenericfactory.h>
#include <kdevcore.h>
#include <kdevmainwindow.h>
#include <configwidgetproxy.h>
#include "%{APPNAMELC}widget.h"
#include "%{APPNAMELC}globalconfig.h"
#include "%{APPNAMELC}projectconfig.h"
typedef KDevGenericFactory<%{APPNAME}Part> %{APPNAME}Factory;
KDevPluginInfo pluginData("kdev%{APPNAMELC}");
K_EXPORT_COMPONENT_FACTORY( libkdev%{APPNAMELC}, %{APPNAME}Factory( pluginData ) );
#define GLOBALDOC_OPTIONS 1
#define PROJECTDOC_OPTIONS 2
%{APPNAME}Part::%{APPNAME}Part(TQObject *parent, const char *name, const TQStringList &/*args*/)
: KDevPlugin(&pluginData, parent, name ? name : "%{APPNAME}Part")
{
setInstance(%{APPNAME}Factory::instance());
setXMLFile("kdev%{APPNAMELC}.rc");
m_widget = new %{APPNAME}Widget(this);
m_widget->setCaption("widget caption");
m_widget->setIcon(SmallIcon(info()->icon()));
TQWhatsThis::add(m_widget, i18n("WHAT DOES THIS PART DO?"));
// now you decide what should happen to the widget. Take a look at kdevcore.h
// or at other plugins how to embed it.
// if you want to embed your widget as an outputview, simply uncomment
// the following line.
// mainWindow()->embedOutputView( m_widget, "name that should appear", "enter a tooltip" );
// if you want to embed your widget as a selectview (at the left), simply uncomment
// the following line.
// mainWindow()->embedSelectView( m_widget, "name that should appear", "enter a tooltip" );
// if you want to embed your widget as a selectview (at the right), simply uncomment
// the following line.
// mainWindow()->embedSelectViewRight( m_widget, "name that should appear", "enter a tooltip" );
setupActions();
m_configProxy = new ConfigWidgetProxy(core());
m_configProxy->createGlobalConfigPage(i18n("%{APPNAME}"), GLOBALDOC_OPTIONS, info()->icon());
m_configProxy->createProjectConfigPage(i18n("%{APPNAME}"), PROJECTDOC_OPTIONS, info()->icon());
connect(m_configProxy, TQ_SIGNAL(insertConfigWidget(const KDialogBase*, TQWidget*, unsigned int )),
this, TQ_SLOT(insertConfigWidget(const KDialogBase*, TQWidget*, unsigned int)));
connect(core(), TQ_SIGNAL(contextMenu(TQPopupMenu *, const Context *)),
this, TQ_SLOT(contextMenu(TQPopupMenu *, const Context *)));
connect(core(), TQ_SIGNAL(projectOpened()), this, TQ_SLOT(projectOpened()));
connect(core(), TQ_SIGNAL(projectClosed()), this, TQ_SLOT(projectClosed()));
TQTimer::singleShot(0, this, TQ_SLOT(init()));
}
%{APPNAME}Part::~%{APPNAME}Part()
{
// if you embed a widget, you need to tell the mainwindow when you remove it
// if ( m_widget )
// {
// mainWindow()->removeView( m_widget );
// }
delete m_widget;
delete m_configProxy;
}
void %{APPNAME}Part::init()
{
// delayed initialization stuff goes here
}
void %{APPNAME}Part::setupActions()
{
// create XMLGUI actions here
action = new TDEAction(i18n("&Do Something..."), 0,
this, TQ_SLOT(doSomething()), actionCollection(), "plugin_action" );
action->setToolTip(i18n("Do something"));
action->setWhatsThis(i18n("<b>Do something</b><p>Describe here what does this action do."));
}
void %{APPNAME}Part::insertConfigWidget(const KDialogBase *dlg, TQWidget *page, unsigned int pageNo)
{
// create configuraton dialogs here
switch (pageNo)
{
case GLOBALDOC_OPTIONS:
{
%{APPNAME}GlobalConfig *w = new %{APPNAME}GlobalConfig(this, page, "global config");
connect(dlg, TQ_SIGNAL(okClicked()), w, TQ_SLOT(accept()));
break;
}
case PROJECTDOC_OPTIONS:
{
%{APPNAME}ProjectConfig *w = new %{APPNAME}ProjectConfig(this, page, "project config");
connect(dlg, TQ_SIGNAL(okClicked()), w, TQ_SLOT(accept()));
break;
}
}
}
void %{APPNAME}Part::contextMenu(TQPopupMenu *popup, const Context *context)
{
// put actions into the context menu here
if (context->hasType(Context::EditorContext))
{
// editor context menu
const EditorContext *econtext = static_cast<const EditorContext*>(context);
// use context and plug actions here
action->plug(popup);
// or create menu items on the fly
// int id = -1;
// id = popup->insertItem(i18n("Do Something Here"),
// this, TQ_SLOT(doSomething()) );
// popup->setWhatsThis(id, i18n("<b>Do something here</b><p>Describe here what does this action do."
}
else if (context->hasType(Context::FileContext))
{
// file context menu
const FileContext *fcontext = static_cast<const FileContext*>(context);
//use context and plug actions here
}
else if (context->hasType(Context::ProjectModelItemContext))
{
// project tree context menu
const ProjectModelItemContext *pcontext = static_cast<const ProjectModelItemContext*>(context);
// use context and plug actions here
}
else if (context->hasType(Context::CodeModelItemContext))
{
// class tree context menu
const CodeModelItemContext *mcontext = static_cast<const CodeModelItemContext*>(context);
// use context and plug actions here
}
else if (context->hasType(Context::DocumentationContext))
{
// documentation viewer context menu
const DocumentationContext *dcontext = static_cast<const DocumentationContext*>(context);
// use context and plug actions here
}
}
void %{APPNAME}Part::projectOpened()
{
// do something when the project is opened
}
void %{APPNAME}Part::projectClosed()
{
// do something when the project is closed
}
void %{APPNAME}Part::doSomething()
{
// do something useful here instead of showing the message box
KMessageBox::information(m_widget, i18n("This action does nothing."), i18n("%{APPNAME} Plugin"));
}
#include "%{APPNAMELC}part.moc"